[QUOTE=Chthon]I'd say there's 4 things that annoy me more than any others:
1. Mobs that exploit the stupidity of H+H.
2. Over-buffed Mobs.
Mobs with super stats are no fun to fight + and I don't enjoy being forced into a very small number of options -- PS, obsidian tank, ursan, SY/TNtF spammer, seed bonder -- to have any hope of surviving more than 3 sec.
3. Super-healing mobs (less annoying for me than for Chthon but he has a point generaly)
4. Cheesy Environmental Effects (This can be fun and challenging when used sparingly and in innovative ways but too much of it like they have been doing is very unpleasant, not challenging and for me a almost automatic "no attempt" on my part. It's like salt, some recipes need some, but too often people put way too much)
I don't like them. They feel "cheap" and "unfair." I agree
Random comments on my part : I find that some areas or battles are allowing us less flexibility and freedom in team compositions. Too often I end up either playing with skills I don't like or enjoy simply to be able to beat a mission, only to not get any satisfaction completing it !
Do not get me wrong, I surely do not want everyone to be able to finish game with only the same 2 skills for all missions and attribute points set on "who cares" but it's happening too much imo.
I would rather have a long loosing battle that I can learn from my mistakes than slug it out .5 seconds with a overpowered mob 58 times, only to learn 1 thing to get past to the next half second and do that another 58 times to see what I should of brought as skills.
f

). However, in every area you can use a range of different team builds with good results. My favorite area for PVE.


