Need one more HERO!!

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viens87
Frost Gate Guardian
#1
Sometimes i feel i need one more hero , its an ele ..

because if im a mesmer , ranger whatever .. i need one more ele .. one water , second fire , earth and light ..
distilledwill
distilledwill
Forge Runner
#3
Quote: Originally Posted by viens87
earth and light .. Light magic? did i miss an update?
b
blurmedia
Banned
#4
Quote: Originally Posted by distilledwill
Light magic? did i miss an update? Air .
Shaz
Shaz
Krytan Explorer
#5
What's the point when all you can bring at one time is 3 heroes?
v
viens87
Frost Gate Guardian
#6
Quote: Originally Posted by Shaz
What's the point when all you can bring at one time is 3 heroes? take 3 nukers with u then u see what the point ..

1 earth .. sometimes need the tank, and earth is with wards.
2 fire .. for nuking
3 water .. in mass fire dmg areas very nice magic
4 air .. for blind and armor penetration

but if i want one time earth next time air , then i need to buy +3 runes for both characters..
Amy Awien
Amy Awien
Forge Runner
#7
Buy majors until you have enough funds for the superiors.
Racthoh
Racthoh
Did I hear 7 heroes?
#8
Use minors. Losing 75 health on a 60 AL character isn't the wisest choice. 14 will meet all of the necessary breakpoints.
v
viens87
Frost Gate Guardian
#9
Quote: Originally Posted by Racthoh
Use minors. Losing 75 health on a 60 AL character isn't the wisest choice. 14 will meet all of the necessary breakpoints.

yea sometimes u use superior for HSR ..
im just for discusion ..


because if we get 3 rangers (beast, wildnes and marksman) , 3 neros (blood curse death) mesmer (dom, ilusion),

but ele use 4 magics .. earth, fire, water, air ..
Stormlord Alex
Stormlord Alex
Grotto Attendant
#10
Use minors, because making squishy retard AI even squishier is a bad idea.

And... just forget about the Water guy. Water honestly does very little in PvE.
The 'best' Water skills for PvE (well... Deep Freeze) are perfectly fine at 0 spec.
Washi
Washi
Wilds Pathfinder
#11
I don't quite follow.... You need 4th ele cause its hard to replace one rune? lol ok
v
viens87
Frost Gate Guardian
#12
Quote: Originally Posted by Stormlord Alex
Use minors, because making squishy retard AI even squishier is a bad idea.

And... just forget about the Water guy. Water honestly does very little in PvE.
The 'best' Water skills for PvE (well... Deep Freeze) are perfectly fine at 0 spec.

ur not right .. i use water many times when im a ele ..
and water magic is very nice ...
Stormlord Alex
Stormlord Alex
Grotto Attendant
#13
Quote: Originally Posted by viens87
ur not right .. i use water many times when im a ele ..
and water magic is very nice ... Water magic is cute.
And that's it.
Snares are unnecessary for most of PvE, and water snares.

There's little a water mage can do that a Fire guy can't do by throwing Deep Freeze onto his bar. I've used water magic before, and it's 'fun' and nothing more in PvE.
angmar_nite
angmar_nite
Jungle Guide
#14
Quote: Originally Posted by Stormlord Alex
Water magic is cute.
And that's it.
Snares are unnecessary for most of PvE, and water snares.

There's little a water mage can do that a Fire guy can't do by throwing Deep Freeze onto his bar. I've used water magic before, and it's 'fun' and nothing more in PvE. QFT

And earth ele is not needed for tanking. When your in an elite area that requires it, anything e/x x/e will do the trick with obisdian flesh.
Cartoonhero
Cartoonhero
Krytan Explorer
#15
water is utility, mostly for pvp. snares are fun, but i prefer mass aoe damage and kd's in pve.

and the people telling you to use minors are very much right. ai die enough as it is. the only sup runes i ever lay hands on are vigors.(not that those go on my heroes, lol).

more health>2 more att points, always.

if you enjoy water thats awesome, but what people are telling you is that you'd do alot more damage if you went with another line, (typically fire in pve)
Marverick
Marverick
Forge Runner
#16
Quote: Originally Posted by Racthoh
Use minors. Losing 75 health on a 60 AL character isn't the wisest choice. 14 will meet all of the necessary breakpoints. Henchies have 480 health and you can't do anything about it... what's the point of getting all your heroes to 600+ health then?

Until the 7-heroes get implemented I'll stick to running superiors or dual majors, 520-550 health is enough.
Washi
Washi
Wilds Pathfinder
#17
Quote: Originally Posted by Marverick
Henchies have 480 health and you can't do anything about it... what's the point of getting all your heroes to 600+ health then? What's the point? Hmmm let me think, maybe so you can vaquish and do elite areas?

Gimping your heroes cause henchies are bad? Wow what a great idea...

Find a friend and forget about the henchies lol.
Terraban
Terraban
Krytan Explorer
#18
I will help your dilemma, Elementalists suck.
Racthoh
Racthoh
Did I hear 7 heroes?
#19
Quote: Originally Posted by Terraban
I will help your dilemma, Elementalists suck. Caster heroes hit skills on recharge.
Physical heroes let adrenaline skills sit full.

*sigh*.