GW2 World PvP wonders...

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I Will Heal You Ally
I Will Heal You Ally
Krytan Explorer
#1
So I have some concerns about this World PvP thing that is announced in GW2. As far as I've heard there will be 100+ people playing... My concern is if I (and probably a lot more) have some mediocre lag in AB while facing only 12 people... I'm scared to think of how much lag will I have with over 100 people?
Etta
Etta
Forge Runner
#2
Well by that time my pc and mac will be even more powerfull than the current one, so I'm not worry. I'm sure Anet will code their game so it'll work on most of the tomorrow (2009-10) home pc.

Anyway we'll forget about it by then because we'll be zooming about in the flying car!
Yakumo
Yakumo
Lion's Arch Merchant
#3
EVE Online is the only game I've played that had large scale PvP.

More often than not, I heard fleet battles were usually a lag fest. I've never taken part in a fleet battle, around 20 vs 20 was probably the closest I've got to such an experience, and that was painful to watch when lag kicked in.

EVE's single server game world didn't help, as those not interested in PvP were also affected. If you were just doing your own thing in PvE and jumped into a system where a large battle was taking place, you were pretty much stuffed (lag-wise).

Even if you were nowhere near the engagement, it was still possible to be affected by lag due to the server not being able to cope with what was going on elsewhere. I'm not sure if this still happens now, as I stopped playing quite a while ago.

I don't know how it's going to be for GW2, nor do I want to guess, but if they know the pitfalls of implementing something like this, then they should be able to avoid them.
Alexandra-Sweet
Alexandra-Sweet
Wilds Pathfinder
#4
There are 2D MMORPGs (Conquer Online) that allows 50 vs 50 PvP without lag, but these games are low quality and 2D, it will only take time before 3D games will be able to support 50 vs 50 PvP.
I Will Heal You Ally
I Will Heal You Ally
Krytan Explorer
#5
well as I've read the last interview they say something between 100 or even 200. That would be very big. I guess there will be different districts and worlds, but still *points at AB* it gets unbearable.
nekopowa
nekopowa
Lion's Arch Merchant
#6
Save up for a new pc, there's a whole year and more left till it's released, plenty of time.
Winstar
Winstar
Jungle Guide
#7
That is a new form of PvP that will be introduced. If its a bit much remember that there will also be new versions of GvG which is 8v8. Not sure about what will happen to HA/TA/RA type formats in the transition.
Washi
Washi
Wilds Pathfinder
#8
I've played Lineage II for more than 2 years. At the castle sieges you could get hundreds of players fighting eachother and as far as the connection lag goes there was no problem. If you are talkin about fps drop, then ofcourse it depends on your computer power and your graphic settings.

Anyway, epic battles > anything (IF the leaders are good and armies organized ofkoz)
M
Mac Sidewinder
Lion's Arch Merchant
#9
In Dark Ages of Camelot we had battles that consisted of 200 or so people at once. If you have a decent computer (lots of memory and good graphics card) then you usually had no problems. Of course nobody was trying to pvp with a dial up connection either.

Now that been a year ago so i'm pretty sure Anet will figure out any coding that needs to be done to keep lag at a minimum.
A
Antheus
Forge Runner
#10
Quote:
Originally Posted by Alexandra-Sweet
There are 2D MMORPGs (Conquer Online) that allows 50 vs 50 PvP without lag, but these games are low quality and 2D, it will only take time before 3D games will be able to support 50 vs 50 PvP.
Network lag and 3D are completely unrelated.

50 vs. 50 should be no problem.

But rather than worrying about that, worry about the usual world pvp nonsense - stealth gankings, 10 to 1, corpse camping, perpetual imbalance between two factions, stalking low level players, griefing non-pvpers, etc...
Onarik Amrak
Onarik Amrak
Forge Runner
#11
Quote:
Originally Posted by Antheus
Network lag and 3D are completely unrelated.

50 vs. 50 should be no problem.

But rather than worrying about that, worry about the usual world pvp nonsense - stealth gankings, 10 to 1, corpse camping, perpetual imbalance between two factions, stalking low level players, griefing non-pvpers, etc...
I assume Anet has a solution.
TaCktiX
TaCktiX
Krytan Explorer
#12
A lot of people fail to realize how ridiculously efficient GW's network coding is right now. All the servers handle is player position, skill activation, player health/energy/equipment, and effects on players (Enchantments, hexes, etc.). All rendering, skill animations, etc. are handled on your computer. So handling 200+ people is an absolute cinch data-wise right now. If you're getting lag, consider getting a better computer, or dropping your detail settings, because in most cases it's the fault of your graphics card not being able to keep up.
quickmonty
quickmonty
Ancient Windbreaker
#13
Quote:
Originally Posted by TaCktiX
If you're getting lag, consider getting a better computer, or dropping your detail settings, because in most cases it's the fault of your graphics card not being able to keep up.
I laugh evertime I see this statement. Whole party lags ..... my fault. Whole guild is having lag problems ..... my fault.

Yeh .... how right you are.


On topic: Guess we'll just have to wait and see.
ensoriki
ensoriki
Forge Runner
#14
I'm willing to bet 10 dollars right now!

That Gw2 is similar to Nostale. (Not fully...but you know)

and world pvp Is almost the same, except with a twist!
SleetDragon
SleetDragon
Academy Page
#15
Well the PVP idea will definetly be interesting. From the reports I heard it was a perpetual battle probaly held in diffrent and distant areas. Basically when ever you were ready to leave and enter battle you won't get a starting timer or a GO! icon. You'll be thrust into the heat of battle, so I would assume that with all the people coming in and out all the time Lag won't be so bad because you will have your own large isolated piece of map with many players spread across the plains Unless ya'll start mobbing yeah perhaps your FPS might slow down (imagine 50 attacks being executed in one frame XD) but nonetheless. If Anet says they can perform these actions and maintain it fluently on most up to date computers, then I have no doubt that whatever they decide to do it will be done, Anet is not very keen on lying to people (Keeping Secrets Maybe) but not lying.
m
milan
Desert Nomad
#16
I can see it now..50 asuran sins ganking me all at once.

I'd assume that Anet have a solution in mind. If not then they'll soon work one out when the area is empty
wetsparks
wetsparks
Desert Nomad
#17
Quote:
Originally Posted by Antheus
Network lag and 3D are completely unrelated.

50 vs. 50 should be no problem.

But rather than worrying about that, worry about the usual world pvp nonsense - stealth gankings, 10 to 1, corpse camping, perpetual imbalance between two factions, stalking low level players, griefing non-pvpers, etc...
I highly doubt they will allow that sort of junk. Personally, I hope that if they allow pvp in the pve area, that it is like Diablo 2 where both people have to click a button saying "I am willing to fight someone else" otherwise you can't attack someone.

Also to the big battles with several hundred people, I have a feeling that to keep it from being to huge mobs fighting each other in the middle, the map will be rather big, got to protect this, try to capture that, keeping people in smaller groups so that your computer and internet connection only have to read, this happened somewhere where you aren't.
TaCktiX
TaCktiX
Krytan Explorer
#18
Quote:
Originally Posted by quickmonty
I laugh evertime I see this statement. Whole party lags ..... my fault. Whole guild is having lag problems ..... my fault.

Yeh .... how right you are.
I said "most cases." There is the occasional stupid spastic lag, but that happens everywhere independent of how many people are present in the area.
Skyy High
Skyy High
Furnace Stoker
#19
Quote:
Originally Posted by Antheus
But rather than worrying about that, worry about the usual world pvp nonsense - stealth gankings
How is ganking a problem? It's not like you can really be snuck up on /points at compass.
Quote:
10 to 1
Stop running off alone?
Quote:
corpse camping
In what arena do you automatically spawn where you die, so you can be killed again?
Quote:
perpetual imbalance between two factions
Seem to do it well enough with the Kurz/Lux thing, so I'm not terribly worried
Quote:
stalking low level players
Again, don't go off on your own.
Quote:
griefing non-pvpers, etc...
Different worlds, so if you don't want to play, you don't have to.
Lonesamurai
Lonesamurai
Furnace Stoker
#20
Quote:
Originally Posted by Antheus
Network lag and 3D are completely unrelated.

50 vs. 50 should be no problem.

But rather than worrying about that, worry about the usual world pvp nonsense - stealth gankings, 10 to 1, corpse camping, perpetual imbalance between two factions, stalking low level players, griefing non-pvpers, etc...
Thats very easy to answer and was indeed answered by Jeff Strain and Mike O'Brien when they said that the main game world will not allow PvP and the Mists will lvl out every one onto a level playing field at the same stats