Quote:
|
Originally Posted by lyra_song
But that defeats the purpose of being:
-Multiplayer
-Online
-Team based combat
You may as well be be playing a 1-player RPG offline.
MMOGs have a richer (positive and negative) experience with the added dimension of community, socialization, with a world populated by players, and not just mindless NPCs.
I know people have had bad experiences with PUGs, but that shouldn't be a factor when designing a game where social interaction is important.
|
I do play multiplayer, exclusively with RL friends, family and acquaintances though. And when there's no one available, I play solo. If playing solo wasn't an option though, I wouldn't be playing GW at all. That's the type of game I meant when I posted what you quoted. Team-based combat doesn't interest me in the slightest. As for community and socialization, those aren't things I look for in computer games. I venture into the real world for those.
I've never considered GW to be anything more than a very advanced Diablo II clone with a GUI chatroom. I played Diablo II for quite a while, exclusively with RL friends in passworded games. GW can be played exactly the same, without even the need to put a password on your game. Party up in the guild hall, travel to an outpost where a lot of weird characters with silly names in blue text run around for some obscure reason, locate your exit or mission trigger, and off you go! Or completely alone with competent AI support, if no friends are online. I don't actually have any bad experiences with PUGs. The few times I tried, it wasn't too bad. It's just not my thing though. I wouldn't make a good PUGger either, because I'm liable to walk away from the keyboard at the drop of a hat. Because, almost everything happening around me at home is much more important than some silly game I happen to be playing. People would hate me if I PUGged with them.
And the good thing about GW is, that approach actually works just as well a going for the social interaction and community. It would be a shame to throw that away.