The begining of the death cry, or How to slowly kill a game.
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Originally Posted by aapo
- Well guess what? What you did on day one has absolutely no relevance to what game is like today! ANET is making this game based on popular demand and if you want nothing but farm some stupid endgame area alone, you're going to be left out. Haha, I guess you're pissed about loot scaling too, since "every noob out there can have gold items" and you're 55 monking won't get you 100+ectos anymore.
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Originally Posted by Biostem
If the only way a person can get enjoyment from the game is to easily stroll through it because of an ovepowered PvE skill, or by farming some rare item then selling it for large amounts of gold, then I pity you. The purpose of the game is have fun, but to also experience a bit of a challenge. If that is no longer true for you, then why continue to play?
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Originally Posted by You can't see me
I think this is the fifth Guild Wars Death thread I've seen in a week. The sky is falling, we know.
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Also
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Originally Posted by BurnTheWitch
By refusing to nerf UB you are telling us that it is deliberate.
Rest in Peace Guildwars. Your death will go forgotten under the bulldozer of capitalism. |
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Originally Posted by Rathcail
Nah, they killed the economy with greens back then.
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Good things I played back before the game was killed - oh wait I started right after traders killed the player market and everyone left, played through the Great Inflation where the 105 monks caused prices to skyrocket and drive away the player base, the nerfing of prot bond and addition of dying nightmares making it such that people can no longer make money (and everyone left the game), AoE scatter made the game totally boring and everyone left (none to come back ever for that one), factions skill were so over powered that the game was dead, nightfall skills were so over powered the game was dead, PvE skills are overpowered so the game is dead, and more and more and more times than I can count that the game has totally died over an update.
Though miraculously, like a Phoenix rising from the ashes, GW is still around, still selling product, and still turning a fairly large profit. In fact, I see many of the same posters that rage-quits every month never to come back still playing, though they apparently hate every moment of it and would rather be at the dentist getting a root canal and three teeth pulled.
Of course, this time is different and how dare I bring the other times up. Yea, I know that has been said every time but this time it is *truly* different and you will never see people play the game again or even post.
In fact should GW ever be an actual success and have people play it then I suspect that the world is about to end.
Joe Fierce
Wilds Pathfinder
LF High End PvE Guild that's not filled with elitists.
R/
Joined Feb 2007
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Originally Posted by Draginvry
A skeleton just threw a pissy fit at me yesterday for that. But I killed him in three seconds.
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This is why ANET is ANET and smart an intelligent and the OP is just a selfish bassturd who wants everything to remain elitist. He/She doesn't realize the draw to people buying and continuing to play the game is for casual players who used to could not get to these high end areas. It's a solid improvement to the whole game when Anet creates a skill or skills that allow even the dumbest casual igmo to be able to play in these elite areas and get some of the good stuff. I applaud Anet for that. I was getting pretty sick of the elitist attitudes myself on here and other sites and within the game as well. Now bout the only elitist attitudes are the stupid GvG/pvp players. If we could stop balancing based on pvp we'd have ourselves a perfectly nice game here for everyone.
Good job Anet the game is getting better and better all the time. Especially when you open doors to players who couldn't get thru those doors before.
Good job Anet the game is getting better and better all the time. Especially when you open doors to players who couldn't get thru those doors before.

