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Ele builds for the EotN Elite dungeons?
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If you're going as part of the obby tank, bonder, HB, etc. group then they typically want you to go SH:
Fire attunement
Savannah Heat
Searing Flames
Terina's Heat (optional)
Arcane Echo
Glyph of Sacrifice
Meteor Storm
Glyph of L.E.
Typically wait for tank to aggro and call grasping earth then glyph sac -> MS -> Arcane Echo, SH, SH then other aoes. If done right they usually dont scatter.
Fire attunement
Savannah Heat
Searing Flames
Terina's Heat (optional)
Arcane Echo
Glyph of Sacrifice
Meteor Storm
Glyph of L.E.
Typically wait for tank to aggro and call grasping earth then glyph sac -> MS -> Arcane Echo, SH, SH then other aoes. If done right they usually dont scatter.
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Quote:
Originally Posted by The Great Al
I know there are 4 areas here. What is the best (I guess in this case, most wanted) build for an Ele in each of these areas? Thanks!
Best... Mind Blaster carrying defensive support. Blows shit up with Rodgort's.
Most wanted... Savannah Heat nuker, because scrubs in spank n' tank groups don't know otherwise.
Most wanted... Savannah Heat nuker, because scrubs in spank n' tank groups don't know otherwise.
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Quote:
Originally Posted by Stormlord Alex
Best... Mind Blaster carrying defensive support. Blows shit up with Rodgort's.
Most wanted... Savannah Heat nuker, because scrubs in spank n' tank groups don't know otherwise. A SH ele would probably suit tank'n'spank play better than any other elementalist bar, seeing how SH does a lot of upfront damage quickly. Considering most tank'n'spank groups want to ball enemies up around a tank and clear them out in 5-10 seconds, SH seems the most optimal choice. Unfourtunately the rest of the concept is drasticly flawed and one-dimensional.
Most wanted... Savannah Heat nuker, because scrubs in spank n' tank groups don't know otherwise. A SH ele would probably suit tank'n'spank play better than any other elementalist bar, seeing how SH does a lot of upfront damage quickly. Considering most tank'n'spank groups want to ball enemies up around a tank and clear them out in 5-10 seconds, SH seems the most optimal choice. Unfourtunately the rest of the concept is drasticly flawed and one-dimensional.
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I didn't meaning searing flames, but searing heat. It's the exact same spell as teina's heat. My bad.