R
What's Your Damage?
2 pages • Page 2
Yeah, don't go using heroes to buff you. It throws everything off.
For the sake of consistency, just make it you, alone.
REMEMBER, THIS ISN'T A CONTEST! Nobody cares if you have the highest number!
And see what I was saying about Assassins? When they don't post their builds, they report numbers twice as high as other classes, so far.
Are they really consistently that good? What happened to the good ol' fashioned, do-one-combo-and-then-have-to-run PvE assassin? Did I miss a memo?
For the sake of consistency, just make it you, alone.
REMEMBER, THIS ISN'T A CONTEST! Nobody cares if you have the highest number!
And see what I was saying about Assassins? When they don't post their builds, they report numbers twice as high as other classes, so far.
Are they really consistently that good? What happened to the good ol' fashioned, do-one-combo-and-then-have-to-run PvE assassin? Did I miss a memo?
Quote:
|
Originally Posted by Rhedd
And see what I was saying about Assassins?...
Are they really consistently that good? What happened to the good ol' fashioned, do-one-combo-and-then-have-to-run PvE assassin? Did I miss a memo? |
The sin/derv simply represents the most efficient method of exploiting this mechanic, given the huge upper end on the damage range and the ability to hit adjacent targets.
Quote:
|
Originally Posted by Martin Alvito
The mechanic of stacking % to crit buffs is broken, given the number of buffs available in the game at present. Especially in PvE, where an additional % crit buff provides IAS. Once you get upwards of 80% crit strike probability, you're looking at theoretically infinite energy, and that is broken in any context. (See: Blood spike, N/Rt healers, etc. in PvP before the most recent Soul Reaping nerf.)
The sin/derv simply represents the most efficient method of exploiting this mechanic, given the huge upper end on the damage range and the ability to hit adjacent targets. |
Now, if they could only stay alive, too. ^_^
Thanks for the explanation!
Now, back to science!
R
Quote:
|
Originally Posted by Roland of Gilead
Then again, GW _is_ a team game, and if a team build is NOT designed for the sole purpose of embarrassing the MoD, it should be allowed.
|
My usual party, just like everyone's, I'm sure, has someone who works to increase the damage of other party members. This should be assumed when looking at any individual build.
It's true that if you have a build that really MUST have this support to work, (That would be pretty gimmicky for an everyday build.) it makes it difficult to accurately compare your build in this context, but that's an unfortunate necessity, since otherwise ALL the numbers would be meaningless, because who knows what combination of buffing heroes you could be using.
Did I mention this isn't a contest for the highest damage number?
Maybe we can do a 4-man team test, later on.
My normal build:
I sometimes will trade in Standing Slash for "You Move Like A Dwarf!" for the lulz.
Whoops! To follow Rhedd The Great's template -
Who: Moi
Class: Warrior/Lol
Weapon: Sword
Avg. Damage: 77/second
Best Damage: 173
Death in: 9 sec
Stamina: None. I'm a Warriah.
Template Code: OQATERKX1xvAYIfLufCf9qgxBA
I sometimes will trade in Standing Slash for "You Move Like A Dwarf!" for the lulz.
Whoops! To follow Rhedd The Great's template -
Who: Moi
Class: Warrior/Lol
Weapon: Sword
Avg. Damage: 77/second
Best Damage: 173
Death in: 9 sec
Stamina: None. I'm a Warriah.
Template Code: OQATERKX1xvAYIfLufCf9qgxBA
Who: Me
Class: Warrior/nothing
Weapon: Sword
Avg. Damage: 69/second
Best Damage: 143
Death in: 10 sec
Stamina: no energy/adrenaline problems at all
Build: OQATEZKXHax5U0Ujmkvyw6qAAAA (last spot usually goes for rez/condition remove/feel no pain. could of course put enduring harmony there to prolong the effects of FGJ
Class: Warrior/nothing
Weapon: Sword
Avg. Damage: 69/second
Best Damage: 143
Death in: 10 sec
Stamina: no energy/adrenaline problems at all
Build: OQATEZKXHax5U0Ujmkvyw6qAAAA (last spot usually goes for rez/condition remove/feel no pain. could of course put enduring harmony there to prolong the effects of FGJ

V
Quote:
|
Originally Posted by Martin Alvito
The mechanic of stacking % to crit buffs is broken, given the number of buffs available in the game at present. Especially in PvE, where an additional % crit buff provides IAS. Once you get upwards of 80% crit strike probability, you're looking at theoretically infinite energy, and that is broken in any context. (See: Blood spike, N/Rt healers, etc. in PvP before the most recent Soul Reaping nerf.)
The sin/derv simply represents the most efficient method of exploiting this mechanic, given the huge upper end on the damage range and the ability to hit adjacent targets. |
Good thread, most ppl are not aware of the importance of DPS (even less the utilities or god forbid survival skills...but first things first). Although DPS is not an objective number, armor level, aoe radius, enemy behavior,etc all have huge influence on dps, it is a solid number for basic comparison.
Testing done by me
E/X
Fire Magic
Avg DPS: 50
Max DPS: 165 (Rodgort + Searing Heat + Burning)
Death: 8 seconds
12+1+1 Fire
9+1 Energy Storage
9 (+1 Earth, +1 Water, +0 Protection etc.)
[skill]mind blast[/skill][skill]rodgort's invocation[/skill][skill]searing heat[/skill][skill]teinai's heat[/skill][skill]fire attunement[/skill][skill]glyph of lesser energy[/skill][skill]resurrection signet[/skill] Utility/Support
E/X
Fire Magic
Avg DPS: 50
Max DPS: 165 (Rodgort + Searing Heat + Burning)
Death: 8 seconds
12+1+1 Fire
9+1 Energy Storage
9 (+1 Earth, +1 Water, +0 Protection etc.)
[skill]mind blast[/skill][skill]rodgort's invocation[/skill][skill]searing heat[/skill][skill]teinai's heat[/skill][skill]fire attunement[/skill][skill]glyph of lesser energy[/skill][skill]resurrection signet[/skill] Utility/Support
M
Then post at least the following information:
1) Me.
2) Elementalist
3) 40/40 fire set
I didn't exactly respect all the rules.. but anyway... this build is an AB build designed to spike an NPC shrine or group of enemies for very high damage in a very short amount of time. It takes 25 seconds of recharging before all my spells are ready for another spike. Energy is never an issue during battle as the build has good energy management.
1) Me.
2) Elementalist
3) 40/40 fire set
I didn't exactly respect all the rules.. but anyway... this build is an AB build designed to spike an NPC shrine or group of enemies for very high damage in a very short amount of time. It takes 25 seconds of recharging before all my spells are ready for another spike. Energy is never an issue during battle as the build has good energy management.
Nice, Carinae, that should dissolve all doubts of the absolute power of the minion master. I don't think anything can match that dps, but to top it all, minions provide the utility of meat shields. Not to mention you have shamblings, which provide degen that doesn't register on the MoD.
Still, I don't understand the need for Tahlkora in this test. You should be able to maintain all 10 minions the whole time, since the dummies provide constant corpses, right?
Still, I don't understand the need for Tahlkora in this test. You should be able to maintain all 10 minions the whole time, since the dummies provide constant corpses, right?
