What if there was different spells/skills for certain proffesion combos. For example, Warrior/Monk could have something like:
Holy Strenth: For every critical hit, your defence goes up 20% and lasts for 1 min.
If not, do they already have those kinds of things? What do you think?
Skill Combos #2
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/signed. I like the idea of adding some extra skills that would require either 2 professions or 2+ teammates to activate the same skill. Skills such as these would require more teamwork than normal but would offer bigger benefits.
This isn't practical for GW, but could be used in GW2.
Whirlwind Pyramid - Requires 3-8 teammates with the skill to activate. Players activating the skill form up a pyramid and knocks down all enemies within aggro circle for 5 seconds. Enemies are dazed for 30 seconds.
(Yes, I watched too much Gatchaman as a kid)
This isn't practical for GW, but could be used in GW2.
Whirlwind Pyramid - Requires 3-8 teammates with the skill to activate. Players activating the skill form up a pyramid and knocks down all enemies within aggro circle for 5 seconds. Enemies are dazed for 30 seconds.
(Yes, I watched too much Gatchaman as a kid)
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Originally Posted by Ramaldon
No, it would be earned stricly by quests or missions. Special Skills. I'm not talkin rangers, warriors, etc. I mean spells on ur build.
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Also as it right now there are no real holes for new skills to fill.
They either end up weaker and not used.
More powerful and the older skill is not used.
Or gimmick skills only useful in 1 or 2 builds.
I say make the current useless skills useful before you look to add more.
/notsigned
Been suggested before. There are 2 problems.
1) balancing skills. Could be tough work to balance a bunch of new skills.
2) The # of skills. There are 90 different profession combinations possible (9 possible secondaries x 10 possible primaries). That would mean that for this system to work, there would need to be AT least 90 new skills added into the game, and probablly double that if you want to give people options. 90-180 skills is a LOT. You could pratically design a whole new class with that many.
Been suggested before. There are 2 problems.
1) balancing skills. Could be tough work to balance a bunch of new skills.
2) The # of skills. There are 90 different profession combinations possible (9 possible secondaries x 10 possible primaries). That would mean that for this system to work, there would need to be AT least 90 new skills added into the game, and probablly double that if you want to give people options. 90-180 skills is a LOT. You could pratically design a whole new class with that many.
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Quote:
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Originally Posted by Ramaldon
What if there was different spells/skills for certain proffesion combos. For example, Warrior/Monk could have something like:
Holy Strenth: For every critical hit, your defence goes up 20% and lasts for 1 min. If not, do they already have those kinds of things? What do you think? |
not signed
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