I've been thinking about this for a while. Even though I am much more interested in PvP than in PvE, I'm still amazed by how dumb and stupid a game lore can be.
Prophecies
The only thing I liked about GW:P's lore is the beginning. Those Charrs are pretty cool bad guys, and aren't an irritating cliche. I also was pleased that for once we won't get flooded by that fantasy books dwarves/elves/dragons/etc theme, which really started to get boring. The fact that Ascalon was also losing the war added interest.
All good ended here. The lore suddenly got flooded with cliches- The good prince that disobeys his father. Dwarves. Prince dies and becomes undead. Undead at general. You find yourself in an entire new story fighting undead and then white mantle. The Charr disappeared from the storyline. Then you go to the desert and do something that doesn't have anything to do with anything ("Wow we ascended now we can kill mursaat!") and then you find out that the good vizier is actually the bad guy (yeah, real surprize). You suddenly find yourself fighting titans and saving the world by killing the undead lich.
Now, this story is just AWFUL. I think that anet realized it themselves when they made a joke about it in NF, in that Bokka Theater scene (not that nf lore is better but we will get to that). During that story you find yourself fighting something like 5-6 antagonists that got nothing to do with each other, you start fighting charr that invaded your homeland and end fighting the lich and saving the world.
Factions
Factions lore was also bad. In the flashbacks, Shiro is viewed as a good person that was influenced by the evil fortune teller. And when you meet him during the storyline, he is the ultimate bad guy that wants to kill everyone and take over the world. Wtf?
In order to beat Shiro you meet with a ghost and get the artifacts of some dead luxon/kurzick heroes (that luxon/kurzick theme had so much more potential). And then comes that Kuunavang that had completely nothing to do with anything. And when Shiro succeeds in his evil plans and comes back to life, you just go and kill him. yay. Dissappointment. At least this time you stick to the same storyline the entire game.
Nightfall
This set a new standard for how bad a lore can get. Now the evil guy doesn't want to take over the world, he wants to destroy it! Stop the world from becoming a dark place where evil demons are walking around and nasty looking tentacles sprout from the ground!! I'm too pissed to expand here, but this storyline is just pathetic, even more than Varesh's "muwahaha"s. The only nice part here was Palawa Joko, that according to the GW2 lore release is gonna conquer all Elona, which is promising.
Eye of the North
After how the 3 previous lores ultimately failed, and when Anet said that EN's lore will be a bridge between GW to GW2, I had some expectations for that one. However, GW:EN's lore really hits the jackpot. This is probably the worst lore I ever encountered in my gaming experience. This is quoted from wiki: "The Destroyers are fiery, nearly mindless creatures who seek to clear the Depths of Tyria of all life." ok. They really put some thought into that one, didn't they?
I don't understand what those destroyers are. Where they come from. Who the hell is the Great Destroyer (and ffs why is he so laughably weak). What is the Great Dwarf. Why do the dwarves become stone. Why do you come back to the charr just for 3 minutes. Why is this lore is a bunch of childish cliches.
As I said, a good storyline is not what I look for in a game, but seeing how a good lore can really upgrade a game (i.e Max Payne) I would expect anet to spend some minimal mental effort regarding lore. Look at Blizz games like SC and WC3. Besides them being very good games, they also have nice storylines which makes them more likable (I'm not talking about TFT of course- "the bad guys wanna kill each other but they hurt the environment we gotta stop them!!111").
Just had my (long) rant. Do you agree that this game's lore is just horrible?
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