Would you rather the crafting in GW 2 be a modification of the current armor/weapon/collector "crafting" system? Or would you rather GW2 have something more like the other MMO's out there with all the player crafting professions (e.g., forester, skinner, jeweler, enchanter, armorer, etc.)? Or something else entirely?
I personally like the current GW "less is more" approach where you spend most of your time killing mobs instead of standing next to a virtual forge converting tin ingots into tin bars. On the other hand, crafting creates some interesting trading opportunities.
Crafting in GW2
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Originally Posted by Mr. G
I think crafting should follow the GW path of "its all flash" if i can make my sword sparkle though scrafting gind sure, but not make it do more dmaage...no
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i would love the idea of proper professions in gw2 warrior/ ranger and such should be classes and professions should be blacksmith or armor crafter or such.
that would be true character development. now there r those who complain about grind, this is a roleplay game we r speaking bout not a ffs or some such in rp games character development should be priority not how fast can i max myself out.
that would be true character development. now there r those who complain about grind, this is a roleplay game we r speaking bout not a ffs or some such in rp games character development should be priority not how fast can i max myself out.
Both systems should be in the game, very much like how the current system is. You can get an NPC to craft you the MAX damage weapons but with generic skins- But say you're a Forester, miner, sewer, blacksmith (plenty of jobs out there), you can then make your own maybe even unique looking skins for weapons of the same stats. Being able to craft mods as well as other things would be nice as well. Right along side a socketing system for a 4th weapon mod. 

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Originally Posted by Lady Lozza
Tbh I like the current system. There is plenty to do as it is. If people want to play a game "like WoW" why don't they just play WoW, instead of wishing other MMOs to be the same???
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Vinrath, I don't know about WoW, mainly because I wasn't so enamored of the game when I did play it that I bothered to look - but I know certianly for Lineage and L2 that there are a number of free servers. Yes they are a little unreliable, but it isn't that much worse than when I played on the NCsoft pay-to-play servers.
Anyhow, my point is that these private servers are hosting a game similar to WoW in all its grind-tastic-glory (including crafting), I honestly don't why people who want that sort of thing aren't playing there.
Anyhow, my point is that these private servers are hosting a game similar to WoW in all its grind-tastic-glory (including crafting), I honestly don't why people who want that sort of thing aren't playing there.
Vinraith, of course you are right with the connection between what the game is and the monthly fee of WoW.
But GW2 is going a lot into the direction of what I would like to call a "fully fledged MMORPG".
And this would mean that we would also get more features: i.e. the mentioned higher freedom of movement. More mounts, we already had some kind of mounts in Nightfall and GW:EN. Why not a somewhat more complex crafting system?
It is not up to us to decide what ANet will do, but if they go that route, they would be directly comparable to other MMOs, except the fee. But I do not think this would be good.
People play GW because it is GW, and not WoW, after all.
And those who play GW because they cannot or do not want to pay the fee for WoW are really in the wrong game.
But GW2 is going a lot into the direction of what I would like to call a "fully fledged MMORPG".
And this would mean that we would also get more features: i.e. the mentioned higher freedom of movement. More mounts, we already had some kind of mounts in Nightfall and GW:EN. Why not a somewhat more complex crafting system?
It is not up to us to decide what ANet will do, but if they go that route, they would be directly comparable to other MMOs, except the fee. But I do not think this would be good.
People play GW because it is GW, and not WoW, after all.
And those who play GW because they cannot or do not want to pay the fee for WoW are really in the wrong game.
I bet you that a crafting system will exist, with instead of a fixed price on armor and a fixed material cost on them, the price will be partially dependent on materials available that you can get from drops, and partially dependent on items that can only be gotten from NPCs (read: consistent reliable moneysink, keeping the economy more stable).
That's one scenario I'm thinking of. Another is that crafting is available to all players regardless of profession, but requires a quest tree or structure to be capable of it. So you could apprentice to an NPC Blacksmith and after doing certain tasks rise up to being able to craft first small things (non-max whites, low-AL armor) to totally epic gear (Obsidian, Elemental Sword, if the system existed in GW1). And the added possibility of NPC crafting guilds to get tips from. That would be really cool, and maintain the GW motif of "you can do nearly anything", because you could stop crafting and go rampage across the countryside and not be completely gimped.
That's one scenario I'm thinking of. Another is that crafting is available to all players regardless of profession, but requires a quest tree or structure to be capable of it. So you could apprentice to an NPC Blacksmith and after doing certain tasks rise up to being able to craft first small things (non-max whites, low-AL armor) to totally epic gear (Obsidian, Elemental Sword, if the system existed in GW1). And the added possibility of NPC crafting guilds to get tips from. That would be really cool, and maintain the GW motif of "you can do nearly anything", because you could stop crafting and go rampage across the countryside and not be completely gimped.
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Originally Posted by Katsumi Rikyu
Agreed, if crafting affected how it looked. But never the damage or anything like that. Or if they did make it like that, they'd have to make it something that everyone could do, as long as they had the materials. And you wouldn't have to stand in the "virtual forge" and the OP mentioned for hours.
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i have mixed feelings about the 'increased dmg since u made it sparkle thing', but i think that there should be durability to weapons, too add more depth in the game, much similar to the Diablo searies, so ull have to like repair ur weapon and stuff. the more durability, the higher crit rate.
-->now to awnser the original question: i dont think there should be crafting professions, thatd just suk. cause then every1 would turn to the sub-profession and the actual economy of the game would crash.

