survivor runes or radiant?
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Quote:
Originally Posted by Takonic
survivor runes or radiant? , im lookin at builds, but all seem mana hungry...but there having more life is always a + ...i cant decide, any recommendations?
are you making a dervish or is this for your monk. if it's for your monk you should probably post in the monk section of the campfire.
B
Actually I prefer the defense insignias for Derv. But if must use something else, Survivor. The only reason to use Radiant is to prevent [skill]avatar of melandru[/skill] from getting knocked out by DP. But there are much better ways of avoiding that problem.
Otherwise, you don't need energy. With lots of management options and 5E attacks, 25 energy should be more than enough for normal skills. If you find yourself running out of energy, you are doing it wrong.
Otherwise, you don't need energy. With lots of management options and 5E attacks, 25 energy should be more than enough for normal skills. If you find yourself running out of energy, you are doing it wrong.
T
I use Blessed instead. I have one armor set with a couple runes of Attunement on it - that's mostly for a quicker start with Melandru, although it also makes Norn blessings last longer (I know, for shame) - but as far as insignias go, radiant just doesn't help enough. Only place I use it is on heroes (even then I collect insignias rather than buying them).
There are certain situations - mostly against armor-ignoring damage and trying to trigger "your HP > target's HP" skills - where going for the 40 HP from Survivor's helps a bit, but in the average case - between those and non-armor-ignoring damage - I suspect +10 armor helps you live longer.
There are certain situations - mostly against armor-ignoring damage and trying to trigger "your HP > target's HP" skills - where going for the 40 HP from Survivor's helps a bit, but in the average case - between those and non-armor-ignoring damage - I suspect +10 armor helps you live longer.
