You know... there are threads about what should be changed or added for GW2, but what about thoughts on things that are an absolute "must keep"?
For example, in the future non-instanced world, I think it's a definite "must keep" to continue to assign drops and prevent loot stealing. This could also be enhanced to have a longer time period it's assigned, and if you don't get to it in that amount of time it goes away.
Other "must keeps" imo...
Limited skill bars (eight is good)
Low level cap (I know it's going away, but at least minimalize the effects of higher levels... this is just opinion)
The Graphics Team - maybe even give them a pay raise
Dungeons (these are addictive)
Mini-maps and the ability to draw/ping them (in a non-instanced world only your party sees it)
Parties
There are so many little things in the game that we take for granted, but imagine if they were forgotten...
GW - GW2: Must keeps!
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Originally Posted by MSecorsky
Limited skill bars (eight is good) Low level cap (I know it's going away, but at least minimalize the effects of higher levels... this is just opinion) The Graphics Team - maybe even give them a pay raise Dungeons (these are addictive) Mini-maps and the ability to draw/ping them (in a non-instanced world only your party sees it) Parties |
yeah those sum it up for me too
ok, back to the cats
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Originally Posted by Zinger314
Why do people find these cat pictures so entertaining?
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I'd also argue that it's less the dungeons being addicting and more the loot: Provide good incentive to repeat areas and people will stay in them for long, long periods of time.



