What HM dungeon would you skip to get the title

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puffzilla
puffzilla
Frost Gate Guardian
#1
Alright I'm planning on finishing off my Master of the North title track next week. I've finished vanquishing and missions in hm. The only thing I have left is the HM dungeons. Now because I'm done everything else I have enough points to be to skin one. Any advice on which one I should skip?

I'm not finding many people looking for groups so I've done most of it with the Sabs 3 necro build. Anyways here's the list I still have to do. You could also comment on the ones I've done, as to which you'd try to avoid if you did it all over / or failed at.

Darkrime Delves 5
Frostmaw's Burrows 6
Sepulchre of Dragrimmar 7
Raven's Point 8
Vloxen Excavations 9
Bogroot Growths 10
Bloodstone Caves 11
Oola's Lab 13
Arachni's Haunt 14
Heart of the Shiverpeaks 18


Done
Catacombs of Kathandrax 1
Rragar's Menagerie 2
Cathedral of Flames 3
Ooze Pit 4
Shards of Orr 12
Slaver's Exile 15
Fronis Irontoe's Lair 16
Secret Lair of the Snowmen 17


My comments
Exile might be a longer one but since it has a fixed build and a lot of groups doing it, it was rather easy...
So far Rragar's was my least favorite. Having to kill the charr Monk then the rez'mer was getting a little old. Probably would have been easier with a 600 monk / smitter not sure.
A
Anduin
Krytan Explorer
#2
I really, really hate Vloxen Excavations.

I have it, Rrager's and Slavers' left to do (two for the title, all three to fill my book).

I'd skip them all if I could.
b
bifter
Frost Gate Guardian
#3
I have 4 left to do - rragar's, frostmaw, vloxen and slaver's. I've made an exploratory trip to each of them but frostmaw in HM, and while they all had their own special flavour of pain in the arse, I think Vloxen is the one I'd skip. I'm still planning on doing it though - want the extra rep from a fully completed book.

Mind if I derail, and ask how you went about things with H/H at Rragar's? I munched through most of lvl 1 when I took a lookie, but with one or two squishy deaths at each group pretty much, DP seemed to be accumulating fast. I seem to remember level 2 being the worst bit in NM too, so was wondering how that would shape up?
Proff
Proff
Jungle Guide
#4
Darkrime Delves 5 - easy (h/h)
Frostmaw's Burrows 6 - can find a party for this one (not that hard)
Sepulchre of Dragrimmar 7 - easy (h/h)
Raven's Point 8 - haven't tried yet
Vloxen Excavations 9 - haven't tried yet
Bogroot Growths 10 - easy (h/h)
Bloodstone Caves 11 - easy (h/h)
Oola's Lab 13 - easy (h/h)
Arachni's Haunt 14 - easy (h/h)
Heart of the Shiverpeaks 18 - haven't tried yet
puffzilla
puffzilla
Frost Gate Guardian
#5
Well I got it on my second attempt. Got some of the kinks out for killing of the charr groups on my first attempt.

Lvl 1 first group is about the worst group. Pretty painfull really. But they actually died off really easier on my second attempt. I kept trying to over pull the groups. Some groups I'd take the agroo and leaved my group back a bit but in range. Other groups I'd ping the monk but hit the mesmer with pain inv then go back to the monk. Once the monk was down I hit the rez'mer then take out the monk a second time. I was also forcing the necro to prospirit me.

Only had issues with 1 group on the second level. It had 2 eles, monk and a rezmer next to a bridge. Gave up going after the monk and took out the eles first. Wasn't bad after that. Don't let the minion near the ooze necro.

When I overpull most groups they behaved and only hit me. (W with H/h) Had a 50 pack of honey combs to help out though... Lvl 2 took me about 2 hours I think.

Lvl 3 was easy except the the 2 consume corses bosses. You can actually run around most groups. But the fact they mixed up the groups made them easy by far to kill off. The 2 necros bosses took a while. The non boss necros pulled out easily but had issues killing off the rest.

I'm sure there's a far better way to do it then the way I did but it worked. I'm guessing a 600 / smitter would have done it much quicker. With some help.
puffzilla
puffzilla
Frost Gate Guardian
#6
Quote: Originally Posted by Proff
Darkrime Delves 5 - easy (h/h)
Sepulchre of Dragrimmar 7 - easy (h/h)
Bogroot Growths 10 - easy (h/h)
Bloodstone Caves 11 - easy (h/h)
Oola's Lab 13 - easy (h/h)
Arachni's Haunt 14 - easy (h/h) Guess I'll start with thoses
b
bifter
Frost Gate Guardian
#7
raven's point and heart of the shiverpeaks are both fine too. i believe frostmaw will be fine if you're a warrior as well (easier if you can control aggro yourself). So Vloxen is the only one that you have to worry about
puffzilla
puffzilla
Frost Gate Guardian
#8
Quote: Originally Posted by bifter
raven's point and heart of the shiverpeaks are both fine too. i believe frostmaw will be fine if you're a warrior as well (easier if you can control aggro yourself). So Vloxen is the only one that you have to worry about Thanks. Might get some guild help for that one some day then. Guess I found which one I'll leave for last. Thanks
Proff
Proff
Jungle Guide
#9
Just remembered I did Oola's Lab with a guildie, so you should be able to h/h but i had 6 heroes so idk. MM doesnt get any corpses so sabs build doesnt work, just bring standard anti melee heroes and you should be fine, rits help and air or earth eles make a difference too.
A
Anduin
Krytan Explorer
#10
Quote: Originally Posted by Proff
Just remembered I did Oola's Lab with a guildie, so you should be able to h/h but i had 6 heroes so idk. MM doesnt get any corpses so sabs build doesnt work, just bring standard anti melee heroes and you should be fine, rits help and air or earth eles make a difference too. I am a warrior as well, and Oola's was easy enough, with Sab's group minus the MM. Replaced him with either Gwen as a domination mesmer, or Vekk as a water elementalist. Not too sure which, but it was definately one of the easier ones I've done.

Vloxen is frustrating me so much right now, it is unbelievable. Slavers' mobs should be regulated to the dungeon they came from. There is no reason a "normal" difficulty quest should be harder than all of the master's quest dungeons. Pure stupidity.
puffzilla
puffzilla
Frost Gate Guardian
#11
Anyone try taking a 600 + smitter build in Vloxen?
Horseman Of War
Horseman Of War
Desert Nomad
#12
Quote: Originally Posted by puffzilla
Any advice on which one I should skip?
Darkrime Delves 5
Frostmaw's Burrows 6
Sepulchre of Dragrimmar 7
Raven's Point 8
Vloxen Excavations 9
Bogroot Growths 10
Bloodstone Caves 11
Oola's Lab 13
Arachni's Haunt 14
Heart of the Shiverpeaks 18 Darkrime Delves was annoying.
Ive done dragrimmar and raven's quite a few times in HM, very easy dungeons.
Bogroot Growths has good treasure potential.

Thats all i can really say./..


edit: easier to do nm subquests and only duncan HM for slavers... worked for me.
Longasc
Longasc
Forge Runner
#13
Vloxen and Shards of Orr are probably the hardest. Duncan is easier.

Hint for Vloxen, forget about Smiting. I suggest Mark of Pain + Assassin Support on several players, then they go boom instantly.
sky sliverwolf
sky sliverwolf
Ascalonian Squire
#14
Shards of Orr! I really really really hate this one, the others were np
t
tekDragon
Frost Gate Guardian
#15
I was able to hench frostmaw HM and the rewards include some nice rare skin so include that one. I'd skip either volxen, kathandrax or Rrargar's. Each was its own little level of hell for HnH and no one groups for them.

Shards HM is doable if you can get a 600 smite to tank through it and have the group mop up the spillage with holy damage.

However, if you have enough coin for consumables, Rargar's and Vloxen are doable with HnH..... so maybe skip Kathandrax?
b
bifter
Frost Gate Guardian
#16
Shards of Orr is very easy with H/H in HM using the method detailed in the other thread (3* ray of judgment spike). It's possible to finish with full morale boost, having used no consumables. Seriously, nothing to worry about at all with this dungeon.

How feasible is henching Frostmaw HM as a caster? Strikes me that you really want to control aggro there, and that's always a pain to try to do with a hero.
L
Lady Alynor
Pre-Searing Cadet
#17
I h+h Frostmaws in Hm a lot for the heck of it, it's not very hard. Just make sure you do the sweeping to pop all the wurms, flag your heroes out of yr aggro and release them once you got it. I use Sab's build there with the 2 ele and monk henchies. Even if you get dp from sweeping, you work it off so fast no consumables are needed.
The only 2 dungeons I haven't done and just can't seem to do with h+h, full human team (pugs, but still) or any other way are Rragars and Vloxen. If anyone has suggestions, I'd be grateful.
puffzilla
puffzilla
Frost Gate Guardian
#18
Shards of Orr was easy. I had friends doing the 600 runner for Cathedral of Flames so I asked him for help on that one. Pretty easy that way.

Kathandrax I did right after HM came out with some guildies since it was my least favorite in nm. But it turned out to be easier with a bit of help then it was doing it with heroes and henchies. I guess I learned a few leasons the first time through too.
puffzilla
puffzilla
Frost Gate Guardian
#19
Quote: Originally Posted by Lady Alynor
I h+h Frostmaws in Hm a lot for the heck of it, it's not very hard. Just make sure you do the sweeping to pop all the wurms, flag your heroes out of yr aggro and release them once you got it. I use Sab's build there with the 2 ele and monk henchies. Even if you get dp from sweeping, you work it off so fast no consumables are needed.
The only 2 dungeons I haven't done and just can't seem to do with h+h, full human team (pugs, but still) or any other way are Rragars and Vloxen. If anyone has suggestions, I'd be grateful. Phane sent me a Pm saying she'll be attempting a Ursan run through Vloxen. I don't think I'll be able to make it since the time is bit off for me.

http://www.guildwarsguru.com/forum/s...php?t=10233717

Otherwise you can read my comments above. It was a bit of sure will power and stubbornness that got me through it though. You’ll need a lot of party DP removers and a group that kill off the first group. I found that the first group is about the worst there is. Some might take a bit of extra hacking at but they’re not much worth.
b
bifter
Frost Gate Guardian
#20
I found you can stretch the big group on the first level of Vloxen out (just about to where you kill the first boss). If you do this, and don't use melee, you can aggro lock the casters and whittle the group down one by one.

The first group on level 2 is the one I have trouble with though. Nowhere to run, so you have to go toe-to-toe. If it doesn't work out, they raise 20 minions which will never degen to death and it's GG.