/notsigned. I see this as extremely broken.
Quote:
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Originally Posted by Draco Stormfront
The Problem: The bite of bad PUGs, no one grouping because they all have heros
Rewards are a much better motivator than punishment, the intent of this title is not to harm solo players, but the rewards should be something a solo player wants.
The Team Player Title track:
You gain along this track with the experience others gain while teamed with you
Rewards: perhaps unlocking hero PvE skills, maybe one extra hero slot at the top title. Plus others will be more willing to group with you if you are high in this title
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Bolded is at least one reason why your idea fails.
The second idea to me is that you make no restrictions on quest rewards. Solution: no experience gain from quests. Possible exceptions might need to be made for places like FoW or UW, but I can't be sure of this.
Big idea why this fails: SS/LB runs. You have a team of eight players that are buffed to the max wiping out large scale numbers of enemies with ease. There's lots of experience to be gained by your teammates, which means your level in this title will grow fast.
I'm not 100% sure about these arguments, because your idea of the title sounds like progress is made when all teammates gain experience (which at max would be the experience you gained x7) rather than the experience you gain, which are two very different numbers. The way it worked would also be a great concern with quest rewards, as I've already mentioned.
What I'd suggest is that the distance you gain in the title is determined by the experience you gain from killing mobs in a group...
Oh, wait, that would be too much like showing progress past the
level cap, an idea that's failed in support many times before.