Hello, Arnack here.
I've played Guild Wars for a good 2 years and I've never seen such a horrible drought in my 30 months of play-time. Ectos at a record low, drop rates are now laughable, and no one wants to buy anything... There is one farm that has been overlooked like it almost wasn't even there: The Solo IDS Run. Yes yes, I know.. it's old- but how else did I get my Silver Eagle Armor in a weekend... with about 2 hours of farming time. I slaughtered those imps who held the IDS! I told a couple of my friends and guildies, showed them the run, and they now have a new set of armor. So, I decided to show you guys at Guru. So, on with the builds:
I'm going to update this thread as much as possible if people like it. I'm going to add more builds and whatnot. For now I will only add one build, which was posted a couple pages down.
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E/Me
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Equipment:
Galigord's Stone Staff or something equivalent.
Armor
Geomancer's Armor
Attributes
Air Magic: 11+1
Earth Magic: 12+1+3
Energy Storage: 6+1
Template Code:
OgVDgbysNSftBP8ruVNAaVVH
Skills:
[skill]Glyph of Swiftness[/skill][skill]Obsidian Flesh[/skill][skill]Sliver Armor[/skill][skill]Stoneflesh Aura[/skill][skill]Stone Striker[/skill][skill]Mantra of Earth[/skill][skill]Storm Djinn's Haste[/skill][skill]Ward of Stability[/skill]
Now, once you have all that setup, let's head down to (or up to, depending where you are :P) The Granite Citadel.
Now, before we start, let's talk about the run a small bit. Always keep up Stoneflesh Aura, Stone Striker, Mantra of Earth and Storm Djinn's Haste. The first part is Tasca's Demise which is full of Stone Summit. It can be considered the hardest part of the run.
TASCA'S DEMISE
When you enter Tasca's Demise, head over to the right. A group of Stone Summits spawn behind the gathering of rocks, and if you hug the right wall they will not fall in your agro circle. Next, along this valley, a group of 3-4 Summits walk back and forth. Cast up your 4 main skills and run past them. After you lose agro, you will come to an even bigger group. Do the same thing and keep running until you lose agro.
At this point you will notice that your either bleeding or hexed with life siphon (or both). If your health is above 400 HP you will be able to tough it out.
Keep running and you will notice a split in the road. One path will go up and on path will stay flat. Stay on the flat path and you will notice a bridge. A group of Summit will patrol over this bridge. You must wait for them to pass by. A picture follows below on where you should stay.
Once the group has passed, walk over the bridge and you you will see the road splits again (to the left and forward). A group with an Ice Golem should come towards you, and go to the left path. Wait for them to go by:
The next group is a bit harder and matters how lucky you are on your spawns. Sometimes you have to die, and sometimes you can walk clean. Sometimes you can also wait for the Avicara to come through Mineral Spring's spawn zone and attack the Summit. They will be pre-occupied with them and you can quickly pass to Mineral Springs. Other times you will have to die and spawn at the nearest Rez Shrine, and then you would be able to get to Mineral Springs. You can still do this run with a 30% DP.
MINERAL SPRINGS
The easiest part of the run. It's a little straightforward: always keep up your enchants and follow this map I have made below. The Avicara cannot do any damage to you. The warriors can only interupt, so don't cast enchants until your out of agro...
I have marked several points on the map above. I will speak about each point below:
POINT A: Pinesoul. Watch out for their traps: bleeding and crippling. You can still tank it through, but just be careful not to agro Avicara.
POINT B: This area's Avicara generaly have Guile's which have enchant removers. Never fear: cast Silver Armor over your running skill, so they only remove that.
POINT C: Safe place: this place is right be the Rez shrine and from what I have seen: no enemies patrol around that area.
POINT D: Uh-oh. Knock downs. These Giants have a series of knock downs that can lead you back to point C, if you know what I mean. Sometimes you can get pass the Giants without an agro, but if you can't you will need to agro them, cast WoS and wait until they use their knockdowns, and run north into the valley.
POINT E: In this area there is a boss spawn as well as a enchant remover. Just do the usual and run by.
POINT F: Entrance to the cave. Good luck and continue the tutorial below.
So now we are in front of the imp's cave. Sometimes the imps are in front of the cave, or stashed way inside the cave. They are sometimes also paired with ice golems or trolls. If you see a troll, you want to kill it FIRST! I usually ignore the golems, though. So, I'm guessing you probably know what to do:
before you maintain agro, cast your 3 running skills (besides Djinn). Use the glyph and use OF. Get into agro and get close to an imp or troll and use Silver Armor. Rinse and repeat. ALWAYS Keep up OS! Maelstrom will interrupt your enchants leading to a quick death.
Get any IDS? Great! You can usually sell them for 12-15k. Once you kill all the imps in the cave, you can zone back to town and do it again.
Have fun, and if you need any help, don't hesitate to PM me in game and what not.
IGN: Arnack The Warrior.
I will be adding more to this guide. I will also be adding different secondary profession runs or add in Title Track skills. If you have any suggestions, questions, comments and feedback, please supply. Good luck in your farming adventures!
-More pictures tomorrow.
A



