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Originally Posted by tyla salanari
smurfing = fun?
how does it improve gameplay btw? it only adds more ways to get champ pts
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more ways to receive points for somethign is ever good..because it offers to the player ALTERNATIVES .. game becomes not so quick boring and players receive quicker the feeling of getting further....as when you know from the beginn on..that even when you play daily for like 5 hours + up to like insane 8 hours, that it will needs like months to years..until your finished with farming points for 1 single title
long term motivation yest..but not with such ridiculous insane high setted ratios of needed time to do it...
so quicker your done with something..so quicker you can do other things, which make again more fun..then farming only day for day ..hours for hours points for a title...until you can't see anymore the game, because you still haven't maxed this dumb one title after a half timeage of playing and farming in gvg's *sarcasm*
Normally simple players should receive every time champ points , simple for winning a gvg...just like players should receive 1 gladi point for each win in a pvp match ...this stuff about needign to make 5 wins in a row just sucks and slows the whole title only down and makes it stupid insane long termed..to reach max...
If your totally unlucky...a player needs 40000 win strikes of 5 wins in a row..just to get that 1 title maxed ...thats insane..have you any clue about..how long this takes to win 40000 times 5 times in a row.... in RA/TA
For a player, which does nothing else.then only playing pvp each day..its alot easier..but for the pve gamer..its an ridiculous kick into the face.
Its really enough..when they raise the needed rank points from 40000 to say 100000 and then counts every win in a pvp match for 1 Gladi Point..and raises for every win strike then by +1 to a max of 5 points per win (which needs a win strike of 20 first to reach it ...)
pvp titles are insanely bad concepted and really need more changings imo to make them a bit easier getable for pve characters...which also lose several moths vs. pvp characters..because the pve gamer has to reach first the strength and the skills to be a worthy enemy in PvP with max armor...max HP...max stats and skills, with that you have a chance in pvp...the pvp chara starts with all the basic stuff having maxed and loses so no time to collect gladi points
In pve you can farm titles within hours..if you are really good prepared, and you know the right farm spot, where you can farm solo to receive the benefits alone...and for pvp titles you needs months to years.... uhm imo this difference shows me..how bad concepted pvp titles are in kind of effort the player has to take on....
wouldn't those titles be part of the Hall of Monuments..i wouldn't complain here..but they are and that means...that both kinds of titles should be reachable by both kinds of mode players in nearly the same time!!