PvE Smite

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KalleDamos
KalleDamos
Lion's Arch Merchant
#1
This is a PvE smite build i have been working on for a bit, comments, thoughts, etc. And you can flame all you want, I'm fire proof.

Mo/any
3 - Protection Prayers
12 - Smiting Prayers
12 - Healing Prayers

[skill]Bane Signet[/skill][skill]Signet of Rage[/skill][skill]Castigation signet[/skill][skill]Signet of Judgment[/skill][skill]Banish[/skill][skill]Spear of Light[/skill][skill]Healing Breeze[/skill][skill]Rebirth[/skill]

This is not ment to be a prmay damage dealer, only a support damage dealer that helps by adding knockdowns as well as (virtually) armor ignoring holy damage.
Kwan Xi
Kwan Xi
Frost Gate Guardian
#2
do you really need 12 into Healing Prayers just for Healing Breeze? Might be better spent if you put those points into Protection Prayers or something else that could help you reduce damage let your other monks do the healing?
a
anonymous
Wilds Pathfinder
#3
Why when you can deal much more damage on other characters? I wouldn't take you in my team as a damage dealer, your skills have too long of a recharge, and even though it is holy damage other things deal more damage even after armor. I know you said you aren't a primary damage dealer, but I wouldn't take someone who can only do damage when the damage they deal is weak.
Jackita
Jackita
Academy Page
#4
Play Ursan

Smiting Prayers sucks
Age
Age
Hall Hero
#5
You could use points in devine favour as the helps for smiting but it doesn't look to bad for a smite build.
Arkantos
Arkantos
The Greatest
#6
You're speccing 12 into healing for one bad spell. Why?

Anyways, if you want to run smite, at least run some support skills like reversal of damage, smite hex, smite condition, etc. That way you won't be completely useless.
Batou of Nine
Batou of Nine
Desert Nomad
#7
doing a signet smite build without Mantra of Inscriptions is complete fail.
horseradish
horseradish
Wilds Pathfinder
#8
Just Dual Boon...it's much better.
KalleDamos
KalleDamos
Lion's Arch Merchant
#9
Got a back up Smite Support build that I was working on as well.

12 - Protection prayers
3 - Divine Favor
12 - Smiting Prayers
[skill]Reversal of Damage[/skill][skill]Scourge Healing[/skill][skill]Protective Spirit[/skill][skill]Zealous Benediction[/skill][skill]Shield of Absorption[/skill][skill]Smite Condition[/skill][skill]Smite Hex[/skill][skill]Resurrection Chant[/skill]
Kwan Xi
Kwan Xi
Frost Gate Guardian
#10
Quote: Originally Posted by KalleDamos
Got a back up Smite Support build that I was working on as well.

12 - Protection prayers
3 - Divine Favor
12 - Smiting Prayers
[skill]Reversal of Damage[/skill][skill]Scourge Healing[/skill][skill]Protective Spirit[/skill][skill]Zealous Benediction[/skill][skill]Shield of Absorption[/skill][skill]Smite Condition[/skill][skill]Smite Hex[/skill][skill]Resurrection Chant[/skill] ????? uhhhh ok..... I don't have a clue what the goal of this build is for IMO I don't think this is a good build... sorry.

BUT If I had to make a constructive opinion I think you might want to put some more points into Divine favor so those skills got a little healing kick to it since all but one are to be cast on allies

Edit: Maybe if you had more points in Divine Favor you could replace scourge healing with either [skill]Divine Boon[/skill] or [skill]Reversal Of Fortune[/skill] so you don't have to switch between targeting enemies and allies constantly.
KalleDamos
KalleDamos
Lion's Arch Merchant
#11
The build is mostly support, heal and protect allies, cause a bit of subtle damage with smite skills..just something i threw together and seemed to work for awhile.
Yichi
Yichi
Furnace Stoker
#12
This bar is 900x more effective than either of your bars... (monk heroes love this bar)

Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon

16 smiting, 13 divine favor

Run any physicals such as a para or warrior or dervish and ur set.
Div
Div
I like yumy food!
#13
Quote: Originally Posted by Yichi
This bar is 900x more effective than either of your bars... (monk heroes love this bar)

Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon

16 smiting, 13 divine favor

Run any physicals such as a para or warrior or dervish and ur set. No, it's actually over 9000x.

Some people may use mantra inscriptions instead of something like smite hex if you don't need the hex removal but would like to make signets better. But then you don't get as much out of smiter's boon, so it's a tradeoff between damage and healing.
Ensign
Ensign
Just Plain Fluffy
#14
Signet Smiters are particularly good for one thing - leading herohenchie teams to victory. Playing as a defensive, party-targeting Monk with no other human players is miserable. You have to call targets for everyone, pull, then somehow get into the back and avoid aggro while planting flags for the heroes so that they don't break aggro and kite with you. If you're going through Normal Mode and can't deal with playing Monk anymore, I'd recommend something like this:

Signet of Judgment, Bane Signet, Castigation Signet, Signet of Rage, Mantra of Inscriptions, Strength of Honor, Aegis, Divine Healing. 14 Smiting 9 Divine 9 Prot 7 Insp

It's not good. Not by a long shot. But it's fine for calling targets and leading a herohench team, and if things are going badly you simply use a whole party spell to stabilize before getting back to blasting things.

It's not good. But it's functional in a role that you're not particularly well suited.
JoeKnowMo
JoeKnowMo
Jungle Guide
#15
Remove 3 skills from your regular monk build and replace with Pain Inverter, Necrosis, and a Summon Mursaat/Naga/Imp/Djinn.

Best smiting build evah!
V
Vazze
Krytan Explorer
#16
Quote: Originally Posted by Ensign
It's not good. Not by a long shot. But it's fine for calling targets and leading a herohench team, and if things are going badly you simply use a whole party spell to stabilize before getting back to blasting things.

It's not good. But it's functional in a role that you're not particularly well suited. Unfortunately not, Koss will be flexing even if you unload a full bar of smite signets onto a target who is staying near agro range and not coming closer. If you set them aggressive, then they attack..but rarely your target. In order to send your little army into battle with a specific target, your smiter needs to wand (or call). So no, even the calling doesn't justify the 30DPS (actually, it is probably less than that: ~25, since MoI is not here).
Burst Cancel
Burst Cancel
Desert Nomad
#17
The alternative to running bad bars is to get used to playing backline in H/H teams. If I can do it, so can you!

If you actually want to run a functional smite bar, you're going to be running midline support with Smite Hex/Condition, Judge's Insight, and PvE skills like Great Dwarf Weapon or the Vanguard battle standards. Trying to run direct-damage with Signet smite is a lost cause.
Carinae
Carinae
Forge Runner
#18
Quote: Originally Posted by Yichi
This bar is 900x more effective than either of your bars... (monk heroes love this bar)

Judge's Insight
Reversal of damage
Smite condition
Signet of Judgement
Bane signet
Smite hex
Castigation signet
Smiter's boon

16 smiting, 13 divine favor

Run any physicals such as a para or warrior or dervish and ur set. I agree, but this one is even better:

16 Smiting
13 DF

Castigation Signet
Signet of Judgement
Smite Condition
Smite Hex
Reversal of Damage
Smiter's Boon
Divine Boon
Divine Spirit

This one actually deals healing to the party while smiting the crap out of monsters. Load this on ALL THREE hero monks, and bring Devona (or any melee) and watch the fun happen. In Shard of Orr, I also bring both hench monks for extra healing.
horseradish
horseradish
Wilds Pathfinder
#19
Dual Booning ftwwwww!!!!!!

But I'd switch out Divine Spirit with a rez. Perhaps /Rt for Death Pact Signet or something.
Coloneh
Coloneh
Furnace Stoker
#20
moar zealot's fire plz!