The Effects On Guild Wars - Monk Skill Changes - Complete 55/600 Monk Nerf

2 pages • Page 1
dont feel no pain
dont feel no pain
Forge Runner
• #1
These Skills Below have played a big role in 55 monk farming since the start of it, And after playing since pretty much the start of gw I've had my fair share of 55 monking and I sometimes feel that we need to refresh them, better late than never.

Protective Spirit
5e
1/4 second cast
15 Second Recharge

For 5 Seconds target ally takes 25%-75% less dmg.
----------------------

Protective Bond
10e
1/4 second cast
-1 energy pip
0 Second Recharge

Target Ally Takes 25% - 75% Less dmg and you lose 3 energy every time target takes a hit. (still dunno what to do with it)
------------------------

Spirit Bond - Now linked to healing prayers
5e
15 Second recharge

For 5 seconds this enchantment does nothing, when it ends you gain 60-190% of the dmg you have taken
-------------------------
SpellBreaker
5e
20 second recharge

For 10-30 seconds spells targeting target ally have 25-50% chance to fail.
------------------------

Please do not take my skill changes and flame them, that is not the point of this thread, they are just ideas... but to refresh the monk and remove the main 55 skills i feel that we would be doing gw a favor, and also giving monks new toys in both pve and pvp.

How do you think would this effect the game pve and pvp, the economy and botting?
X
Xue Fang
Banned
• #2
Quote:
Originally Posted by dont feel no pain
These Skills Below have played a big role in 55 monk farming since the start of it, I sometimes feel that we need to refresh them, better late than never.

Protective Spirit
5e
1/4 second cast
15 Second Recharge

For 5 Seconds target ally takes 25%-75% less dmg.
----------------------

Protective Bond
10e
1/4 second cast
-1 energy pip
0 Second Recharge

Target Ally Takes 25% - 75% Less dmg and you lose 3 energy every time target takes a hit. (still dunno what to do with it)
------------------------

Spirit Bond - Now linked to healing prayers
5e
15 Second recharge

For 5 seconds this enchantment does nothing, when it ends you gain 60-190% of the dmg you have taken
-------------------------
SpellBreaker
5e
20 second recharge

For 30 seconds spells targeting target ally have 25-50% chance to fail.
------------------------

Please do not take my skill changes and flame, they are just ideas... but to refresh the monk and remove the main 55 skills i feel that we would be doing gw a favor, and also giving monks new toys in both pve and pvp.

How do you think would this effect the game pve and pvp, the economy and botting?

Prot Spirit plays a vital role in all of GW and nerfing it to such a point would be temporarily game breaking.

Prot Bond is not used and should be buffed.

Spirit Bond is one of the most used anti-spike skills used in pvp, removing it would make users even more vulnerable to spikes.

Spellbreaker buff is just dumb.
dont feel no pain
dont feel no pain
Forge Runner
• #3
Quote:
Originally Posted by Xue Fang
Prot Spirit plays a vital role in all of GW and nerfing it to such a point would be temporarily game breaking.

Prot Bond is not used and should be buffed.

Spirit Bond is one of the most used anti-spike skills used in pvp, removing it would make users even more vulnerable to spikes.

Spellbreaker buff is just dumb.
Like i said, pls dont take into account my ideas... just the concept of 55/600 monk removel
makosi
makosi
Grotto Attendant
• #4
Why are 55/600 monks a problem? Even if they are, the bulk of the 'damage' that they have done is done already. Like in 2005.
dont feel no pain
dont feel no pain
Forge Runner
• #5
Quote:
Originally Posted by makosi
Why are 55/600 monks a problem? Even if they are, the bulk of the 'damage' that they have done is done already. Like in 2005.
I dont mind 55 monks and 600 monks, i just wonder like would you consider them pve overpowered (yes lol the irony) and would gw be just better without them?
Racthoh
Racthoh
Did I hear 7 heroes?
• #6
Prot Spirit... minimum 15?
dont feel no pain
dont feel no pain
Forge Runner
• #7
Quote:
Originally Posted by Racthoh
Prot Spirit... minimum 15?
rephrase? could mean so many things XD
Dev121
Dev121
Forge Runner
• #8
Prot bond actually broke the game in the first release version. There was something about it crashing servers.

'Before it was nerfed, this skill was the backbone to a 55 monk build for farming UW. According to Izzy, this skill was nerfed not primarily because it was overpowered in PvE, but because a bug could crop up in its use that would crash Anet servers. '
Retrieved from http://wiki.guildwars.com/wiki/Protective_Bond
dont feel no pain
dont feel no pain
Forge Runner
• #9
Quote:
Originally Posted by DeVaNeY121
Prot bond actually broke the game in the first release version. There was something about it crashing servers.

'Before it was nerfed, this skill was the backbone to a 55 monk build for farming UW. According to Izzy, this skill was nerfed not primarily because it was overpowered in PvE, but because a bug could crop up in its use that would crash Anet servers. '
Retrieved from "http://wiki.guildwars.com/wiki/Protective_Bond"
I used to play the old prot bond 55 monk, but i never knew about that lol
makosi
makosi
Grotto Attendant
• #10
Quote:
Originally Posted by dont feel no pain
I dont mind 55 monks and 600 monks, i just wonder like would you consider them pve overpowered (yes lol the irony) and would gw be just better without them?
I do understand where you're coming from but nerfing 55/600 monks will just inspire new farming builds. It's not healthy for the game if there's a game of cat and mouse between ANet and the playing community whereby the community finds clever farming builds, ANet nerfs, more farming builds are created and ANet nerfs. It will be a never-endign cycle of disappointments.
a
anonymous
Wilds Pathfinder
• #11
I think the skills are fine as they are. Prot spirit and spirit bond are staple monk skills, just because their effect is useful in many situations does not mean the effect is overpowered. Spirit bond would be terrible with that change, they need the healing when it is put on them, not 5 seconds after when they are on the ground dead. Prot bond still wouldn't be useful after the change, yeah your guy might be alive but you will be out of energy.

Just because a skill is used for 55 farming doesn't mean they should be killed. Prot bond was killed because you cast it on yourself then were unkillable. At least you have to keep prot spirit up.
ヽ(??ー`)ノ
ヽ(??ー`)ノ
Academy Page
• #12
This is why you should just stick with making farming builds.
dont feel no pain
dont feel no pain
Forge Runner
• #13
Quote:
Originally Posted by makosi
I do understand where you're coming from but nerfing 55/600 monks will just inspire new farming builds. It's not healthy for the game if there's a game of cat and mouse between ANet and the playing community whereby the community finds clever farming builds, ANet nerfs, more farming builds are created and ANet nerfs. It will be a never-endign cycle of disappointments.
Isn't that what we go through already XD, but its always fun working on new ones, nerfing major builds make people think of better things, more complicated too
Dev121
Dev121
Forge Runner
• #14
Quote:
Originally Posted by makosi
I do understand where you're coming from but nerfing 55/600 monks will just inspire new farming builds. It's not healthy for the game if there's a game of cat and mouse between ANet and the playing community whereby the community finds clever farming builds, ANet nerfs, more farming builds are created and ANet nerfs. It will be a never-endign cycle of disappointments.
WELCOME TO THE GAME WE KNOW AS GUILD WARS.!
dont feel no pain
dont feel no pain
Forge Runner
• #15
LOL i just noticed how misleading my title is people are gonna be like :O OH NOES!!!!
l
lutz
Jungle Guide
• #16
lol.
If prot spirit was changed to that, it would be so ridiculously broken.
-75% damage for 5e? lolol
ensoriki
ensoriki
Forge Runner
• #17
Leave the skills alone

Anyways

izzy said Protective bond was nerfed because there was a bug that it caused.

Does that scream lazy or what?
Quote:
I've had my fair share of 55 monking
You don't want other people to gain money like you have and thus be 1 of the people who are very rich after this nerf.

Only the assassin and VWK will survive!
w
w00t!
Wilds Pathfinder
• #18
Quote:
Originally Posted by Xue Fang
Prot Spirit plays a vital role in all of GW and nerfing it to such a point would be temporarily game breaking.

Prot Bond is not used and should be buffed.

Spirit Bond is one of the most used anti-spike skills used in pvp, removing it would make users even more vulnerable to spikes.

Spellbreaker buff is just dumb.
QFT. These spells are all vital to team builds in many Hard Mode areas, not just for solo farming.

Besides, Monks aren't all the popular for solo farming most areas anymore. Ele / Sin nerf anyone?
dont feel no pain
dont feel no pain
Forge Runner
• #19
Quote:
Originally Posted by lutz
lol.
If prot spirit was changed to that, it would be so ridiculously broken.
-75% damage for 5e? lolol
well.... i was thinking fast and that would be at 16 prot with a 10 sec downtime, but yeah read the Bold writing on the OP pls
Racthoh
Racthoh
Did I hear 7 heroes?
• #20
Quote:
Originally Posted by dont feel no pain
rephrase? could mean so many things XD
The minimum it could reduce damage to would be 15.