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Fix cap sig!
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its annoying to keep changing your profession in areas where there is like 5 bosses to cap, it would be so mmuch easier and time efficient if you can cap the skill if you have the secondary unlocked (maybe the skill dissapears once capped so you cant use it until you change to the corresponding profession.)
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In its current form it is VERY fixed. Trust me you would have hated the original concept for it where you had to wait for it to be cast to cap the skill...
And the predecessor with Charms, rings, and temp power cross class pendants was even worse...
Cap sig is the best possible evolution of all of those...
And the predecessor with Charms, rings, and temp power cross class pendants was even worse...
Cap sig is the best possible evolution of all of those...
You're not really considering how much money you can make from this title, are you?
Sure, each signet costs 1k to a point, but there's also a lot of items you can get from killing them, including greens and golds. Sell those and offset the costs.
My belief is that as long as you can buy most regular tomes for about 500g or less, buying skills from the trainer can cost 1k.
Sure, each signet costs 1k to a point, but there's also a lot of items you can get from killing them, including greens and golds. Sell those and offset the costs.
My belief is that as long as you can buy most regular tomes for about 500g or less, buying skills from the trainer can cost 1k.
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Originally Posted by MirkoTeran BTW Tender Wolf, do you ever post anything but QQ and/or nerf posts? |
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Originally Posted by Prof Of Black
QFT ^^
I'm also getting bored of all those screenshots of him/her :s ~Prof. |
I start these threads for different opinions and to see what others think. They're not meant to be QQ/nerfs. So excuuuuuuuuse me.
