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least favourite mission?
3 pages • Page 1
On my first couple of try while following the story line these gave me trouble:
Prophecy:
Elona Reach. No max armor and no max henchies. Party wipes on the first couple of try
Faction
Gyala Hatchery. Reading wiki for this one is a must. On my first attempt i had all the turtles killed on the first wave.
Nightfall
Moddok Crevice. Mostly because of the enormous time laps between the things you have to do to get master and the advices given by Dunkoro. None of his suggestions comes soon enough to avoid ruining the possibilities of getting master without reading wiki or going over the mission at least a dozen time.
They might not be the hardest of all, but they are the one that did make me wanna kick someone/something real hard
Prophecy:
Elona Reach. No max armor and no max henchies. Party wipes on the first couple of try
Faction
Gyala Hatchery. Reading wiki for this one is a must. On my first attempt i had all the turtles killed on the first wave.
Nightfall
Moddok Crevice. Mostly because of the enormous time laps between the things you have to do to get master and the advices given by Dunkoro. None of his suggestions comes soon enough to avoid ruining the possibilities of getting master without reading wiki or going over the mission at least a dozen time.
They might not be the hardest of all, but they are the one that did make me wanna kick someone/something real hard
m
lets see,
prophecies:
dunes of dispair---the bonus without nt. and if you DO use it you have to get the right spawn or its a no go. (type /resign and we will try again
)
factions: none, they are all pretty easy with the right build (esp now with heroes).
nightfall:
mordok crevice is a pain to get the 2 runners at the same time,
grand court---getting masters is a pain, but just getting thur its pretty easy with again the right h/h set up.
ruins of moriah--see grand court.
gate of madness---this is one I HATE, because its soo long and then you get to the shrines and even running into the shrines past shiro and the lich they follow you and kill off your heroes....and if you dont do the bonus trying to kill of shiro is still a real pain!
so my choice from that list is gate of madness.
prophecies:
dunes of dispair---the bonus without nt. and if you DO use it you have to get the right spawn or its a no go. (type /resign and we will try again
)factions: none, they are all pretty easy with the right build (esp now with heroes).
nightfall:
mordok crevice is a pain to get the 2 runners at the same time,
grand court---getting masters is a pain, but just getting thur its pretty easy with again the right h/h set up.
ruins of moriah--see grand court.
gate of madness---this is one I HATE, because its soo long and then you get to the shrines and even running into the shrines past shiro and the lich they follow you and kill off your heroes....and if you dont do the bonus trying to kill of shiro is still a real pain!
so my choice from that list is gate of madness.
M
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Quote:
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Originally Posted by Tatile
Grand Court Sebelkeh, the reason is obvious.
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Gyala Hatchery springs to mind, not necessarily because it's hard, but it is stressful. And basically any of the other "you must protect.." missions.
M
Quote:
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Originally Posted by Squishy ftw
Anything in the jungle(prophecies).
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Doing Bloodstone Fen with H/H...having to run back to pick up the seed so the vine will grow (stupid me didn't bring a speed buff duh!) yea so I was kinda pissed and bored.
They should add the option of allowing heroes to carry stuff.

