Just so I don't have to read through 20 threads of people asking what the best E/X nuker build is, or what the "best" fire elite is:
Fire attunement
Mind blast
Rodgorts invocation
The others are really optional. You can take stuff like fireball, flame djinns, and immolate for more damage. Go /Mo for rebirth, aegis, or heal party. Go /P for There's nothing to fear. Go /Me if you want Arcane Echo-Meteor Shower. Go /Rt for splinter weapon, ancestors rage, and flesh/death pact. Go /D if you don't trust your monks and want mystic regen (not recommended if you have good monks). Spec into air for gale and blinding flash. Spec into earth for ward against melee/stability wherever needed. General PvE only skills such as pain inverter (bosses), technobabble (non-bosses), great dwarf weapon (physical support), breath of the great dwarf (heal party), finish him (target killer), you move like a dwarf (snare+kd), and I am unstoppable (no kd=nuke more!) are also great to use.
Edit: Because idiots like to flame for little things like me saying go /Mo for rebirth, I included it for completeness, not because I'd personally take it. Rebirth, while horrible on a monk (because they should actively use all 8 skill slots), is strong on a midliner, who can run away from battle and prevent a whole teamwipe (like missions). Having it on an ele makes just as much sense as having it on any other midline caster. You'll be using this outside of battle anyways, and even if you do use it in battle, mind blast can easily get your energy back up much faster than any other caster nearly instantly (so the bigger energy pool lost isn't even an argument).
Comments on different elites:
Mind blast: Decent damage by itself. Essentially infinite energy output to power other big damage or support skills. Has perfect synergy with just about everything. Does slightly less damage than Searing Flames with a standard bar, but provides a lot more party support.
Searing flames: Great damage and AoE. More frontloaded damage than mind blast, but can't keep the large damage output in prolonged battles unless you devote a whole bar to it. This makes it pretty useful for NM but not nearly as powerful for HM.
Savannah Heat: Massive AoE damage with low energy costs. No real support for other skills. AoE causes monsters in HM to scatter and possibly wipe your team.
Mind burn: Massive one target damage, but can't be sustained at all. No easy synergy with other skills due to exhaustion. Can take down a single target easily in NM, but elite becomes completely useless for the entire duration of the mob, and is for the most part completely useless in HM.
Hi. Read Me. This is (still) the best Ele Nuker Build.
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Quote:
Originally Posted by Marverick
I stopped reading there.
Rebirth sucks. Again? Rebirth sucks. One more time? REBIRTH SUCKS.
Seriously, lose all energy and black out the target's skills for 9 seconds? Why the ^@%$ would you ever use this? I heard the point of rebirth is to not use it in battle; but instead to prevent unlucky party wipes. GFG
Rebirth sucks. Again? Rebirth sucks. One more time? REBIRTH SUCKS.
Seriously, lose all energy and black out the target's skills for 9 seconds? Why the ^@%$ would you ever use this? I heard the point of rebirth is to not use it in battle; but instead to prevent unlucky party wipes. GFG
It's all a personal preference Shiva. while SF is very power full, you must devote your entire bar to keeping it up and running, not leaving much room for anything else. And while SH is a very powerful skill, it's long recharge makes it a bit unweildy for use in PvE where the mobs will scatter quickly. Mind blast is a viable alternative to dual attunements and can be used to run many energy itensive skills, namely rodgorts spam, on the same bar, including the option to delve outside of your primary proffesion for good support skills. It is an easy to maintain skill that provides a little bit of preasure coupled with insane amounts of energy that fuel a large amount of great combo options.
Quote:
Originally Posted by Coloneh
no, its not. its about good and mediocre.
Thanks for your opinion, but in PvE anything that gets the job done is a good build, it realy all depends on what you enjoy playing. An SF ele is a very powerful build, and so is Mindblast, but mindblast gives you some variety. Both work, but which do you prefer, 1 2 button mashing? or using an actual bar to play the game? You'd be surprised at how many people actualy prefer the 1 2 style of play, and it's not just "noobs".
Quote:
Originally Posted by shru
Thanks for your opinion, but in PvE anything that gets the job done is a good build, it realy all depends on what you enjoy playing. An SF ele is a very powerful build, and so is Mindblast, but mindblast gives you some variety. Both work, but which do you prefer, 1 2 button mashing? or using an actual bar to play the game? You'd be surprised at how many people actualy prefer the 1 2 style of play, and it's not just "noobs".
An empty skillbar gets the job done in PvE, too. But if you are going to put skills on your bar(you should), they should be good ones. Only way to solve this is 1v1, IMO.
Quote:
Originally Posted by Coloneh
ah, thats not fair. SH would probably win.
He was being sarcastic...
And they were talking about SF not SH as being spammed by "noobs". And many players just like it easy when doing PvE which is why they run SF, it's spammable and they prefer just to sit there and hit 1 2 instead of actually combining skills to make more powerful attacks. Easy and autopilot over more thinking.
And they were talking about SF not SH as being spammed by "noobs". And many players just like it easy when doing PvE which is why they run SF, it's spammable and they prefer just to sit there and hit 1 2 instead of actually combining skills to make more powerful attacks. Easy and autopilot over more thinking.



