This has seriously bothered me.What was Anet thinking when they made the enviorment(Spelling plz) of gate of pain?
Someone please explain how they got the idea to make the landscape the way it is.There has to be some reasoning why the terrain is like that >_>
Gate of Pain enviorment
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I believe that the visual landscape is supposed to be representing parts of abbadon mixed in with the architecture that was obviously in existence in the realm before the catastrophe. I would really like to see just some art from the GW artists that shows maybe some conept of how the realm looked before AND some art that shows how it would look AFTER Kormir puts her plans to restore the realm into motion ^_^
Shiing!, You're right, if you turn the volume right up you can hear your feet squishing about in the soft, fleshy floor. 
As for the environment effect...it really doesn't make much difference. Monks can easily heal up the little damage you take when you cast or use a skill. To be honest I find the Domain of Secrets far more annoying / hard than the Domain of Pain.

As for the environment effect...it really doesn't make much difference. Monks can easily heal up the little damage you take when you cast or use a skill. To be honest I find the Domain of Secrets far more annoying / hard than the Domain of Pain.
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