UW solo trapping is alive and kicking!

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E
Eolch
Ascalonian Squire
#1
Had to share this with the trapping community

I've spent the last two days testing this build and it works great! The skills used are basically the same as the old solo echo trapper build but without the spirits due to the recent nerf.

Skills:

1) Serpents quickness
2) Arcane echo
3) Echo
4) Dust trap
5) Barbed trap
6) Ether signet
7) Whirling defense
8) Storm chaser (optional)

Attributes:

16 in wilderness survival, 15 in expertise and 3 in inspiration. I swap my superior runed armor pieces for minor prior to pulling. Health is at 380 whilst trapping and 560 pulling.

Equipment:

I use a staff with +15 energy and enchants last 20% longer, it's the same one i've always used for ages and works well for me with this build.

Usage:

The numbers i use relate to the skills posted above.

Start with serpents quickness followed by arcane echo, echo and dust trap. Copy of echo (2) copy of dust trap (3) dust trap (2). 3 dust traps laid and out of energy! (6) Ether signet.

It's now possible to lay three more dust traps after the enegy gain from Ether signet, (4), (3), (2). You should have just enough energy to lay barbed trap (5) and refresh serpents quickness.

At this point energy should be quite low but ether signet is also almost recharged. To be on the safe side i swap weapon to bow to ensure zero energy before using ether signet again then quickly swap back to your staff.

Follow up with Echo, dust trap, copy of dust trap and barbed trap. There's a slight wait here for the final dust trap needed to give you a total of 9. The window left for pulling is around 17 seconds. It's possible to lay another dust trap if you want and then hit ether signet, i find 9 dust is plenty


Storm chaser is the wild card here but i find it better than a self heal at times to shake aggro if things don't go right.

Main credit obviously goes to the original echo dust trap build, just happy to be using something along those lines again!



Nemo the Capitalist
Nemo the Capitalist
Desert Nomad
#2
i havent solo trapped in ages mightbe fun ^ ^
a
attackofthecold
Academy Page
#3
Looks good, i'll have to try it on my ranger some time
shrouded^god
shrouded^god
IGN: J C A C H E
#4
Looks pretty legit, Ill give it a shot tonight and post up my outcome.
The Far Shooter
The Far Shooter
Banned
#5
Wow!! You think this would work in Stygian Veil?? Also, how did you get your 560hp?
Being
Being
Frost Gate Guardian
#6
Good job! I'll have to try this. Hopefully this will work for Syygian Veil!

If it works as well as its said this would be more safer than the old build in a way. (free slot for sprint or heal etc )

Im a very happy ranger indeed. Looking forward to trying it.
E
Eolch
Ascalonian Squire
#7
560 health is possible if you swap a couple of armor pieces with superior runes to minor. I have a headpiece and gloves with superior runes and swap to minor prior to pulling.

I have yet to trap in Stygian Vale, hope it works there for you guys. Post some results if it's successful 8)
Abedeus
Abedeus
Grotto Attendant
#8
Won't work in Stygian - no tripwire, no spirits to make enemies focus on them... And whirling defense won't help - the first wave uses Touch Skills.
R
Ranger Rog
Lion's Arch Merchant
#9
Quote: Originally Posted by Abedeus
Won't work in Stygian - no tripwire, no spirits to make enemies focus on them... And whirling defense won't help - the first wave uses Touch Skills. Anyone tried switching out Whirling and Storm chaser for Tripwire and a random spirit (to use as bait)?
P
Patsrule711
Frost Gate Guardian
#10
^^ Im trying this currently I used EoE cause it only cost 5 energy
P
Patsrule711
Frost Gate Guardian
#11
it dosent work cause they just kill the one spirt and follow you.
The Far Shooter
The Far Shooter
Banned
#12
I tried it with Tripwire and Winnowing and it is not consistent but from time to time it killed a few. NM this is... There must be one additional skill for a Mes to gain energy which could be added? Maybe use Mantra of Singets?

Maybe bring a random BiP hero which can be flagged away when luring

But at least powerleveling at the trolls is back.
P
Patsrule711
Frost Gate Guardian
#13
ohh i was talking about the veil in HM cause you get alot more gold drops.
g
great sir s
Frost Gate Guardian
#14
So does this setup work for UW solo trapping? thats what the thread is about btw...
E
Eolch
Ascalonian Squire
#15
I would not of gone to the bother of posting if it did not work, feel free to try ;-)
holababe
holababe
Jungle Guide
#16
What's your ETA on a run?
E
Eolch
Ascalonian Squire
#17
Not sure tbh, at a guess - over an hour. After the smites i return to clear the chamber and take care of all the remaining aatxe.

I like to get my moneys worth :P
k
killress
Academy Page
#18
Ill give it a try

EDIT: I tried it, and in my opinion, its just as good/better than the old build! Great job!
P
Pyro Chronic
Academy Page
#19
Ok i have got to try this i'll post my results whenever i get around to finding this thread again lo
gw_poster
gw_poster
Desert Nomad
#20
Quote: Originally Posted by The Far Shooter
Maybe bring a random BiP hero which can be flagged away when luring. Bring hero, yes...but, for meatshield purposes. He/she can act as the 'spirit' to focus on - and perhaps get one hit in before getting decimated....Then there's the rez problem...hmm. 2 heros maybe? dunno...

The boredom of trapping (ew nerf was icing on the cake) led me to create a monk, which is far more superior (and fun) in terms of its ability to solo (and smite duo), but we all knew that already.