15 seconds.
Once for yourself, 2 other times for whoever in just over 33 seconds in ideal circumstances. During battle, 30 seconds is a long time and trying to multi task to help "save" someone will be inefficient in the end. Also, prebuffing others with this skill before battle isn't really worth it. As a front line class, you need that energy going into a battle, especially a dervish who often has to prebuff himself. Sure, if you have to stop to let the monks recharge energy then you do have a bit of time... LoL, but then that calls into question your monk's abilities.
Quote:
Originally Posted by dan-the-noob
Eh???
If you actually watch what's going on, you can slap it on your monk just before he's spiked and save his life.
The biggest reason for my argument against this skill's use on others in battle::
Its a 1 second cast, not 1/4. not 3/4. Meaning it is yet another liability for mid battle usage on others. It won't be fast enough to catch damage spikes (both pve and pvp applicative), and its long enough to detract from actions for your own survivability putting you at further risk or lessoning the amount of dmg/confusion you could be pushing on your foes. Continuation of dmg and/or spreading conditions is in essence a method of pre-protting your backline; meaning when foes break through the front line and come for your casters they have already suffered dmg and conditions enough to weaken them for faster take down or simply wont be as effective vs your team... which is a good thing. This is first and foremost, therefore delaying any of these actions (for spell casting on others) for a possibility to catch someone from dying is counter intuitive.
Also, a small point, it is 10e. Your spamming other skills to simply survive or attack that also range 5-10 energy, so right away you suffer from proper energy to use yet another 10e spell, at will, on anyone but yourself. Sure i can bring other emanagement spells, but that will only detract from a dervishes role, as most of their bar is already aimed at self buffs...
It remains a descent self defense spell for its pre casting and between target switching. If the above roles are applied well enough, "catching" someone with Watchful should simply not be necessary nor is it even effective as explained. If this had a faster caste time/slower recharge then it could possibly be used as an effective party support spell.
My opinion remains, its a descent self defense/heal, but it remains inefficient and ineffective as a mid battle support spell on others. My point was just that arguing for Watchful being better then Faithful because it can be used on others is a moot point. Simply a silly reason...
I'm just explaining my reasoning here, since u asked.
cheers.