Guide: 600/smite Cathedral of Flames HM

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Trueslash Noobfoot
Lion's Arch Merchant
#1
Note* Will not be posting in an exact guide, this is just a general guideline of what to do.

Ok, so you're experienced at 600/smite, right? This run will probably test your 600/smite skills as you take on a hell-load of mobs that need SB, group triggers and flame darts (FLAME DARTS! ).

Your Stats should be...
Prot: 13
Divine Favor: 16

Your skills should be:
[skill]Protective Spirit[/skill][skill]Spirit bond[/skill][skill]Shield of Absorption[/skill][skill]Spell Breaker[/skill][skill]Mending Touch[/skill][skill]Balthazar's Spirit[/skill][skill]Essence Bond[/skill][skill]Blessed Aura[/skill]

Staff:
Preferably one that gives 20+% to enchantment and gives u a nice boost to energy (10+).

Smiter: Your average smiter.

Ok, you know what to do. BTW don't go mad like in DOA and aggro 24 enemies. Remember, your job as a 600 is to SURVIVE. I would advise putting Spellbreaker on for most mobs. Other than that, good luck.

Happy farming!

*spoiler* keep SB up whenever possible on all bosses except Vraxx the Condemned, keep it up whenever possible on Murakai too!
apocalypse_xx
apocalypse_xx
Krytan Explorer
#2
Hi, just one suggestion I would make, go Mo/D and throw in mystic regen., you won't believe how much easier it is Burn Baby Burn!
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insightful moth
Ascalonian Squire
#3
The breakpoint for a 7 second Shield of Absorption is 14 protection, so an extra major is optional if you like charging into several mobs at a time...
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Egwene Alvaren
Pre-Searing Cadet
#4
I use arcane echo instead of mending touch to keep up spellbreaker longer.

Also cathedral was the first time i used 600/smite and tried it in normal mode be4 going for hard mode. and it was so much easier in hard mode, only real problem were those flame darts
jsalvadore1325
jsalvadore1325
Academy Page
#5
Arcane Echo is a better choice for maintaining spell breaker, which in turn, will keep you alive better than a mend touch. Plus there's less of a chance you'll get hit by storm of souls while fighting murakai.

And in response to what Egwene said, HM is easier than NM because the enemies hit over 60 almost every time, which triggers spiritbond enough to keep you alive, plus the enemies attack faster and for more damage, which triggers holy wrath/retribution more often and for more damage, which means faster kills!!
Tamuril elansar
Tamuril elansar
Wilds Pathfinder
#6
i just did it as mo/any with blessed signet, goes fast enough :\
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Lincoln Gannon
Ascalonian Squire
#7
Same here, only difference is I use Mo/Me for the anti-interrupt. Storm of Souls isn't that big a deal, just make sure your bonder has purge signet, and remember to cast it for him.
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smrandom
Academy Page
#8
This thread fails. Why create a thread where the first word in the title is "Guide" and then make this part of your first sentence: "Will not be posting in an exact guide?" Your second sentence is also wrong, you don't even post a general guideline of what to do. You only posted one of two builds for the run, didn't give any tips on the route to take, didn't warn people of potential dangers and didn't offer any troubleshooting tips. Sure, people may be already so familiar with the 2 man 600/Smite farm and Cathedral of Flames that all of the stuff I mentioned is unnecessary; that just means this thread is unnecessary.

Seriously, this is a guide.
byteme!
byteme!
Forge Runner
#9
I can run Cathedral HM in ~ 40 minutes. My best was 37 minutes so far. Been giving people free runs for the last 2 weeks. Hit me up in game if you wish. I use 600/Smite just like what others are saying except I made a few changes because I find some of the skills listed are either redundant or unnecessary.

Essential Gawd
Snoes
Snoes
Lion's Arch Merchant
#10
First this is a build(not a guide), and it fails.
How do you kill monsters wiht interupts?
Marth Reynolds
Marth Reynolds
Wilds Pathfinder
#11
Quote: Originally Posted by Snoes
First this is a build(not a guide), and it fails.
How do you kill monsters whit interupts? 1st: this build has no interupts..

2st: smiter deals damage with holy wrath and that other spell, wich deals 99% of all damage back to the guy who did that damage with a attack.
(combine that with 15 al armor tank with prot spirit, wich does not reduce damage dealt this way)
(Not properly stated in this guide, so i can't blame you )

and wth did you post this shit, when there's a detailed and useful guide for this true n00b?

the link smrandom posted is the way to go ^^
Snoes
Snoes
Lion's Arch Merchant
#12
I meant monsters in the dungeon with interupts Sorry i wasnt clear enough.
i think skills like savage shot & disrupting stab pwn him.
Ive been farming this dungeon for a while tho :O
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smrandom
Academy Page
#13
I want to correct myself: THIS is a guide.
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MetalMan
Krytan Explorer
#14
I 600/smite murakai a lot, its one of my main sources of income.

For 600, use the UW build. Works well enough, and mantra helps with the non-spell interrupts.

When smiting, people find the fire darts tricky... easy way to get around this is by dropping all bonds except vital blessing on the tank, and cast it on yourself. Extra 200 health is a lifesaver sometimes.

Hope this helps
Snoes
Snoes
Lion's Arch Merchant
#15
Quote: Originally Posted by MetalMan
I 600/smite murakai a lot, its one of my main sources of income.

For 600, use the UW build. Works well enough, and mantra helps with the non-spell interrupts.

When smiting, people find the fire darts tricky... easy way to get around this is by dropping all bonds except vital blessing on the tank, and cast it on yourself. Extra 200 health is a lifesaver sometimes.

Hope this helps I let the smiter die, tank my way threw the darts and die after the rez shrine in the last room. /care DP /care
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MetalMan
Krytan Explorer
#16
Its quicker and easier just to do it my way... its down to personal preferance mainly, although i just can't see the point of dying only to be ressed later...

just an inconvenience i prefer to avoid.
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Quash
Academy Page
#17
Silly question...how do you get there? I know where it is, but I can't seem to get there in a two man team in HM without getting killed.

Do you take an 8 man team and let everyone else die?

Thx
Yarghetaus
Yarghetaus
Frost Gate Guardian
#18
Will it be possible to do the same run with an obsidian tank (me) + smiting friend/hero ?
Masacru Ak
Masacru Ak
Wilds Pathfinder
#19
nice but why 13 prot and 16 divine,on my Mo i have 16 prot , 15 divine and 4 smiting(if i remember well) o yes and another good skill to use Mo/W is bonneti's defence ( corect?) i was try that skill and i was finish one more time temple. good guide anyway have fun!(Must buy a book)
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Trueslash Noobfoot
Lion's Arch Merchant
#20
I need the health. BTW the interrupts dont rly matter, precast spirit bond, prot spirit + SoA i guess its damage reduction ftw over here on the enchanted mobs.