-I don't see assassins as frontline characters. In terms of PvE, an assassin shouldn't be in the frontline all of the time, and in terms of PvP, assassins stay in the back until a good moment to strike....or split with a monk and another 'sin. Eh, maybe my definition of Frontline is a bit foggy.
-Assassins should have more DPS than a warrior to make up for the (much lower) AL.
-From what i've observed, the assassin has two choices: O-D-O-D a bunch of times in a short amount of time....or L-O-D and wait for recharge. Which would you choose? The latter doesn't sound as effective...or fun. This is a game afterall.
-the recharges for some defensive and offensive skills should be lowered imo.
-The assassin was meant to be based around L-O-D, so O-D-O-D skill chaining should be eliminated. It's not an "honorable" way to play. Unfortunately, no one has a universal, end all, everybody's happy change that will fix that.
-Deadly Arts should be made more viable outside of the AoD smiting assassin. I dislike that build not because i've been killed by it, but because it is a bunch of attacks with little survivability. Perhaps changing some skills in DA to produce more variety of utility effects. IAS plz?
-Shadow Arts is used as the assassin's line of defense, and i've yet to see an assassin not use Shadow Refuge, Recall, Dark Escape, or what have you. Because of this, the assassin doesn't have enough points to put in DA, which i am sad to see.
-Some attack skills need a buff...or functionality change. Some seem too conditional, and others seem too mediocre.
-'Sins need more utility. I would like to see more, non-elite, interrupting skills besides Disrupting Dagger. It would also be interesting to see an assassin with shurikens, casting spells & attacks at half spell range or something...but i digress. The assassin is not a ninja. >__>
-These are just my observations and opinions. Correct me if you find me at fault, but don't be rude. It is late here, and i am a bit disoriented from things unrelated to sleep.


but either somehow give us more armor, or buff shadow steps, make us more mobile so we can escape a beating easier since we will be in melee longer, and make our attack skills recharge times shorter.