I'm just curious about something. Is Guild Wars the only RPG/MMO on the market or to have existed which hasn't used a skill tree?
Ive played a few other MMO's or RPGs and they all require you use the typical "skill tree" system of restricting skills to levels and entering points at certain levels to unlock further levels, which ultimately sets your build in stone and doesnt allow for real variation (or it costs to change).
Where as GWs on the other hand just lets you buy or unlock any skill you wish, at any level and use when ever you want.
I'm playing hellgate at the minute and it uses this typical system and my build is now set in stone as you cant currently change it at alll. I messed up a few builds on previous attempts and had to delete the char and start again.
The same goes for WoW to an extent, although you can reset your skills but it costs you!
If im right in thinking Anet's game is the only one which doesnt use a skill-tree system, I think they hit the nail on the head by scrapping that. It's much more fun and offers a lot more variety.
Lets just hope the same system moves over into GWs 2!
Sorry, random post!
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