I havent yet started to play assassin, but im wondering what you think of this. (for HA).
Moebius-1
Assassin/Warrior
Level: 20
Critical Strikes: 12 (11+1)
Dagger Mastery: 14 (12+2)
Shadow Arts: 2
Deadly Arts: 7 (6+1)
Black Lotus Strike (Critical Strikes)
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +27 damage and you gain 17 Energy.
Energy:10 Cast:0 Recharge:12
Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.
Energy:5 Cast:0 Recharge:2
Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:2
Horns of the Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +29 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy:5 Cast:0 Recharge:12
Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +18 damage and struck foe suffers from Bleeding and Deep Wound for 17 seconds.
Energy:10 Cast:0 Recharge:15
Flurry (Warrior other)
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Energy:5 Cast:0 Recharge:5
Siphon Speed (Deadly Arts)
For 12 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5
Resurrection Signet ( )
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Sorry i forgot that BLS is now a lead....but still, id like your advice on playing Moebius.
Moebius builds
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Try this for HA:
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 12 (10+2)
Tactics: 8 (6+1)
[skill]Flurry[/skill][skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Horns of the Ox[/skill][skill]"Fear Me!"[/skill][skill]Resurrection Signet[/skill]
-------------------------------------
[skill]Exhausting Assault[/skill] can be swapped for [skill]Jungle Strike[/skill] or [skill]Wild Strike[/skill]
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 12 (10+2)
Tactics: 8 (6+1)
[skill]Flurry[/skill][skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Horns of the Ox[/skill][skill]"Fear Me!"[/skill][skill]Resurrection Signet[/skill]
-------------------------------------
[skill]Exhausting Assault[/skill] can be swapped for [skill]Jungle Strike[/skill] or [skill]Wild Strike[/skill]
Ekelon, that's my exact GvG build. I haven't played HA, but I'd imagine it would work fine there too, so I'd recommend the OP to go with what you posted.
Your Tactics is weird though. 6+1=7, not 8. And a 'sin primary can't have a Tactics rune. It's easily understandable that you just mean 8, but I thought I'd point it out anyways so nobody else picks up on it.
Your Tactics is weird though. 6+1=7, not 8. And a 'sin primary can't have a Tactics rune. It's easily understandable that you just mean 8, but I thought I'd point it out anyways so nobody else picks up on it.
The builds they posted are better for soft targets as the base damage from your daggers is not subtracted as much.
another moebius build.
[card]Siphon Speed[/card][card]Black Spider Strike[/card][card]Critical Strike[/card][card]Moebius Strike[/card][card]Repeating Strike[/card][card]Flurry[/card]
[card]Twisting Fangs[/card] [card]Resurrection Signet[/card]
OR!!! <,< Replace Twisting with Fear me!!!
another moebius build.
[card]Siphon Speed[/card][card]Black Spider Strike[/card][card]Critical Strike[/card][card]Moebius Strike[/card][card]Repeating Strike[/card][card]Flurry[/card]
[card]Twisting Fangs[/card] [card]Resurrection Signet[/card]
OR!!! <,< Replace Twisting with Fear me!!!
S
S
Yeah... I'm a genius.
Anyways, off the top, Horns of the Ox does +10, not +29. If you're going for a Horns lock, then I'd keep it because I like it. Otherwise, maybe consider BSS for your offhand and bring Critical Strike?
I'll probably be shouted down as an idiot for even suggesting it, but I'm just thinking about it. Something like Siphon - BSS - TF - Moebius - Critical and then go from there?
Anyways, off the top, Horns of the Ox does +10, not +29. If you're going for a Horns lock, then I'd keep it because I like it. Otherwise, maybe consider BSS for your offhand and bring Critical Strike?
I'll probably be shouted down as an idiot for even suggesting it, but I'm just thinking about it. Something like Siphon - BSS - TF - Moebius - Critical and then go from there?
[skill]siphon speed[/skill][skill]mark of instability[/skill][skill]black spider strike[/skill][skill]death blossom[/skill][skill]impale[/skill][skill]moebius strike[/skill][skill]flurry[/skill][skill]resurrection signet[/skill]
That might work have yet to attempt it. Could replace impale with critical strike for energy if it that intensive.
That might work have yet to attempt it. Could replace impale with critical strike for energy if it that intensive.
Quote:
Originally Posted by fireflyry
Repeating...lol....
Think about it.
Once you activate Deep wound, Repeating Strike is better than twisting fangs for DPS.
Twisting fangs even with moebius = +21 damage x2 =42 damage for 10 energy.
And you get 2 energy back from Zealous = 8 energy spent really.
if your target already has gotten fanged then
Repeating ftw
Repeating is 31 damage for 5 energy using it twice (with flurry) = +61 for 10 energy and you get 2 energy back for using it twice = same energy spent, More damage back.
Twisting fangs is a 1 hit pony, once you've used it, Its kinda lame >.> And energy draining.
You can get like 2 repeating strikes while moebius is recharging (with 2 second recharge), hit Critical Strike for energy back then Moebius again, refresh twisting as needed =P
lets see
BSS+Critical strike+moebius+twisting = decent damage, but then Twisting and BSS become an energy waste, while repeating Critical Strike and Moebius give you better DPS, and better damage per energy spent.
But who cares about the math right?
In pvp pretty much every damage spent matters right?
Its just an alternate to Moebius DB =P
DB = 80+ armor ignoring damage (from 2 strikes), and theres still a 1 second delay before you moebius recharges leaving you with an auto attack, Repeating strike would've faired better than an auto attack right?
So if you ran
Siohon, BSS,Critical strike,Moebius,DB, Repeating. Flurry
You run through the combo straight to DB, theres a second before moebius recharges.
Which do you want more? Repeating that will give you the +31 damage on top of the base damage of your dagger, Or just the base damage of your dagger, which is already weaker from flurry?
And doesn't interrupt your chain to do so, or wait the 1 second, and do a crappy auto attack in between which could've been a nice chunk of hp loss for the enemy.
scenario
moebius, DB,Repeating,Critical Strike,Moebius DB
Or if your going Moebius Twisting fangs and you have moebius
You should never use Twisting fangs again if you have repeating strike on your bar as its higher damage per energy spent.
Thus repeating strike isn't Lol >.>
Once you activate Deep wound, Repeating Strike is better than twisting fangs for DPS.
Twisting fangs even with moebius = +21 damage x2 =42 damage for 10 energy.
And you get 2 energy back from Zealous = 8 energy spent really.
if your target already has gotten fanged then
Repeating ftw
Repeating is 31 damage for 5 energy using it twice (with flurry) = +61 for 10 energy and you get 2 energy back for using it twice = same energy spent, More damage back.
Twisting fangs is a 1 hit pony, once you've used it, Its kinda lame >.> And energy draining.
You can get like 2 repeating strikes while moebius is recharging (with 2 second recharge), hit Critical Strike for energy back then Moebius again, refresh twisting as needed =P
lets see
BSS+Critical strike+moebius+twisting = decent damage, but then Twisting and BSS become an energy waste, while repeating Critical Strike and Moebius give you better DPS, and better damage per energy spent.
But who cares about the math right?
In pvp pretty much every damage spent matters right?
Its just an alternate to Moebius DB =P
DB = 80+ armor ignoring damage (from 2 strikes), and theres still a 1 second delay before you moebius recharges leaving you with an auto attack, Repeating strike would've faired better than an auto attack right?
So if you ran
Siohon, BSS,Critical strike,Moebius,DB, Repeating. Flurry
You run through the combo straight to DB, theres a second before moebius recharges.
Which do you want more? Repeating that will give you the +31 damage on top of the base damage of your dagger, Or just the base damage of your dagger, which is already weaker from flurry?
And doesn't interrupt your chain to do so, or wait the 1 second, and do a crappy auto attack in between which could've been a nice chunk of hp loss for the enemy.
scenario
moebius, DB,Repeating,Critical Strike,Moebius DB
Or if your going Moebius Twisting fangs and you have moebius
You should never use Twisting fangs again if you have repeating strike on your bar as its higher damage per energy spent.
Thus repeating strike isn't Lol >.>
Quote:
Originally Posted by Bobby2
[skill]Palm Strike[/skill][skill]Repeating Strike[/skill] is very Lol. Street Fighter FTW. How's that for skill bar compression Enso?
(Shame is, it actually succeeds in AB when you add [skill]mark of pain[/skill]...) Well I have my new cap build >.>
Palm Strike,Repeating Strike,Mark of Pain,Critical defenses =P
And its great skill compression =P
lets see
palm strike is 75 (lets say) damage (Armor ignoring, goes through prot spirit)
Then repeating strike as 31 damage, with lets add Frenzy And Dash =P (WTF frenzy sin....im just bored)
repeating strike has no down time, instantly used with an ias, so you can spam it like an auto attack =P)
Assassin with an IAS attack at about 1.125 attack speed.
So umm uh... 31+ damage per second (rounded down time)
rawr 310+ ( so like 400 damage and then Palm strike) in 10 seconds.
Then we add Mark of pain =P gives some aoe, then with a dual attack (DB or critical strike)
The damage increases more
So its like freaking 460-500 damage in 10 seconds >.> I think thats nice pressure
Or if your using a conjure build....wee
You'd be doing like 600+ damage in 10 seconds >.> ya for a spike thats not so great...for pressure I think thats pretty damn decent.
6000+ damage in 1 minute >.> and with the span of 1 minute, your base daggers damage boosting the +31 etc probably makes it closer to 6500-7000+ >.>
And with Mark of pains AOE <,<
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin sweet >.>
But I bet my math is off.
Don't hate on repeating strike rawr.
(Shame is, it actually succeeds in AB when you add [skill]mark of pain[/skill]...) Well I have my new cap build >.>
Palm Strike,Repeating Strike,Mark of Pain,Critical defenses =P
And its great skill compression =P
lets see
palm strike is 75 (lets say) damage (Armor ignoring, goes through prot spirit)
Then repeating strike as 31 damage, with lets add Frenzy And Dash =P (WTF frenzy sin....im just bored)
repeating strike has no down time, instantly used with an ias, so you can spam it like an auto attack =P)
Assassin with an IAS attack at about 1.125 attack speed.
So umm uh... 31+ damage per second (rounded down time)
rawr 310+ ( so like 400 damage and then Palm strike) in 10 seconds.
Then we add Mark of pain =P gives some aoe, then with a dual attack (DB or critical strike)
The damage increases more
So its like freaking 460-500 damage in 10 seconds >.> I think thats nice pressure
Or if your using a conjure build....wee
You'd be doing like 600+ damage in 10 seconds >.> ya for a spike thats not so great...for pressure I think thats pretty damn decent.
6000+ damage in 1 minute >.> and with the span of 1 minute, your base daggers damage boosting the +31 etc probably makes it closer to 6500-7000+ >.>
And with Mark of pains AOE <,<
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin sweet >.>
But I bet my math is off.
Don't hate on repeating strike rawr.
Quote:
Originally Posted by ensoriki
Assassin with an IAS attack at about 1.125 attack speed.
33% IAS? Assuming no double strikes (and with only Repeating Strike, there shouldn't be any), that number should be 8/9ths of a second (0.88888.. you get the point).
Then again, your per minute damage is way off.
Then again, your per minute damage is way off.
