My Elementalist was the first character I made when I bought this game and it is still my favorite class. I see lots of talk about other classes, mostly Monks and Warriors, solo farming. I don't hear much about Elementalists soloing. So, I decided to see what I could come up with. After quite a few deaths, a came up with a working build. I apologize in advance if this build is "old" and has been posted before but I didn't see anything about when I did a few searches.
My solo farming build uses only Elementalist skills and really doesnt require any pricey or special equipment.
I use Hydromancer's Droks Armor with a Galigords Stone Staff (green earth staff). The staff is not required as I farmed using the same build with my old air magic staff and it still worked. However, the improved recharge as well as the longer enchantment duration from the green staff help.
Attributes:
16 earth magic (12 base + 1 stone's eye + 3 sup. rune)
13 energy storage (12 base + 1 minor rune)
Skills:
1) Crystal Wave
2) Earthquake
3) Aftershock
4) Ward Against Melee
5) Armor of Earth
6) Earth Attunement
7) Elemental Attunement (Elite)
8) Aura of Restoration
With this build, even without the longer enchantments, you should be able to keep Ward Against Melee, Armor of Earth, Earth Attunement, and Aura of Restoration up at all times. Elemental Attunement has a 15 second down time before you can cast it again (this is lessened if you have a longer enchant mod on your weapon).
I start by casting Aura of Restoration -> Elemental Attunement -> Earth Attunement. Then, I usually round up two groups of griffons or minotaurs, around 5-7 enemies. I usually go with 5 in case some minotaurs patrol their way into range. As the mobs are closing in on you, cast Armor of Earth and then follow it with Ward against Melee. When you are surrounded, cast the Earthquake -> Aftershock combo. The griffons sometimes run away so wait until you are surrounded again, and cast Crystal Wave. By this time, Ward against Melee should be about to expire, recast it, and also recast Armor of Earth if you are getting low on health. With 80% energy gained back, this spell only costs 2 energy. One more Earthquake -> Aftershock combo should finish off the group. Sometimes, the mobs are left with a very small amout of health. A few shots from your wand should finish them off.
More than 7 enemies at once can get a little dicey at times. A string of hits through Ward Against Melee (which gives you 50% evasion) can still take your health down quite a bit even with Armor of Earth. You also don't have a spammable spell to regain health however I find that I usually always have a spell ready to cast if I need to get some health back quickly.
Make sure to stay away from the rockshots. They are much more trouble than they are worth.
Again, I apologize if this has been posted before. I hope the build can be useful to someone. Also, if anyone has any changes that they think would make the build better, feel free to post them.
H


