Oh, no. I would never agree with a new armor. And NEVER, EVER with an prestige set. I would agree with the 'char fighting' set, and that set only. The one I said before, charr hide, fur-lined, etc. Afterall, the Vanguard has been fighting against the charr a long time before the Searing.
So, you could add the 'kill charr' set you can see in Old Ascalon as 'the very first time it was made'.
On top of that, it does not need to be 'max'. I would never make more that lever lvl 10 armor (50(Gr),40(R) and 30(Mo,N,Me,E)).
It may be a training zone, but there's nothing wrong with adding new things to a training zone.
For example, the Nightfall training area has those cool target circles you can see in the Isle of the Nameless.
They could add them in shing jea and pre-Searin or Old Ascalon too.
On top of that a lot of people like presearing and has a character there. I have one myself that I delete and make again form time to time.
And never forget that ONLY the Event and Port Town outposts exist 'in the present':
http://wiki.guildwars.com/wiki/Timeline
By zoning between the Wall and the Main Transfer chamber, we already 'travel in time' for 6 years, 3 times more than between preSearin and The Wall. So the 'it's in the past' becomes invalid.
The only valid argument for preseearing is: "It has different rules".
But those rules are not 'Do not allow change'.
Pre Elite Armor
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Originally Posted by freekedoutfish
I dont mean to sound bad here, but I wish people would learn to accept that pre-searing is a training area and it has to be defined as one.
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K
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Originally Posted by Amy Awien
I do not agree, it is far more then that, it's an important part for the story and your character. I realize people tend to focus on acquiring skills and levels and such, but ... Eye of the North just wouldn't be the same without pre-searing (and the searing).
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Pre-searing is important as part of the story and setting the scene for the game and later expansions, but despite that it is just a training area which leads you into ascalon as we know it.
Its just a place where you learn about secondary professions, skills, PUGing, accepting quests and rewards and how to play and the creatures dont exceed very high levels.
I fully understand whyy people love it there, because its one of the most beautifull and memorable places to roam around ingame and I dont want to deminish that, but it is stil just for training players up.
What is the point of elite armor which isnt max level? Are you going to charge players huge amounts of gold for the elite armor, which they will just replace when they get to ascalon?
Adding new content and elite gear to pre-searing just confuses new players, and makes them think pre-searing is the main game when it isnt. We need that distinction between pre-searing being a training zone and in the past and then ascalon and anything in the present-time being the real game.
You want to incourage players to move on from there, otherwise all new playes will just hang around and maybe never leave it!
Its something which should be nice for maybe a week or two, and then you run out of content and are forced to move on into present day ascalon. New content destroys that and new players wont leave as they save up for elite armor and other elite gear.
Imagine a newbie player spent weeks saving up for elite armor in pre-searing thinking it was important for gameplay and then entered ascalon only to find it isnt max level and its useless.
I would be p'd of spending hours of my time saving up!
That sense of it being a starting point needs to be maintained, without elite gear and high end content to confuse people.
N
Sure if it gave us more protection against the Charr. I have a mesmer who's level 9 in Pre and hasn't been played in months because she can't fight those Charr in such crappy armor. So if it would not only look cool but offer us more protection so we could fight easier, definately. And it should be cheap too, not everyone in Pre has lots of money. And of course you should be able to keep it eve if you go to post.
M
G
armor could be like that found in the crystal desert for all characters ... no point in having someone rethink and create armor for something they've lost interest in ... call it Rin collector ... Warriors Chainmail etc. whatever just a reward for suffering through the endless grind of obtaining yet another meaningless title ... shame you have to sacrifice your survivor title to get it
How about a Canthan armor crafter (who can craft Factions beginner armor) and an Elonian armor crafter (who can craft Nightfall beginner armor) spawn randomly in any location, in which they would travel from one portal to another. If you miss em, you miss em. Plus it'd kinda fit in the storyline, just have travelers from other areas site seeing Ascalon. The random spawn would be treated like that Assassin guy in the charr homelands.
Cantha can't be. There were no reltions until one year after the searing.
That's 'why' there are no Xunlai Agents in pre-Searing.
But Elonian ones are quite feasible.
But as long as they are non-elite skins available at starter cities and outposts (post-Searing Ascalon, Shing Jea Monatery and Kamadan), I'm not against it.
That's 'why' there are no Xunlai Agents in pre-Searing.
But Elonian ones are quite feasible.
But as long as they are non-elite skins available at starter cities and outposts (post-Searing Ascalon, Shing Jea Monatery and Kamadan), I'm not against it.
I wouldn't mind being able to get some better armour in pre-searing, but I don't think it should be restricted to only level 20's. Level 10, maybe, or 15 at the most. Also, making it completely unique would be a little silly, why waste completely new armour designs on this? If they add new armour it should be for everyone, not just perma pre characters.
f
When a person says elite armor to me, it suggests max level because whats the point in making elite armor in pre-searing if it isnt. Because what if you leave pre-searing and your armor isnt max and you have to then upgrade?
But that begs the question what do you need max armor for pre-searing?
There are no lvl20+ anything there! The most powerfull creatures are the char and they don't demand or require max armor for a player to defeat them. That just takes skill and some intelligence.
If Anet was to add lvl20 content to pre-searing (which I dont think they should anyway), I could understand the need for elite(max) armor. But otherwise it just seems pointless and a gimic.
If you want elite armor, you have to leave pre-searing, reach a high end area and craft it. Why should a player who hangs around in pre-searing get a reward of elite armor when all they are doing is re-killing the same low level creatures over and over again?
Wheres the staggering effort or actions which befit a reward?
Elite armor is meant as a reward for playing further into the game to reach it (aside from other things) and/or putting time and effort in to save up for the gold and materials.
Plus what would be the cost of this elite pre-searing armor?
It couldn't be 10-15k like other elite armor, because a casual player could not afford 70k+ for armor in pre-searing and then we have a case of the rich benefiting and poor suffering!
But how can it be considered elite armor if it isnt the same value as elite armor in the rest of the game?
And what about rare materials for the armor? Do rare materials exist in pre-searing (its been a while so im actually asking)!
If they dont, then that means Anet either has to add rare materials to it, or create elite armor which doesnt require any!
End result = Elite pre-searing armor which is cheaper then 10-15k, isn't max level and doesnt require any rare materials!
How is that elite?
Ok so maybe price doesnt make the armor, but still! The Elite tag dictates some expense above normal armor!
Elite armor can't exist in pre-searing without max level content to equal having max armor.
But that begs the question what do you need max armor for pre-searing?
There are no lvl20+ anything there! The most powerfull creatures are the char and they don't demand or require max armor for a player to defeat them. That just takes skill and some intelligence.
If Anet was to add lvl20 content to pre-searing (which I dont think they should anyway), I could understand the need for elite(max) armor. But otherwise it just seems pointless and a gimic.
If you want elite armor, you have to leave pre-searing, reach a high end area and craft it. Why should a player who hangs around in pre-searing get a reward of elite armor when all they are doing is re-killing the same low level creatures over and over again?
Wheres the staggering effort or actions which befit a reward?
Elite armor is meant as a reward for playing further into the game to reach it (aside from other things) and/or putting time and effort in to save up for the gold and materials.
Plus what would be the cost of this elite pre-searing armor?
It couldn't be 10-15k like other elite armor, because a casual player could not afford 70k+ for armor in pre-searing and then we have a case of the rich benefiting and poor suffering!
But how can it be considered elite armor if it isnt the same value as elite armor in the rest of the game?
And what about rare materials for the armor? Do rare materials exist in pre-searing (its been a while so im actually asking)!
If they dont, then that means Anet either has to add rare materials to it, or create elite armor which doesnt require any!
End result = Elite pre-searing armor which is cheaper then 10-15k, isn't max level and doesnt require any rare materials!
How is that elite?
Ok so maybe price doesnt make the armor, but still! The Elite tag dictates some expense above normal armor!
Elite armor can't exist in pre-searing without max level content to equal having max armor.
Well, in presearing a Bag it's an unique item, and a salvage kit it's a rare item.
So there's nothing agains a non-max non-prestige armor (50(20phys),40(30ele),30 armor) being 'elite' there.
And there's no need to get them with rare materials. You could get them like other 'prestige' items in GW:EN:
- 50..250 Charr carvings.
- 50..250 Charr hides.
So there's nothing agains a non-max non-prestige armor (50(20phys),40(30ele),30 armor) being 'elite' there.
And there's no need to get them with rare materials. You could get them like other 'prestige' items in GW:EN:
- 50..250 Charr carvings.
- 50..250 Charr hides.
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Originally Posted by MithranArkanere
Well, in presearing a Bag it's an unique item, and a salvage kit it's a rare item.
So there's nothing agains a non-max non-prestige armor (50(20phys),40(30ele),30 armor) being 'elite' there. And there's no need to get them with rare materials. You could get them like other 'prestige' items in GW:EN: - 50..250 Charr carvings. - 50..250 Charr hides. |
Wheres the justification for it being more expensive?
Anyway... if they add all this stuff which people want in pre-searing, it should be isolated off in a new town, and a HUGE gate with an NPC who forces you to read a passage before you can enter....
"You are not required to do play this part of the game, as it is intended for those who do not wish to leave pre-searing!"
Or we limit access to players who have already got one prophercies lvl20 characters.
Because otherwise you end up with newbies being surrounded by content they may not want, but waste their time achieving or playing.
If we stick content intended for experienced players around newbies who are being trained... it will get confusing.
Newbies can leave presearing much before ceasing to be newbies.
Pre-Searing it's just a separate world, with its own rules.
It would be considered elite because it would require much more work than getting 3..5 trophies.
Make each piece require 250 charr hides and it would take some time to get one.
If 250 it's not enough, then make an intermediate token.
250 charr carvins exchanged for one token, then require 5 of those tokens.
Again, the armor I'm talking about it's the armor you can already get in post-Searing Ascalon city. Far from 'for experienced players'.
Pre-Searing it's just a separate world, with its own rules.
It would be considered elite because it would require much more work than getting 3..5 trophies.
Make each piece require 250 charr hides and it would take some time to get one.
If 250 it's not enough, then make an intermediate token.
250 charr carvins exchanged for one token, then require 5 of those tokens.
Again, the armor I'm talking about it's the armor you can already get in post-Searing Ascalon city. Far from 'for experienced players'.
K
All in all, Pre-Searing is more of a tutorial than an actual campaign, which is what most people here are treating it as.
Pre-searing is mostly just the place where your Prophecies characters get some basic skills, maybe a decent weapon to start off the real game with, and some gold. It is not where your character is supposed to spend it's entire life in, it is a small area with a limited amount of content, I don't think it would be wise to encourage players to spend countless hours in Pre instead of experiencing the "real" game. Most people I know just get their secondary profession, 7 skills and a rez sig, maybe get to level 4... maybe, and do the mission and leave it.
Pre-searing is mostly just the place where your Prophecies characters get some basic skills, maybe a decent weapon to start off the real game with, and some gold. It is not where your character is supposed to spend it's entire life in, it is a small area with a limited amount of content, I don't think it would be wise to encourage players to spend countless hours in Pre instead of experiencing the "real" game. Most people I know just get their secondary profession, 7 skills and a rez sig, maybe get to level 4... maybe, and do the mission and leave it.
