Nec Dmg

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thor thunder
Lion's Arch Merchant
#1
I like my necromancer but lately i been veryy bored with him. I hear alot about how necros dish out so much dmg but i have tryed alot of builds and found there dmg to be very subpar. What is a fun build that does good dmg that dosent envolve minions (hate MM) i like spaming and degen is fun.
Prefurred atr would be BM and or DM. as you can tell i dont play necro that much i realy like the class i just gata find a build/style i like in it.
Thanks
K
Khasar
Frost Gate Guardian
#2
If you want damage curses is definatly your best bet.

[skill]Spiteful Spirit[/skill][skill]insidious parasite[/skill][skill]Barbs[/skill][skill]Mark of pain[/skill][skill]Enfeebling Blood[/skill] You can take [skill]Arcane Echo[/skill] and echo SS but thats a whole other arguement I dont feel like getting into it. [skill]Desecrate Enchantments[/skill] is ok as well.

try out some of those skills and you'll see what ppl mean when they say necro can do lots of damage. Bring a bunch of melee henchies and barbs and Mark of Pain are godly. If you use these skills you'll see plenty of little green numbers floating around.
Mr. Icecube
Mr. Icecube
Ascalonian Squire
#3
I use the same build as above.
In addition I take Pain Inverter and Necrosis.

Barbs and Mark of Pain are best used in combination with a MM hero
Draginvry
Draginvry
Lion's Arch Merchant
#4
Quote: Originally Posted by thor thunder
What is a fun build that does good dmg that dosent envolve minions (hate MM)
Prefurred atr would be BM and or DM. So you want BM, or DM, but without minions, and good damage.

I think you just contradicted yourself.
T
Turbobusa
Forge Runner
#5
Was going to post a discord build, but those works best with minions.
You can run icy veins/putrid bil/rising bile/putrid explosion, but tbh it aint really effective.

Haven't played blood magic since I realised it wasn't worth it.
System_Crush
System_Crush
Jungle Guide
#6
Degen on a necro isn't easy, unlike a mesmer we don't get skills to easily stack 10+, [skill=text]Life Transfer[/skill] + [skill=text]Life Siphon[/skill] is about the only way;
It's single target, not to fast to cast, way too long to recharge and only 11 oposed to the general minimum of 13 you need as some bosses have a permanent health regen of 3 or 4.
Necro degen, is mostly just for an additional bit of damage, not the main source.

[skill=text]Spiteful Spirit[/skill] is by far the most logical way for damage, though [skill=text]Mark of Pain[/skill] can be said similar about when used right.
This week I plan to cap [skill=text]Spoil Victor[/skill] and use it in a build with, [skill=text]Arcane Echo[/skill], [skill=text]Awaken the Blood[/skill] and [wiki]Angorodon's Gaze[/wiki]; if it works out I'll let you know.

I used to like [skill=text]Discord[/skill], but the difficult conditional it requires makes it deal damage slower than SS does and it has no AoE.
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Turbobusa
Forge Runner
#7
anyway degen isn't effective on PvE with things dying left and right. If you really want to go degen, Corrupt enchantment + parasitic bond + faintheartedness is both defense + offense.
Spoil victor is nice...and Discord requires a whole team build, but then, pew pew.
Olim Chill
Olim Chill
Wilds Pathfinder
#8
I happen to use a Death Magic oriented build and have found Putrid Bile to be a useful degen tool, with bonus damage.
K
Khasar
Frost Gate Guardian
#9
ok so heres a BM build I like to use sometimes. it wont out out as much dmg as a minion build or an SS build but it can provided focused damage on a single tagret w/o running out of energy for quite a while.

First you need a Self-inflicted condition. I use [skill]illusion of haste[/skill][skill]Chilblains[/skill]or [skill]Signet of Agony[/skill]

Then...[skill]Awaken the Blood[/skill][skill]Echo[/skill][skill]Angorodon's Gaze[/skill][skill]vampiric gaze[/skill][skill]Plague Touch[/skill] and then you can just put in w/e is appropriate for the last 2 spots.

I like illusion of haste best because it also allows you to kite from warriors if you plague touch or send it away. Chilblains has the nice plus of AoE enchantment removal and Sig. of Agony lasts the longest but both of those also drop your health so its up to you.

So what I do is go out cast IoH and while I am waiting for it to end after 5 seconds I cast ATB and then Echo. Once it ends I cast Angorodons gave for 3 energey and 87 damage then cast the echo'ed version.

Now if you are running dual 20/20's alot of times you dont even need to cast Vampiric gaze and by the time you have casted the second AG the first will almost have recharged. If it hasnt recharged just cast a VG and then go back to casting AG's. Also, if you have the skill Ebon battle Standard of Wisdom that will let you continually cast AG.

Keep ATB up and stay crippled at all times unless you need to flee.

So like I said it wont do nearly as much as an SS or MM probably but allows you to hit a single target with 87 damage over and over again only costing you 3 energy each time. Its kinda a nice change of pace from SS'ing all the time.
T
Turbobusa
Forge Runner
#10
And then your monk hench/hero removes your conditions. I already tried, they just don't get that it benefits you. You have to get human monks for angorodon's gaze to work as intended
P
Pick Me
Forge Runner
#11
degen:
[skill]blood drinker[/skill][skill]plague sending[/skill][skill]virulence[/skill]

Blood is better at doing damage than Death (if you don't do MM).
Moloch Vein
Moloch Vein
Forge Runner
#12
Quote: Originally Posted by Draginvry
So you want BM, or DM, but without minions, and good damage.

I think you just contradicted yourself. Spoil Victor and Discord says hello.
K
Khasar
Frost Gate Guardian
#13
Quote: Originally Posted by Turbobusa
And then your monk hench/hero removes your conditions. I already tried, they just don't get that it benefits you. You have to get human monks for angorodon's gaze to work as intended Eh true. You can just not bring condition removal on your heroes though and its not hard to tell your human monk not to take them off you.

But its just kind of a gimmick build anyways imo. I just do it for fun sometimes, I wouldn't actually run it if I were doing a high-end area/mission.
System_Crush
System_Crush
Jungle Guide
#14
Quote: Originally Posted by System_Crush
This week I plan to cap [skill=text]Spoil Victor[/skill] and use it in a build with, [skill=text]Arcane Echo[/skill], [skill=text]Awaken the Blood[/skill] and [wiki]Angorodon's Gaze[/wiki]; if it works out I'll let you know. As I feared, my monks are too good, SV doesn't fire enough to me more than a nice-to-good single target spike.
Which isn't bad, but a 105-115 hit for 10 energy with an 11 sec re-use cycle and can't be used on the same target twice, compared to [skill=text]Insidious Parasite[/skill] which fires 4-6 times no matter if the target is below 50% health, just doesn't measure up high enough.
(the 2-3 hits if its a boss, are a lot more appetizing though)

I also tried it with a 60% DP + protective spirit build, in that case it works marvelously, best I've seen so far, manged to solo things twice the strength of my usual farming fodder.
blue.rellik
blue.rellik
Forge Runner
#15
Spoil Victor honestly is pretty crappy for outside of farming. It can lower health up until 400-ish then it's useless. Really aside from boss-farming and Shiro, when would you prefer that over SS?
Cathode_Reborn
Cathode_Reborn
Desert Nomad
#16
SV is useless just about everywhere in NM.

It's effective in some HM areas since stuff has higher hp. I was surprised at how many times it triggered while fighting hm jotun. Like pain inverter, it becomes better if you have an mm.
Moloch Vein
Moloch Vein
Forge Runner
#17
You do realize it is possible to cast SV on a target that is, uhm, not attacking you?
System_Crush
System_Crush
Jungle Guide
#18
Quote: Originally Posted by Moloch Vein You do realize it is possible to cast SV on a target that is, uhm, not attacking you? Yea but they will still be attacking an ally,
Unless your team has one of those rare rangers that managed to level and still uses a dire pet, or Olias is chain dying with 60% DP... again /rolleyes.
Most allies will have more HP than the mob will have after SV fires once, or twice.
blue.rellik
blue.rellik
Forge Runner
#19
Quote: Originally Posted by Moloch Vein You do realize it is possible to cast SV on a target that is, uhm, not attacking you? How does that change the fact that SV is useless after a few seconds?
Moloch Vein
Moloch Vein
Forge Runner
#20
Alright, to spell it out to you.

Attach it to a monk healing his fellow baddies.

Bring a minion bomber.

Bring spike skills sufficient to take down a target a notch or two and watch the SV'ed monk zap boom.

While I agree this skill, naturally, becomes stronger the more health the opponents have, it's by no means useless in NM.