Some serious BS going on in here. The boss on normal is way too overpowered. That and he was casting his spells 3 times away from us being in his aggro circle, he was on his platform and we were at the res shrine. I went from +15 to 60 dp in less than 5 minutes cause of that. My heroes and henches wouldn't get out of the aoe damage, they wouldn't attack him aside from the 2 warriors and minions. My mesmer hench wouldn't interupt him like he was doing to all the other creatures on the way here, cynn wouldn't cast any spells and would just die...
No wonder I've never seen anybody do that dungeon...
Sepulchre of Dragrimmar problem
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I've done this dungeon many times on normal mode, I've yet to tackle it on Hard Mode, but I'm thinking that the same basic strategy will apply.
First off the monks. WoH and an RC prot monk work well. Then set a mesmer up with both Frustration, Migraine and Mantra of Persistance. Next, Broad Head arrow ranger. Usually I play a sword warrior, a riposte, flail, enraging charge, 'For Great Justice!' and Dragon slash. Probably a pair of SF ele's to finish off.
For taking down the Fragment? (or Remnant, the uber-boss at the end of the dungeon) I grab a prot, then charge in. Once the boss is dazed and migrained and has frustration on him flail and dragon slash will eat it alive. (I'm sure the ele's etc. do a fair bit of damage too, but being a warrior I tend not to see what they're up to too closely).
I think you can set this team up using only heroes and hench. Generally I go with a single other guildie and use a full hero team.
Hope this advice is useful.
BdP
First off the monks. WoH and an RC prot monk work well. Then set a mesmer up with both Frustration, Migraine and Mantra of Persistance. Next, Broad Head arrow ranger. Usually I play a sword warrior, a riposte, flail, enraging charge, 'For Great Justice!' and Dragon slash. Probably a pair of SF ele's to finish off.
For taking down the Fragment? (or Remnant, the uber-boss at the end of the dungeon) I grab a prot, then charge in. Once the boss is dazed and migrained and has frustration on him flail and dragon slash will eat it alive. (I'm sure the ele's etc. do a fair bit of damage too, but being a warrior I tend not to see what they're up to too closely).
I think you can set this team up using only heroes and hench. Generally I go with a single other guildie and use a full hero team.
Hope this advice is useful.
BdP
Norn territory. The Remnant is easily killed if you interrupt nearly all his spells. One of my guild's first attempts at the dungeon had a Spiteful Spirit/Spinal Shivers necro, a Headbutt/Plague Touch warrior, RC, LoD (pre-Nerf), and a bunch of nuking power. Once the daze was on, the Remnant dropped like a stone.
Another possibility (and this is what ended up happening when we did it in HM) is carrying Spoil Victor and Pain Inverter on a Necro and do the wipe/zerg loop until the Remnant has killed himself (it won't take very long with all that high-damage AoE).
One last tip: Diamondshard Mist causes Diamondshard Grave (that -140 and bleeding thing). The Mist shows up as a shining ward on the map, so if you position yourself between these, you'll never get the effect.
Another possibility (and this is what ended up happening when we did it in HM) is carrying Spoil Victor and Pain Inverter on a Necro and do the wipe/zerg loop until the Remnant has killed himself (it won't take very long with all that high-damage AoE).
One last tip: Diamondshard Mist causes Diamondshard Grave (that -140 and bleeding thing). The Mist shows up as a shining ward on the map, so if you position yourself between these, you'll never get the effect.
We used to beat this dungeon every 10-12 minutes on Normal. Was about every 15 on Hard.
You need to rethink your strategy.
1) Take some way to keep him Dazed perma when you go to this dungeon. Lot of ways to do it. Remember that conditions drop off bosses twice as fast, so a single Broadhead Arrow Ranger won't do the job.
2) Move out of the wards if he does get his monster skill off; plenty of time to do it.
Keeping the boss interrupted makes him a pushover. You can drop him in 2-3 minutes with a decent team build.
You need to rethink your strategy.
1) Take some way to keep him Dazed perma when you go to this dungeon. Lot of ways to do it. Remember that conditions drop off bosses twice as fast, so a single Broadhead Arrow Ranger won't do the job.
2) Move out of the wards if he does get his monster skill off; plenty of time to do it.
Keeping the boss interrupted makes him a pushover. You can drop him in 2-3 minutes with a decent team build.
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Originally Posted by TaCktiX
One last tip: Diamondshard Mist causes Diamondshard Grave (that -140 and bleeding thing). The Mist shows up as a shining ward on the map, so if you position yourself between these, you'll never get the effect.
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The Diamondshard Mist monster skill can be brutal with Heroes/henches (particularly if they happen to be flagged inside the aura/mist!). Constant reflagging and interrupts are the key to this boss.
I usually lock one or two interrupt heroes on the boss while I finish off his two friends. Be aware that this boss starts attacking even before you cross that little bridge to him (kinda like Cyndr -- he has a very large aggro radius).
I usually lock one or two interrupt heroes on the boss while I finish off his two friends. Be aware that this boss starts attacking even before you cross that little bridge to him (kinda like Cyndr -- he has a very large aggro radius).
I'm surprised someone was having trouble with this. On my Ritualist (the first character I took up north), I found it actually very easy, but that may be done to me finding myself squished in a corner between the wards (they are circles after all) spamming Restoration magics. Having brought Cynn and Zho, I had my little henchies target the two golems next to him, then concetrated on the boss.
The only thing near to a problem is if somebody stands in ward to long, but because they're circular it can be very easy (if a little crowded in places) to avoid this.
The only thing near to a problem is if somebody stands in ward to long, but because they're circular it can be very easy (if a little crowded in places) to avoid this.
t
LOL... looks like someone was bored and started raising threads.
In case anyone happens to read this and hopes to take the advice. BHA doesnt work on hard mode bosses anymore.
Also.. the way he casts his monster skill has blind spots, that is, some areas will never be covered by his wards. One of them is in the left corner of his platform (closer to the shrine). By making use of it it's still possible for at team at 60dp (planting a doll of course) to beat the boss in HM.
In case anyone happens to read this and hopes to take the advice. BHA doesnt work on hard mode bosses anymore.
Also.. the way he casts his monster skill has blind spots, that is, some areas will never be covered by his wards. One of them is in the left corner of his platform (closer to the shrine). By making use of it it's still possible for at team at 60dp (planting a doll of course) to beat the boss in HM.
