Guild Wars 2 has near full development time of anets team right now but if they said to you what would be one aspect of the Guild Wars 1 you would change what would it be?
Please dont post crap like:
Remove all non-core professions
Remove Heroes
Sensible suggestions of how you would see Guild Wars to be better.
Guild Wars Changes:Discussion
3 pages • Page 1
/signed for weapons in town that would be very cool
How about a much wider range to craft armor...Instead of crafting an entire arm, maybe break it up so more armors in the game can be even more to your characters liking. Instead of crafting an arm: bicep, forearm, hand sheath, shoulder, elbow sheath. Stuff like that.
How about a much wider range to craft armor...Instead of crafting an entire arm, maybe break it up so more armors in the game can be even more to your characters liking. Instead of crafting an arm: bicep, forearm, hand sheath, shoulder, elbow sheath. Stuff like that.
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Greater usefulness of secondary classes. As it is, they are mostly just for a couple of random utility skills. Make the vast difference between ability of different classes to use different skills, so that secondary Rangers can reasonably use Ranger skills, or primary Warriors can reasonably use caster skills.
It doesn't have to be as effective, it just has to be good enough to not be considered absolutely stupid when a new players tries to use secondary class skills, like Meteor Shower on a Warrior. If a character can use a skill, why should they be unable to use it with any effectiveness?
It doesn't have to be as effective, it just has to be good enough to not be considered absolutely stupid when a new players tries to use secondary class skills, like Meteor Shower on a Warrior. If a character can use a skill, why should they be unable to use it with any effectiveness?
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Originally Posted by Raiin Maker
Non-instanced area's, skills usable in cities, weapons abe to be unsheathed in towns.
Thankfully most of that is happening! |
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Originally Posted by Sir Tificate
Greater usefulness of secondary classes. As it is, they are mostly just for a couple of random utility skills. Make the vast difference between ability of different classes to use different skills, so that secondary Rangers can reasonably use Ranger skills, or primary Warriors can reasonably use caster skills.
It doesn't have to be as effective, it just has to be good enough to not be considered absolutely stupid when a new players tries to use secondary class skills, like Meteor Shower on a Warrior. If a character can use a skill, why should they be unable to use it with any effectiveness? |
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Originally Posted by MMSDome
Would make no sense to be able to unsheathe your weapon in town considering you wont be killing anything. All it would be good for would be to show off and say your e-peen is bigger then the next guys.
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Originally Posted by DeVaNeY121
Guild Wars 2 has near full development time of anets team right now but if they said to you what would be one aspect of the Guild Wars 1 you would change what would it be?
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...wait a sec...
*goes to play Diablo II*
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Originally Posted by aapo
- I would like to have shapeshifting class and dual wielding barbarians with ability to solo everything with adjusting difficulty level...
...wait a sec... *goes to play Diablo II* |
I still love that they have a curse than can one hit kill any melee class while they are mid action, with no way to stop it, and to "make it fair" they add an anti-caster curse that can be avoided just by having more health than mana, and also won't kill in a bunch of casts, let alone in one cast.
Anyways, to the point at hand, Guild Wars is screaming for an inscription/mod trader.
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