Ritualists are so freaking flexible, I just love how they can adapt to a situation. So here is my question to you all. Lets pretend you are in a completely new area...never been there...no recent knowledge etc... What build do you bring along. Offensive? Hybrid? Spirits? Barrage? Healing? Lets assume you take the classic trinity (and for arguments sake lets say...W,M,Ele) H/H. What is the explanation behind the build you bring?
As for me, I normally run this Hybrid when I am unsure:
[skill]Ancestors' Rage[/skill]
[skill]Flesh of My Flesh[/skill]
[skill]Life[/skill] over [skill]Recuperation[/skill]
[skill]Mend Body and Soul[/skill]
[skill]Spirit Light[/skill]
[skill]Splinter Weapon[/skill]
[skill]Weapon of Remedy[/skill]
[skill]Weapon of Warding[/skill] or [skill]Volley[/skill]
Ancestor's Rage: Great nuke spell to throw on warrior when he's out there. This never changes on my bar
FoMF-Rez:...I take it over DP with Henches or Heros
Life: I enjoy Recup...but if I'm unsure of an area, standing or moving, I'd rather kite and move or scout and not aggro anything quite yet.
Spirit light: I prefer to help heal
Mend body and soul: same as above
Splinter weapon: Enough has been said of this...it stays on my bar.
Remedy: Lots going on here. Offensive in the life steal, slightly defensive in the small amount of heal, and condition removal. My Fav elite and does it all.
WoW: I like this weapon spell...and its a toss up between that and Volley. I think it comes down to the wire with these two.
So what build do you bring when you are unsure of the area or enemies?
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