suggestions on scythe mods?

2 pages • Page 2
f
fivetiger
Ascalonian Squire
• #21
Thank you, Marverick.

Is using the WTB forum here the most convenient way to go? Seems like trying to find a seller in-game would be a bit of a needle-in-a-haystack.
Coloneh
Coloneh
Furnace Stoker
• #22
dont bother with the WTB section on this one. look in the wts threads. use search.
Sirius-NZ
Sirius-NZ
Wilds Pathfinder
• #23
The funny thing is, Droknar's Reaper is about as good a Melandru scythe as you can get (arguably 15%^50 might be better), and it's quite easy to come by.
b
blurmedia
Banned
• #24
I use zealous 15^50 20%ench mostly, but I carry sundering, vamp, ebon and shocking in my backpack just incase. vamp and shocking is mostly used for pvp though :\ yay for easy +1s
boarderx
boarderx
Krytan Explorer
• #25
Quote: Originally Posted by Coloneh
this is a lie. vamp has better DPS on every weapon in the game. dont make things up.


anyways, perfect weapon setup imo would be:

zealous
15^50
defense (or fortitude if you feel like spending a bunch of money for no reason)

vampiric
15^50
defense (or fortitude if you feel like spending a bunch of money for no reason)

elemental (probably ebon to trigger EDA)
15^50
defense (or fortitude if you feel like spending a bunch of money for no reason)

+20e staff of fortitude (for casting melandru and casting builds) agreed

except depending on the build or play style you might wanna go with encht mods, but its all player preference
L
LEEROY JENKINS v2
Ascalonian Squire
• #26
Quote: Originally Posted by Marverick
At 14 Scythe Mastery, with a 15^50 and customized Scythe, a Scythe criticals for 86 damage.

Sundering increases this to 105.

Now, if we assume every hit is a critical hit, then Sundering should add 19 damage every 5 hits.

Vampiric adds 25 damage every 5 hits, regardless of critical hits or not. And every single hit being a critical hit is never going to happen. Thank you finaly some one that understands that vamp and elementals out preform 20/20 mods damage wise

Edit - i bought 2 30+ for scythes for like 8k each or somthin low like that
Cathode_Reborn
Cathode_Reborn
Desert Nomad
• #27
Maverick summed it up well.

In pve, Sundering will be even less attractive when you start fighting stuff with high armor and lvl24+ enemies that will lower your crit hit rate.
blue.rellik
blue.rellik
Forge Runner
• #28
The purpose of a sundering mod is for the burst damage, while it doesn't carry the DPS of a Vampiric, you don't want DPS when you're spiking
Coloneh
Coloneh
Furnace Stoker
• #29
you dont spike in PvE....
blue.rellik
blue.rellik
Forge Runner
• #30
But the difference is negligible in PvE so it doesn't really matter
Coloneh
Coloneh
Furnace Stoker
• #31
but vampiric is still better. even if its not by a ton.
blue.rellik
blue.rellik
Forge Runner
• #32
For PvE then yes you are correct
Burst Cancel
Burst Cancel
Desert Nomad
• #33
You can swap to an enchanting weapon to cast; the only time I see using an enchanting mod on the primary weapon is if you're using a spell that has to be cycled frequently. If the only enchants on your bar are AoHM and Eternal Aura, you should probably stick to the fortitude mod.
H
Hooded Doom
Lion's Arch Merchant
• #34
Zealous + Fortitude :d
Coloneh
Coloneh
Furnace Stoker
• #35
defense > fortitude
Mr. Undisclosed
Mr. Undisclosed
I phail
• #36
I use Zealous, 15^50, and +20% ench
Marverick
Marverick
Forge Runner
• #37
Enchanting on your main weapon is worthless. I really only use 2 enchantments at most - Heart of Fury & AoHM (in PvE) - both of which only need to be recasted once every 25-30 seconds. Have a hsr10%, +20% one hand and hsr10% focus for casting enchantments.

As for defense/fortitude, ideally the best would be +5 armor on your main weapon with a +60hp weapon swap; that way you get the benefit of the damage reduction of +5 armor and the health bonus when you need it. However, there are only four weapon slots <_<
Sirius-NZ
Sirius-NZ
Wilds Pathfinder
• #38
It's not worthless, but if you really wanted to manage detail a little bit further in exchange for getting a little bit more out of the character, yes, you could use a casting swap for enchantments. Considering the lag waiting for weapon switches to go through, though, I honestly couldn't be bothered.
M
Marlenus Ar
Pre-Searing Cadet
• #39
Quote: Originally Posted by Takonic
so I made my dervish a while back, but never gotten serious about her...but she is fun again! ...but she needs a scythe.....any suggestions on some good scythe mods to look at ..?

she currently using

+5 nrg
Zealous
Fortitude scythe...

I hear 20/20 enchant20% are good too but..not sure...need some insight! thanks!
Here is my version of a "Perfect" Scythe (I am partial to the Ancient scythe)

Q9 Bought a "clean" one for 2k
Inscription Strength & Honor 15^50 Bought for 1k
Sundering Snathe 20/20 Bought for 6k
Grip of Fortitude +30 Bought for 4k
Total Cost 13k

Resale value:
Sold one for 40K
Sold one for 35k
Sold 2 for 30k each

As for damage...if u like to go hunting for a Chunk of Drake Flesh, as I do, hits of 198 are common for me against these weak monsters, and I have gotten black dye drops from Drakes as well, although I'm sure its not because
of using an Ancient...(just a little insight there). I find the weapon stats listed here truly sufficient that go very well with my build...many times, in a party of 8, I am the last one standing...

Marlenus Ar
milkflopance
milkflopance
Lion's Arch Merchant
• #40
Quote: Originally Posted by Marlenus Ar
many times, in a party of 8, I am the last one standing... Tanks are also usually the last ones standing. That doesn't make them, their equipment, or their builds good though.

As others have said, Sundering < Vamp for DPS.