This mod is no longer supported, however I will maintain a link to download it here and on the KSMod website. For future KSMod updates, check out the new KSMod 3.0 thread here.
^^^ READ ABOVE ^^^
^^^ READ ABOVE ^^^
^^^ READ ABOVE ^^^
KSMod 2.6 is based off some topics here:
http://www.guildwarsguru.com/forum/s...php?t=10132538
http://www.guildwarsguru.com/forum/s...php?t=10221559
For more detailed information, visit the Website.
KSMod 1.0 Legacy Thread is here
KSMod 2.6 Currently Features:
-UT99 Sound Effects!
-High Definition Texturing for all Models in all Outposts, Capes Included! (Make sure to use -image command line option)
-Command Line Switches!
KSMod 2.0 - UT99 Sound Effects & High Definition Textures + MORE!
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Originally Posted by blakecraw
I run GW on linux and I'm happy to say the detailed armor mod works perfectly, but I don't get any UT sounds. Great mod! I'm glad it doesn't use texmod, since I'm pretty sure I can't run that program.
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I'm pretty sure it doesn't even have requirements.D
WOW, just WOW! Really wow. I've been asking for this for ages and now it has worked! I've tested it and it works perfectly and doesn't slow down my PC noticeably (frame rate drops a bit but still smooth). Kunt0r you're amazing! Let's hope now that this would be implemented by Anet, that would be awesome.
About this UT99 sound effects. I love UT but I don't wish to have them in Guild Wars. How do I disable the sounds?
About this UT99 sound effects. I love UT but I don't wish to have them in Guild Wars. How do I disable the sounds?
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Originally Posted by deadman_uk
WOW, just WOW! Really wow. I've been asking for this for ages and now it has worked! I've tested it and it works perfectly and doesn't slow down my PC noticeably (frame rate drops a bit but still smooth). Kunt0r you're amazing! Let's hope now that this would be implemented by Anet, that would be awesome.
About this UT99 sound effects. I love UT but I don't wish to have them in Guild Wars. How do I disable the sounds? |
Code:
UT99_Sound_FX=1 ;Enable Unreal Tournament '99 Sound Effects
Code:
UT99_Sound_FX=0 ;Enable Unreal Tournament '99 Sound Effects
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Originally Posted by Whirlwind
Texmod uses about as much resources as notepad
I'm pretty sure it doesn't even have requirements. |
Thanks for your effort on this project; I appreciate it very much. Looks great!
Thanks for all the feedback & support guys, glad you all enjoy it.
I know nothing about WINE, but WINE should support it, it's a pretty old proc (w95 era). The proc is called PlaySound and uses the WinMM library. Maybe that helps.
It really wont effect your FPS that much, but it will effect how long it takes you to load into an area and then how long it takes to load up each character. This is normal though, as it's now loading 4x more Texture data. But once it's loaded, it's all cake for even older video cards.
I just tested the sounds in PvE and RA, worked great in both. I'm not to sure what the problem could be.
Texmod uses unsupported calls for WINE. My texture modder (not this one, but one that replaces textures with new ones, ie, the Terror Shield hoax of '05) doesn't use them, so it should infact work under WINE. Only problem is mine isn't user-friendly like Texmod, and is a command line app, so I'll never release it.
LOD and other things will come soon. I just wanted to pump this out as fast as possible so people could start using it. I'll be busy this week, but next weekend I should have free time to start adding in more D3D9 tweaks.
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Originally Posted by blakecraw
I run GW on linux and I'm happy to say the detailed armor mod works perfectly, but I don't get any UT sounds. Great mod! I'm glad it doesn't use texmod, since I'm pretty sure I can't run that program.
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Originally Posted by MrGuildBoi
Thanks, it works. It doesn't even slow my computer down or hurt my FPS.
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Originally Posted by Selissi
Please...have my children...i love you for this mod...
Anyways, im having trouble with the UT sounds...they dont work and i dont have an option for it anywhere...Any ideas on whats going on? |
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Originally Posted by Whirlwind
Texmod uses about as much resources as notepad
I'm pretty sure it doesn't even have requirements. |
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Originally Posted by DarkNecrid
Aw, so no LOD or anything in this release?
I've been dying for them...;-; |
D
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Originally Posted by kunt0r
LOD and other things will come soon. I just wanted to pump this out as fast as possible so people could start using it. I'll be busy this week, but next weekend I should have free time to start adding in more D3D9 tweaks.
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Good work btw.


