Way of the Master, which weapons to master?

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Shadowmere
Shadowmere
Wilds Pathfinder
#1
After Picking up this neat little skill a while back I decided to see what kind of possibilities there were in sins wielding different weapons. After some preliminary research on it I've got a few options I'd like to pursue and just wanted to see what the consensus is on them.

The Bow; I've tried crit barraging, it's effective (especially if you've got a rit hitting you with splinter wep), though not as speedy as daggers. And I can see some interesting possibilities with other bow skills (disrupting accuracy comes to mind).

The Spear; Lower range than bows but with more damaging attack skills, and you get increased survivability from the shield. Seems like a good idea, though I haven't looked too much into it.

The Scythe; The highest damage weapon ingame, and the only one that has an inherent AoE property, criticals with scythes are devastating (speaking from experience on my derv).

The Hammer; With damage second only to the scythe it'd be a hard hitter, I imagine hammer criticals are pretty deadly. And since there are so many hammer knock down skills it could be an effective disruption and outright killing tool. But again i haven't researched this one a whole lot.

Just doing some brainstorming here, thanks in advance for your thoughts!
Stormlord Alex
Stormlord Alex
Grotto Attendant
#2
Scythe.

No contest.

Assassin's Remedy + Wearying Strike > all

edit: for a full bar... fox's promise/wearying strike/mystic sweep/eremite's attack/assassins's remedy/resurrection signet... then... Way of the Master and some other skill.
Spam scythe attacks.
Win.
jkyarr
jkyarr
Frost Gate Guardian
#3
Heres the code for a build I call the "Scythe Critter" I've been using in Slavers' Exile. As long as I can control aggro, and call targets we're unstoppable. I bring both Anton and Zenmai with this build and I back it with a unique support Rt, 3 monks (one of which is me) Eve for energy and Herta for wards.

I have found the utility of this build to be its high damage output, reasonable armor and better than usual damage redux from the 75% block skill (sorry I'm at work and I don't remember the skill name).

OwpiMypMNAFntIq/w9Ng1cBdBA

a sundering scythe of enchanting is probably the most ideal. Its somewhat of a high energy build, so runes and insignias with more energy or a weapon with more energy, along with Eve on your team are recommended.

Now if I can just figure out the Forgewight! :-(

let me know what you think of that build.
Bobby2
Bobby2
Furnace Stoker
#4
PvE WotM Critter should ALWAYS include CritAgility as well.
Pyro maniac
Pyro maniac
Desert Nomad
#5
A/Mo with a spear.
Heal with alot of energy management ^^
Coloneh
Coloneh
Furnace Stoker
#6
scythe
axe
spear

make a fun build, you wont be as effective as daggers anyways.
Bobby2
Bobby2
Furnace Stoker
#7
Spears and Bows have range. Last I checked, range = power. It's not just downsides, Coloneh.
Shadowmere
Shadowmere
Wilds Pathfinder
#8
Quote: Originally Posted by Bobby2 PvE WotM Critter should ALWAYS include CritAgility as well. Aye, in PvE that one stays firmly glued to my bar.

It looks like I should invest in a good scythe, fortunate that I just picked up a nice golden Shadow Scythe from a treasure chest today

That and the spear looks like a good one, at least just trying different things with the bow it's amazing just how much range gives survivability.


Quote:
Originally Posted by jkyarr
I have found the utility of this build to be its high damage output, reasonable armor and better than usual damage redux from the 75% block skill (sorry I'm at work and I don't remember the skill name).

OwpiMypMNAFntIq/w9Ng1cBdBA

a sundering scythe of enchanting is probably the most ideal. Its somewhat of a high energy build, so runes and insignias with more energy or a weapon with more energy, along with Eve on your team are recommended.

Now if I can just figure out the Forgewight! :-(

let me know what you think of that build. I'll have to give it a go, once I get around to getting all those skills that is

Thanks again to everyone for your thoughts
Axel Zinfandel
Axel Zinfandel
Desert Nomad
#9
Bows with Disrupting Accuracy is deadly. I use Quick shot and spam that to pretty much shut down any caster. That and it's really annoying towards melee.

Only thing I havn't tried is Spear. Cliche as it is, scythe is the best.
fireflyry
fireflyry
Jungle Guide
#10
Quote: Originally Posted by Stormlord Alex
Scythe.

No contest. QFT

12chars
Lishy
Lishy
Forge Runner
#11
It mainly depends on the situation and your mood.
Bows,Scythes, and Hammers are what I usually run.
I sometimes use axes when I am feeling quick and dirty to use aoe axe skills, but I avoid using them in higher level areas.

Onto a good explanation:

Hammers have many knockdowns and criticals are deadly.You can make a very useful KD and critical hits are strong and have a better damage range than scythes.

Scythes can make use of Aura of Holy might and Vow of Strength to strike for 100+ **AOE** damage on level 20+ enemy's with nearly every hit.

Bows have your typical barrage and interrupt.IMO, they are just okay.You can also benefit from a pet who could be a good decoy.

Don't forget:Critical eye and critical agility are your best friends.
T
Tyla
Emo Goth Italics
#12
Quote: Originally Posted by fireflyry
QFT

12chars Quote For Truth For Truth!

High crit chance and in PvE, Aura of Holy Might + Crit Agility? With Wearying Strike -> Emerites? Yes please.
Adam of Tyria
Adam of Tyria
Lion's Arch Merchant
#13
Quote: Originally Posted by Pyro maniac
A/Mo with a spear.
Heal with alot of energy management ^^ Wait wait...Am I the only one who thinks this is bad?
D
DRGN
Krytan Explorer
#14
Quote: Originally Posted by Adam of Tyria
Wait wait...Am I the only one who thinks this is bad? You can easily maintain Mending on the entire team with the energy gained this way.
Shadowmere
Shadowmere
Wilds Pathfinder
#15
Yep tried out the scythe, it = pure win. that being said I'm still fond of the bow. For kicks I took my flatbow into AB last night, was fun pegging people for upwards of 100 damage from an aggro and a half away
Adam of Tyria
Adam of Tyria
Lion's Arch Merchant
#16
Quote: Originally Posted by DRGN
You can easily maintain Mending on the entire team with the energy gained this way.
Dude, I never thought how leet +3 health regen on the team could be!
Sir Pandra Pierva
Sir Pandra Pierva
Forge Runner
#17
now i wanna make a crit bonder<_<
C
Crippie its Tom
Frost Gate Guardian
#18
Yeah, A/R with a bow pwnz with disrupting accuracy. if you bring a short bow , critical eye, and possibly favorable winds... any caster gets totally ticked with you.

I sometimes run this build in AB

A/W

Tripple chop
Dismember or Cyclone Axe
Critical Chop
Critical Defences
Critical Eye
Way of the Master
Way of Perfection (or a shadow step)
Shadow Refuge

Attribs
12 axe mastery
10+1+2/3 (or so) critical hits
rest in shadow arts

It's lotta fun in AB, tripple chop is deadly with the +34 dmg and striking all around you.Cyclone axe hits really high on the crits (most hits) plus you won't be going down a whole lot due to having 3 skills that help you live.
If you really want you can swich out way of perfection for some kind of IAS skill, which is also deadly. If you wanna try in RA take out way of perfection and add a rez signet, replace tripple chop with possibly executioner's strike, dismember for cyclone axe, and replace critical eye with way of the assasin.
Winterclaw
Winterclaw
Wark!!!
#19
Bow for a poopload of interrupts.
Scythe for a poopload of damage.
Sword for a poopload of ridicule when people find out you are spamming 100 blades.


Alex, no victorious sweep?
Stormlord Alex
Stormlord Alex
Grotto Attendant
#20
Quote: Originally Posted by Winterclaw
Alex, no victorious sweep? No, not worth it tbh.

at... what? 11+1+1 Crit, 12 Scythe and the rest (6?) in Deadly...

Fox Promise (e)
Wearying
Mystic
Eremite's
Assassin's Remedy
WotM
Siphon Speed
Res Sig

... the only skill you could ever bring yourself to drop would be one of Eremite's or Mystic, and when you're going for a kill that whole second off the activation time makes a helluva bigger difference than the unconditional +dmg of Vic Sweep. As for the actual heal on Vic... "lawl" basically. If you need the heal, chances are you won't be getting it; if you don't need the heal then it's pointless.

Fast attack > crappy heal any day