Been running this build for a while. Weilding a sundering Scythe.
Somthing seems missing though.
I am guessing these are the attributes. I remember more the build than the attributes.
Sythe Mastery:15
Mysticism:12
Earth Prayers:10
[skill]wild blow[/skill][skill]Zealous Sweep[/skill][skill]Victorious Sweep[/skill][skill]Conviction[/skill][skill]Faithful Intervention[/skill][skill]Heart of Fury[/skill][skill]Mystic Regeneration[/skill][skill]Avatar of Lyssa[/skill]
Help my AB build
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wow ummmmm ya basicly change the elite to AoB and you have what practilly every derv runs in AB
get a zelous scythe and go lyss and drop convocation, zelous sweep, vic sweep,
and faithful and go
[skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]protector's strike[/skill][skill]avatar of lyssa[/skill][skill]Heart of Fury[/skill][skill]Mystic Regeneration[/skill][skill]vital boon[/skill][skill]pious haste[/skill]
Enchant strip with running boost
that would work pretty well for AB
i thank Alex for this build. you could use wildblow with this but i would stick with these for their fast attack rate.
get a zelous scythe and go lyss and drop convocation, zelous sweep, vic sweep,
and faithful and go
[skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]protector's strike[/skill][skill]avatar of lyssa[/skill][skill]Heart of Fury[/skill][skill]Mystic Regeneration[/skill][skill]vital boon[/skill][skill]pious haste[/skill]
Enchant strip with running boost
that would work pretty well for AB
i thank Alex for this build. you could use wildblow with this but i would stick with these for their fast attack rate.
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Avatars aren't bad in AB if you know when to use them.
Personally, when I run Lyssa in AB I run something like this:
[skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][skill]Protector's Strike[/skill][skill]Rush[/skill][skill]Avatar of Lyssa[/skill][skill]Watchful Intervention[/skill][skill]Faithful Intervention[/skill][skill]Heart of Fury[/skill]
Attributes:
Mysticism 12+1+2
Scythe Mastery 12+1
At 15 Mysticism downtime doesn't hurt that much, and with a monk in team you can do amazing things with this build, especially on casters.
Beside AoL I like running AoM in AB, it's fun when you're facing dumb (no offence but I've seen those, along with very bad dervishes) BA ranger trying to Throw Dirt, burn, poision, cripple, bleed you to death
Personally, when I run Lyssa in AB I run something like this:
[skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][skill]Protector's Strike[/skill][skill]Rush[/skill][skill]Avatar of Lyssa[/skill][skill]Watchful Intervention[/skill][skill]Faithful Intervention[/skill][skill]Heart of Fury[/skill]
Attributes:
Mysticism 12+1+2
Scythe Mastery 12+1
At 15 Mysticism downtime doesn't hurt that much, and with a monk in team you can do amazing things with this build, especially on casters.
Beside AoL I like running AoM in AB, it's fun when you're facing dumb (no offence but I've seen those, along with very bad dervishes) BA ranger trying to Throw Dirt, burn, poision, cripple, bleed you to death

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Wounding is more useful for applying deep wound and more effective since deep wound below 50% is as useful as deep wound right at the start. But I still prefere Reaper's since I'd rather have the extra damage throughout the fight over deep wound at the start. And I know that deep wound on someone with full health deals more, but I like that Reapers can be used for extra damage every time it recharges. Besides in AB anything works...
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Quote:
Originally Posted by Osi Ri S
It doesnt matter when the deep wound is put on a person, its 20% of maximum hp, so with that said Reapers is superior to wounding
Keeping DW on a target means he constantly suffers from reduced healing. Which means the monk is spending more energy to keep him up, and the pressure kicks in more. Reapers is only good 50% of the time (i.e. when they have <50%).
C
If you're using monk pressure to win in ABs, you're in trouble...
Either you should be killing monkless cappers or NPCs. Anything else is a waste of time and energy. 4v4 battles that last longer than 30 seconds are a waste of time (unless you're already winning handily...)
Reaper's for the win here. Though I do like Dwayna/mending touch for ABs as well... immunity to snares and the ability to ignore necro hexes is pretty useful.
Either you should be killing monkless cappers or NPCs. Anything else is a waste of time and energy. 4v4 battles that last longer than 30 seconds are a waste of time (unless you're already winning handily...)
Reaper's for the win here. Though I do like Dwayna/mending touch for ABs as well... immunity to snares and the ability to ignore necro hexes is pretty useful.
What is the point of protectors strike on a Dervish, is that +10 damage really useful? Or is it the 3 second recharge that is helpful?
Last time I posted a build with Reapers, I got yelled at to use Wounding (even by Coloneh) instead.
Even without avatar I do a great deal of damage.
I don't want a speed buff, usually because I have a healer following (I play for fun with 1-2 guildies) or a Paragon using Fall Back or some other speed buff. So a speed buff wouldn't really be useful to me.
I would always use Reapers over wounding anyhow, with a sundering scythe and the right skills you can easily get to the 50% requirement. Plus the high damage just makes it scary.
Last time I posted a build with Reapers, I got yelled at to use Wounding (even by Coloneh) instead.
Even without avatar I do a great deal of damage.
I don't want a speed buff, usually because I have a healer following (I play for fun with 1-2 guildies) or a Paragon using Fall Back or some other speed buff. So a speed buff wouldn't really be useful to me.
I would always use Reapers over wounding anyhow, with a sundering scythe and the right skills you can easily get to the 50% requirement. Plus the high damage just makes it scary.
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Quote:
Originally Posted by CoonerTheRed
If you're using monk pressure to win in ABs, you're in trouble...
I wasn't saying WS > reaper's with regards just to AB. Just like you don't pop into a 55 farming thread and say mending pwnz woh.
Quote: Originally Posted by Red_Dragon56
Quote: Originally Posted by Red_Dragon56
What is the point of protectors strike on a Dervish, is that +10 damage really useful? Or is it the 3 second recharge that is helpful?
Activation time + lyssa bonus damage = rocket science.
Quote:
| I would always use Reapers over wounding anyhow, with a sundering scythe Why would anyone use a sundering scythe? |
Quote:
Originally Posted by Red_Dragon56
What is the point of protectors strike on a Dervish, is that +10 damage really useful? Or is it the 3 second recharge that is helpful?
the quick activation is good with lyssa. other than that its pretty crappy compared to wild blow.
Quote:
Quote:
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Originally Posted by Red_Dragon56
Last time I posted a build with Reapers, I got yelled at to use Wounding (even by Coloneh) instead.
BS. unless it was some really wierd build.... then maybe. |
