In their most recent update Anet has capped the Health Regen for Mystic Regeneration at 3 enchants. This means that at 12 Earth Prayers or fewer, you have a max of 9 pips of regen. You have to bump up to 13EP and still you only get 12 pips. There have been times when I've been burning, poisoned, and bleeding (while farming behemoths in Vabbi) at the same time and didn't have to worry because MR kept my regen so high that I still had at least 1 or 2 pips of regen. With the update, these 3 conditions deal 14 pips of degen which effectively means that even with EP 13 you would still have degen. I haven't been in game to test this out yet but if someone else has, could you let me know if the 130 is officially dead?
130 Nerfed?
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There have been times when I've been burning, poisoned, and bleeding (while farming behemoths in Vabbi) at the same time and didn't have to worry because MR kept my regen so high that I still had at least 1 or 2 pips of regen.
Nerfed? Try balanced. One of my mains is a Derv and even I think this was abused way to much. It made Derv's way to powerful and un-killable with 5+ enchantment builds.
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Originally Posted by brakner
Nerfed? Try balanced. One of my mains is a Derv and even I think this was abused way to much. It made Derv's way to powerful and un-killable with 5+ enchantment builds.
Imo, 5+ enchantment builds are unnecessary. You only really need 2 enchantments, one being an IAS and the other being Mystic Regen if you want, for PvP, and 3 for PvE, and that extra is Eternal Aura if you're running an Avatar. I bet the 5+ enchantment builds probably didn't do very much damage as opposed to the builds using only 2.
I hope I can still farm Exuro Flatus with the 130 Derv, his staff is useful for my heros. :/
I hope I can still farm Exuro Flatus with the 130 Derv, his staff is useful for my heros. :/
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Originally Posted by Sir Pandra Pierva
i really never had a problem fighting these guys in PvP they only annoyed me for a little just i just ignored them or went /n and brought rend
Yeah but i'm talking about solo farming with my derv. I never use a 130 build in pvp, but for farming I used one fairly often. I understand the cap and maybe there are some spots I just won't be able to go anymore. I was just wondering if the 130 was viable anywhere any more. Maybe instead of mystic regen I'll just take AoM, to counter degen, and replace reaper's with another attack skill or eternal aura. Might take a little longer, but maybe. Time to start playing around with new builds i guess.
Yeah but i'm talking about solo farming with my derv. I never use a 130 build in pvp, but for farming I used one fairly often. I understand the cap and maybe there are some spots I just won't be able to go anymore. I was just wondering if the 130 was viable anywhere any more. Maybe instead of mystic regen I'll just take AoM, to counter degen, and replace reaper's with another attack skill or eternal aura. Might take a little longer, but maybe. Time to start playing around with new builds i guess.
I was always a fan of mystic regen despite what people say about it not making a difference. I've always found it useful for countering degen and healing minor/moderate damage. Now that they have decided to nerf it I've decided to remove it from my bar. Don't really think it needed a nerf...not like it would save you from a large spike.
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Originally Posted by dan-the-noob
Because E/D scrubs abused it.
Exactly. I have a Derv that I play on often and I love Mystic Regen., but I'm glad it got nerfed. In AB, E/D or Any/D with a monk friend, made it almost impossible to kill them. One skill should not be able to sustain someone for as long as it did. Even now, it's a pretty powerful skill.
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Originally Posted by joshuarodger
There have been times when I've been burning, poisoned, and bleeding (while farming behemoths in Vabbi) at the same time and didn't have to worry because MR kept my regen so high that I still had at least 1 or 2 pips of regen. With the update, these 3 conditions deal 14 pips of degen which effectively means that even with EP 13 you would still have degen.
Condition removal FTW.
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Originally Posted by Biostem
Isn't regen capped at 10 pips? I can't imagine that much of a difference between 9 and 10 pips of regen.
Does this become an issue when you're combating things that cause degen?
Yes regen is capped at 10, but before, with the 5 enchant 130 build, you had a theoretical 15 pips of regen. The extra 5 pips came into effect if you had conditions on you. i.e. burning=7 pips of degen, old mystic regeneration (15 theoritical pips) still had +8 health regen, now only +2. That's where the difference comes into play.
Does this become an issue when you're combating things that cause degen?
Yes regen is capped at 10, but before, with the 5 enchant 130 build, you had a theoretical 15 pips of regen. The extra 5 pips came into effect if you had conditions on you. i.e. burning=7 pips of degen, old mystic regeneration (15 theoritical pips) still had +8 health regen, now only +2. That's where the difference comes into play.
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