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Is it because they can't play smart enough to get it, so they are going to try and screw up other's hard work?
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Gee, I don't know, maybe it has something to do with the fact that 99% of surivitards think "playing smart" means mapping out the instant they pick up any significant aggro, thus stranding normal players who are just trying to play the game in a short group with mounting DP?
Just a thought.
Not that I condone the childish griefing the OP is discussing, mind you, but I certainly choose to avoid survivor characters whenever possible. It was bad enough when you had to deal with the ragequitters and disconnects. Adding active encouragement to abandon teams was just leaps and bounds beyond stupid. Good old ANET, no middle ground with them. Everything they do to this game is either gold or shit.
And, of course, it's also another example of where ANET chose to completely ignore a basic game mechanic that other games have already had working just fine for years: you create a Survivor character, you have to mark it as such a la the "Hardcore" mode of the much older Diablo 2. Then, you just display that to people when partying so that they can choose to avoid Survivors if they want.
But nooooooo. That would make sense, and god forbid ANET ever just reuses what WORKS from other games rather than trying to implement things in their own half-brained manner without so much as a water-cooler discussion of the ramifications.
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you clearly have never played eve then which is FAR worse than this AND has a monthly fee.
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There is no "griefing" in Eve, save for harrassment in the chat channels, which I never saw, myself.
If you leave empire space, there are no rules. This is a game mechanic, and if you don't understand that, it's your own fault when you get ganked.