hey there,
There might be a thread like this...somewhere, but ill ask anyway.
What is so good at having;
Frenzy, Rush and heal sig in the same skill bar?
I understand that you use frenzy to build adren and then cancel with rush...
What if, for some crazy reason, an air ele decides to Lightning Hammer you??
or just Lightning strike you, that is like 100-200 dmg right there, not counting armor penetration.
Then there is heal sig. Almost 90% of people i see in forums, tell the person who has lion's comfort in their build to change it to heal sig. Why?
When you look at the 2 Lion's comfort, for me, comes out on top.
1. You basiclly always have adrenaline, unless a mes decides to bring sympithetic visage or the other adren drain thing.
2. its a quick cast, 1sec instead of the heal sigs 2.
3. If you compare the heal, if you have 9str and 9 tactics, heal sig only gives u 2hp more then lion's comfort, but if you are getting attacked the heal is almost gone.
Now I have been playing as a warrior since GW day 1, I have been using heal sig until nightfall came out, and then I switched to lion's comfort, IMO it works waay better then heal sig...
So if someone could explain why frenzy is favored over some of the other aspd skills and why lion's comfort is looked down on that would be great.
(if there is a topic on this already, link plz)
Frenzy,rush,heal sig question
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Frenzy is bad in PvE. Flail is superior.
Lions comfort and heal sig are about the same in PvE.
Frenzy is good in PvP because there are no drawbacks if you're not bad. An ele with lightning hammer is bad. As soon as you see any threat towards you, rush. Healsig is good in PvP because you don't need adrenaline. Oftentimes, you'll need to heal yourself more than once, and healsig can do that. Lions comfort requires you to get more adrenaline before using it again (in which case you're probably dead).
Lions comfort and heal sig are about the same in PvE.
Frenzy is good in PvP because there are no drawbacks if you're not bad. An ele with lightning hammer is bad. As soon as you see any threat towards you, rush. Healsig is good in PvP because you don't need adrenaline. Oftentimes, you'll need to heal yourself more than once, and healsig can do that. Lions comfort requires you to get more adrenaline before using it again (in which case you're probably dead).
Lion's Comfort is smaller heal than Healing Signet unless you screw up your attributes badly enough to make it better. Lion's Comfort also drains adrenaline for other things you need (Eviscerate). If you use Healing Signet smartly, it will outperform Lion's Comfort every time.
IAS is simply required, and Frenzy is the best PvP-oriented IAS skill in the game. Its 33%, and its duration covers its recharge with no investment in some crappy attribute. As a Warrior, the only things you really need to worry about getting double damage on you are armor-ignoring things like Clumsiness/Ineptitude, some Smiting, and some of the harder-hitting Ele spells. A Ranger auto-attacking for 3 damage normally still only hits for 6. Similar with other Warriors. There's almost always some margin for error in my experience.
Rush is there to cancel Frenzy when the heat gets too much to allow double damage. Rush beats Sprint or Enraging Charge in this regard because Rush costs 4 adrenaline and has no recharge; you'll rarely have trouble canceling Frenzy right when you need to.
IAS is simply required, and Frenzy is the best PvP-oriented IAS skill in the game. Its 33%, and its duration covers its recharge with no investment in some crappy attribute. As a Warrior, the only things you really need to worry about getting double damage on you are armor-ignoring things like Clumsiness/Ineptitude, some Smiting, and some of the harder-hitting Ele spells. A Ranger auto-attacking for 3 damage normally still only hits for 6. Similar with other Warriors. There's almost always some margin for error in my experience.
Rush is there to cancel Frenzy when the heat gets too much to allow double damage. Rush beats Sprint or Enraging Charge in this regard because Rush costs 4 adrenaline and has no recharge; you'll rarely have trouble canceling Frenzy right when you need to.
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Generally heal sig is not worth bringing in pvp combat situations. I would only bring it if you plan to be splitting in gvg without healing often. Otherwise, even in ra. I would say that it isn't worth it. Even just shock and dchop is enough to keep you alive if you get attacked, at least for a while. And when you do get a monk, heal sig is pretty much just a liability with the lost skill slot and att points. As for frenzy and rush, yes. And lions comfort is not very good.
PvE = Flail, and tbh you don't need self heal.
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics).
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics).
Quote:
Originally Posted by 6am3 Fana71c
PvE = Flail, and tbh you don't need self heal.
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics). Yes but you could use a variant of a shock axe build just to make the the pts you put into tactics worthwhile... Also if you dont have a decent Str shield then Tac would kill 2 birds with 1 stone,(Heal and full armor bonus from shield).
Btw, healsig in RA is kinda important... I dont know about your luck in RA.. But whenever I'm there I almost never get paired with a monk, even though the place is literally flooded with them :s. In AB its a good skill to have as well, but for high-end pvp, where monks tend to know what they are doing and are good at what they do, heal sig loses its utility.
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics). Yes but you could use a variant of a shock axe build just to make the the pts you put into tactics worthwhile... Also if you dont have a decent Str shield then Tac would kill 2 birds with 1 stone,(Heal and full armor bonus from shield).
Btw, healsig in RA is kinda important... I dont know about your luck in RA.. But whenever I'm there I almost never get paired with a monk, even though the place is literally flooded with them :s. In AB its a good skill to have as well, but for high-end pvp, where monks tend to know what they are doing and are good at what they do, heal sig loses its utility.
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hmm ok...but if frenzy is a gread IAS then lion's comfort should not be a problem, besides i dont use sigs, Res chant or renew life ftw!(I run pure adren builds, dono why mesmers dont carry soothing images and ignorance in RA, i mean honestly with those 2 skills a warrior is down to reg attk for w/e seconds.
Quote:
Originally Posted by Aris the Accurate
you shouldnt be fighting other meele classes unless you are backllining..go for squishys
/agrees.
The whole idea is to be killing the opposition's monks, necros, mesmers and elementalists. Imagine ur an assasin... which would you choose? Jelly armor... or big metal plating?
The whole idea is to be killing the opposition's monks, necros, mesmers and elementalists. Imagine ur an assasin... which would you choose? Jelly armor... or big metal plating?
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Quote:
Originally Posted by Aris the Accurate
you shouldnt be fighting other meele classes unless you are backllining..go for squishys
lol? what if theya re going at me first then they just follow me around
i think the key is to kill the squishes first, but there is another concept, less is easier, so kill the people you can to make it better
i think the key is to kill the squishes first, but there is another concept, less is easier, so kill the people you can to make it better
Quote:
Originally Posted by Exhonour
lol? what if theya re going at me first then they just follow me around
i think the key is to kill the squishes first, but there is another concept, less is easier, so kill the people you can to make it better Imagine this... your in RA and theres a war and a monk... The monk is protting/ healing the war... What do you do? kill the monk? or kill the war thats attacking you?
its like the... which came first, the chiken.. or the egg?
i think the key is to kill the squishes first, but there is another concept, less is easier, so kill the people you can to make it better Imagine this... your in RA and theres a war and a monk... The monk is protting/ healing the war... What do you do? kill the monk? or kill the war thats attacking you?
its like the... which came first, the chiken.. or the egg?
Quote:
Originally Posted by Exhonour
well since i dont have access to flail and i really dont like frenzy in pvp becuz i just cant win against other meele classes i gotta use tiger stance >.<
If you have a zealous weapon you can use Flurry in PvE. It's still a 12.5% increase in damage and you will be gaining adrenaline at an increased rate as opposed to not bringing an IAS at all.
