Divinity Coast Bonus Problems
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Quote:
Originally Posted by Molock
I despise the bonus for that mission.. In fact I think that it was the bonus that gave me the most trouble when trying to obtain protector...
I'm going back over Tyria with my rit and I'm so pissed about getting there and doing it, it's so stupid and random. You've got to have like a group of friends. The pugs you always try to get to do it never want to heal or stay together in a group.
I got credit for them as long as you 'eyed' them (and was pretty thankful that they got stuck on one of the spirits as they didnt have a chance to die then).
Have since done it on another 3 characters and one of the chosen always seems to get stuck somewhere, but in all three instances I got credit for completing the bonus.
Have since done it on another 3 characters and one of the chosen always seems to get stuck somewhere, but in all three instances I got credit for completing the bonus.
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They may have been stuck on something.
I was doing the quest to escort Vabbian nobles in the bog last night on a new character and at one point I noticed they all went grey in my party window. I had to back track through about a fourth of the zone before I found them - walking towards me, but obviously something had happened.
Something similar happened recently elsewhere on another toon - and when I back tracked on that one, I saw my escortees stuck on a tree. Can't recall where that was though.
I suggest that when escorting, count them and check to see they're all with you regularly.
I was doing the quest to escort Vabbian nobles in the bog last night on a new character and at one point I noticed they all went grey in my party window. I had to back track through about a fourth of the zone before I found them - walking towards me, but obviously something had happened.
Something similar happened recently elsewhere on another toon - and when I back tracked on that one, I saw my escortees stuck on a tree. Can't recall where that was though.
I suggest that when escorting, count them and check to see they're all with you regularly.
I think it's the easiest prophecies bonus to date. It's shit if you're doing it with other players, since people tend to run around like chooks with their heads cut off because they dont' know where to find them, and people have a tendency of not following... *grrrr* The other annoying this is, if the team splits up, the eye won't follow, so everyone needs to play together. In conclusion, if you have heroes, solo this mission. Players are too hard to deal with in this close of a team...
If you don't have heroes just PM me in game (Illyria Fae or Morrigan Fae mostly atm) and I'll come help you out with mine.
If you don't have heroes just PM me in game (Illyria Fae or Morrigan Fae mostly atm) and I'll come help you out with mine.
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Quote:
Originally Posted by arcady
They may have been stuck on something...I suggest that when escorting, count them and check to see they're all with you regularly.
Yes, NPC go a bit wonky when you are too far from them. This is especially so for missions with a time crisis (i am talking to you Vizunah Square!), and players tend to rush ahead.
I have had the whole NPC Foreign Party leave me and run back to the starting section of Foreign. :O
I have had the whole NPC Foreign Party leave me and run back to the starting section of Foreign. :O
