Simple suggestion:
Alliance Battles
DROPS! - when you kill somebody there is a *small* chance of them dropping a random item (eg ale). Small chance as there are a large number of kills per game. And a bonus chance of item for winning the game also.
Bonus is there as an incentive to win the game and not just aimlessly abuse the system.
Alternative - instead of an item dropping, get a collectible that you can trade for an item (eg a hat).
Pro - discourages leeching, as players can only get drops by running around killing things.
Con - This will impact play due to some characters running for a drop instead of maybe chasing down an opponent.
- Already have faction rewards and titles, perhaps drops not required.
Y
