Guild Wars Changes:Discussion

3 pages • Page 1
Dev121
Dev121
Forge Runner
• #1
Guild Wars 2 has near full development time of anets team right now but if they said to you what would be one aspect of the Guild Wars 1 you would change what would it be?

Please dont post crap like:
Remove all non-core professions
Remove Heroes


Sensible suggestions of how you would see Guild Wars to be better.
Raiin Maker
Raiin Maker
Wilds Pathfinder
• #2
Non-instanced area's, skills usable in cities, weapons abe to be unsheathed in towns.

Thankfully most of that is happening!
Big_Daddy
Big_Daddy
Lion's Arch Merchant
• #3
Two weapon fighting!
Dev121
Dev121
Forge Runner
• #4
Quote:
Originally Posted by Raiin Maker
Non-instanced area's, skills usable in cities, weapons abe to be unsheathed in towns.

Thankfully most of that is happening!
I worded it wrong sorry, I meant changes to the orginal Guild Wars.
savage vapor 33
savage vapor 33
Wilds Pathfinder
• #5
/signed for weapons in town that would be very cool

How about a much wider range to craft armor...Instead of crafting an entire arm, maybe break it up so more armors in the game can be even more to your characters liking. Instead of crafting an arm: bicep, forearm, hand sheath, shoulder, elbow sheath. Stuff like that.
Raiin Maker
Raiin Maker
Wilds Pathfinder
• #6
Quote:
Originally Posted by DeVaNeY121
I worded it wrong sorry, I meant changes to the orginal Guild Wars.
Well i still would love them added to GW1, except non-instanced world.

Dual-weilding also, that would be amazing!
Gregslot
Gregslot
Wilds Pathfinder
• #7
Separete pvp skills from pve.
Big_Daddy
Big_Daddy
Lion's Arch Merchant
• #8
Quote:
Originally Posted by Gregslot
Separete pvp skills from pve.
AMEN!!!!

/Signed
Neo Nugget
Neo Nugget
Site Contributor
• #9
I think it would be cool to have your weapon sheathed or something along those lines.
c
chowmein69
Forge Runner
• #10
Quote:
Originally Posted by Gregslot
Separete pvp skills from pve.
i agree with this post :
S
Sir Tificate
Academy Page
• #11
Greater usefulness of secondary classes. As it is, they are mostly just for a couple of random utility skills. Make the vast difference between ability of different classes to use different skills, so that secondary Rangers can reasonably use Ranger skills, or primary Warriors can reasonably use caster skills.

It doesn't have to be as effective, it just has to be good enough to not be considered absolutely stupid when a new players tries to use secondary class skills, like Meteor Shower on a Warrior. If a character can use a skill, why should they be unable to use it with any effectiveness?
MMSDome
MMSDome
Raged Out
• #12
Quote:
Originally Posted by Raiin Maker
Non-instanced area's, skills usable in cities, weapons abe to be unsheathed in towns.

Thankfully most of that is happening!
Would make no sense to be able to unsheathe your weapon in town considering you wont be killing anything. All it would be good for would be to show off and say your e-peen is bigger then the next guys.
Onarik Amrak
Onarik Amrak
Forge Runner
• #13
Quote:
Originally Posted by Sir Tificate
Greater usefulness of secondary classes. As it is, they are mostly just for a couple of random utility skills. Make the vast difference between ability of different classes to use different skills, so that secondary Rangers can reasonably use Ranger skills, or primary Warriors can reasonably use caster skills.

It doesn't have to be as effective, it just has to be good enough to not be considered absolutely stupid when a new players tries to use secondary class skills, like Meteor Shower on a Warrior. If a character can use a skill, why should they be unable to use it with any effectiveness?
Yeah, that's something that'd be nice, but I don't see it happening out of a select few builds which generally run off one or two gimmicks or some overpowered utility.
Saphrium
Saphrium
Krytan Explorer
• #14
Quote:
Originally Posted by MMSDome
Would make no sense to be able to unsheathe your weapon in town considering you wont be killing anything. All it would be good for would be to show off and say your e-peen is bigger then the next guys.
Sorry to disappoint you, but e-peen is what online gaming is all about for some people.
a
aapo
Wilds Pathfinder
• #15
Quote:
Originally Posted by DeVaNeY121
Guild Wars 2 has near full development time of anets team right now but if they said to you what would be one aspect of the Guild Wars 1 you would change what would it be?
- I would like to have shapeshifting class and dual wielding barbarians with ability to solo everything with adjusting difficulty level...

...wait a sec...

*goes to play Diablo II*
Vinraith
Vinraith
Desert Nomad
• #16
By and large I'd just like them to leave it alone. I suppose the option to have a full hero party is really the only item on my wish list for the game at this point.
O
Omniclasm
Jungle Guide
• #17
Random monster spawns
Random monster patrols
Random monster skill bars
Better monster skill bars
Better monster team setups
I D E L E T E D I
I D E L E T E D I
Wilds Pathfinder
• #18
Maybe let Heros use PvE skills
A
Anduin
Krytan Explorer
• #19
Quote:
Originally Posted by aapo
- I would like to have shapeshifting class and dual wielding barbarians with ability to solo everything with adjusting difficulty level...

...wait a sec...

*goes to play Diablo II*
Last I checked, melee characters keep getting screwed while casters get buffed with each successive patch. Kinda why I stopped playing, as I don't do casters.

I still love that they have a curse than can one hit kill any melee class while they are mid action, with no way to stop it, and to "make it fair" they add an anti-caster curse that can be avoided just by having more health than mana, and also won't kill in a bunch of casts, let alone in one cast.

Anyways, to the point at hand, Guild Wars is screaming for an inscription/mod trader.
d
darkknightkain
Lion's Arch Merchant
• #20
Quote:
Originally Posted by Gregslot
Separete pvp skills from pve.
Big /signed for this.