LoD: keep it or replace it?
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Holy Haste is garbage. I cant believe it's even being mentioned.
"This Enchantment ends if you cast another Enchantment."
Are you freaking kidding me? RoF? Prot Spirit? SoA? Who the hell carries zero other enchantments?
As for LoD, the 2 second cast has completely blown this skill out of the water.
And the sad thing is, there are no replacements. Zero replacements. Monks are now forced to revert back to the way we all played back before LoD ever existed, only we still have to deal with LoD-era damage.
Yup, sounds fair to me.
"This Enchantment ends if you cast another Enchantment."
Are you freaking kidding me? RoF? Prot Spirit? SoA? Who the hell carries zero other enchantments?
As for LoD, the 2 second cast has completely blown this skill out of the water.
And the sad thing is, there are no replacements. Zero replacements. Monks are now forced to revert back to the way we all played back before LoD ever existed, only we still have to deal with LoD-era damage.
Yup, sounds fair to me.
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Quote:
Originally Posted by Grammar
As for LoD, the 2 second cast has completely blown this skill out of the water.
And the sad thing is, there are no replacements. Zero replacements. Monks are now forced to revert back to the way we all played back before LoD ever existed, only we still have to deal with LoD-era damage.
Yup, sounds fair to me. Tru dat.
Enjoy taking that mass dmg to the whole party, on a constant basis without a descent party relief heal skill. LoD was the only of its kind, there is no possible replacement, that made many HM pressure scenarios manageable. Now we get to struggle with the inefficient crap from our old healing days... hurray.
And yes, it was nerfed PURELY because of the PvP issue. 2 LoD hybrid monk backline was way powerful. IMO, if they insisted on a change, reduce amount of healing but leave the cast time intact... jeez.
cheers
And the sad thing is, there are no replacements. Zero replacements. Monks are now forced to revert back to the way we all played back before LoD ever existed, only we still have to deal with LoD-era damage.
Yup, sounds fair to me. Tru dat.
Enjoy taking that mass dmg to the whole party, on a constant basis without a descent party relief heal skill. LoD was the only of its kind, there is no possible replacement, that made many HM pressure scenarios manageable. Now we get to struggle with the inefficient crap from our old healing days... hurray.
And yes, it was nerfed PURELY because of the PvP issue. 2 LoD hybrid monk backline was way powerful. IMO, if they insisted on a change, reduce amount of healing but leave the cast time intact... jeez.
cheers

G
Quote:
Originally Posted by Grammar
I'd rather they double (-20hp), or even triple (-30hp) the nerf to LoD's healing than increase its cast time.
Agreed. With the long cast time, LoD is now worthless. Two AoE ele spikers can now wipe a party before LoD gets one shot off. LoD should no longer have a gold outline. Time to go back to WoH and Healing Hands 

Quote:
Originally Posted by Grammar
Holy Haste is garbage. I cant believe it's even being mentioned.
"This Enchantment ends if you cast another Enchantment."
Are you freaking kidding me? RoF? Prot Spirit? SoA? Who the hell carries zero other enchantments?
. Well then don't bring enchantments, most monk Heal Spells are direct spells anyway and not enchants, hell just run a straight healing build and leave the enchantments to the Protect Monk.
You don't need to have 2 Hybrid monks you can have a perfectly functional team with 1 Straight Heal and 1 Straight Protect.
The nerf was probably more directed to PvP then PvE but I find it still works well in most cases. LoD maybe weaker then HP but at least it costs 5 energy while HP is 15 and they did remove the 80% conditional heal so you can spam it more often and easily too.
"This Enchantment ends if you cast another Enchantment."
Are you freaking kidding me? RoF? Prot Spirit? SoA? Who the hell carries zero other enchantments?
. Well then don't bring enchantments, most monk Heal Spells are direct spells anyway and not enchants, hell just run a straight healing build and leave the enchantments to the Protect Monk.
You don't need to have 2 Hybrid monks you can have a perfectly functional team with 1 Straight Heal and 1 Straight Protect.
The nerf was probably more directed to PvP then PvE but I find it still works well in most cases. LoD maybe weaker then HP but at least it costs 5 energy while HP is 15 and they did remove the 80% conditional heal so you can spam it more often and easily too.
Ummm, sorry but 2 hybrid monks > you.
The only 3 spells under healing prayers that were ever any good were LoD, D kiss, and cure hex, and thats it. Oh yea and the signet.
If you have 2 monks, one doesnt need to fill his bar with useless 5 or 10e heals when D kiss on top of an aegis chain blows them all out of the water.
The only 3 spells under healing prayers that were ever any good were LoD, D kiss, and cure hex, and thats it. Oh yea and the signet.
If you have 2 monks, one doesnt need to fill his bar with useless 5 or 10e heals when D kiss on top of an aegis chain blows them all out of the water.
c
This might just be me but I've found pure healing monks useful in PvE. You may think 5 direct heals is useless but I find having around 3-5 direct heals very useful in situations where enemy mobs are attacking 4 or 5 of your allies at once cast one heal then cast another, and another while your favorite heal is still recharging. I think I might be more efficient then cast D Kiss, LoD, then sit on your hands while they recharage.
Don't forget there are areas in PvE where enemies strip/shatter/remove enchants constantly it can even be dangerous if the removal is via shatter enchant. Monks reliant on enchants to power heals like D Kiss would find their effectiveness reduced.
I'm not saying that Hybrid monks suck, I mean I have several Hybrid builds I use myself, and I think they are most useful in high end PvP where monks can fall unexpectedly. But in most situations a Monk concentrating on straight healing, and a second straight protect can still be effective working together just as well as 2 hybrid monks could be. From my personal experience I've never had a problem with that kind of setup in most PvE and PvP situations even in HM.
Don't forget there are areas in PvE where enemies strip/shatter/remove enchants constantly it can even be dangerous if the removal is via shatter enchant. Monks reliant on enchants to power heals like D Kiss would find their effectiveness reduced.
I'm not saying that Hybrid monks suck, I mean I have several Hybrid builds I use myself, and I think they are most useful in high end PvP where monks can fall unexpectedly. But in most situations a Monk concentrating on straight healing, and a second straight protect can still be effective working together just as well as 2 hybrid monks could be. From my personal experience I've never had a problem with that kind of setup in most PvE and PvP situations even in HM.
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Pure healing builds like LoD + Holy Haste are decent for heroes when teamed with a human prot monk, because heroes suck really hard with prot anyway, so you might as well give them something that's harder for them to screw up. But human monks have no excuse.
Human monks shouldn't even give pure heal build a second look, or even a first look for that matter.
Quote: Originally Posted by candyman_sb Why is everyone bashing LoD? I agree is worthless in PvP but in PvE is still works very well. Just finished Eotn with a LoD hybrid and I didn't have any problems with the casting time. Agreed. It turns out I overreacted a bit to the LoD nerf in threads like this one. I was clearly one pissed off dude a month ago.....
Quote: Originally Posted by Grammar As for LoD, the 2 second cast has completely blown this skill out of the water. Blows it out of the water for PvP, yes. But it's still good in NM PvE. Not ridiculously over-the-top great in NM PvE like it used to be, but still good.
I still take it over WoH in NM PvE, and I always will (unless D-Kiss ever gets deleted from the game for some reason).
Human monks shouldn't even give pure heal build a second look, or even a first look for that matter.
Quote: Originally Posted by candyman_sb Why is everyone bashing LoD? I agree is worthless in PvP but in PvE is still works very well. Just finished Eotn with a LoD hybrid and I didn't have any problems with the casting time. Agreed. It turns out I overreacted a bit to the LoD nerf in threads like this one. I was clearly one pissed off dude a month ago.....
Quote: Originally Posted by Grammar As for LoD, the 2 second cast has completely blown this skill out of the water. Blows it out of the water for PvP, yes. But it's still good in NM PvE. Not ridiculously over-the-top great in NM PvE like it used to be, but still good.
I still take it over WoH in NM PvE, and I always will (unless D-Kiss ever gets deleted from the game for some reason).
Quote:
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Originally Posted by Grammar
And the sad thing is, there are no replacements. Zero replacements.
I stand by what I said here; there truly are zero viable replacements for LoD. You either continue to run LoD, or you drop party heals all together. |
The only way for LoD to be effective in PvE is for a pure healing Monk and a pure protection Monk.This is if you want to use holy haste otherwise in hybrid build. I would only use it in desparate situations but don't rely on it.I wouldn't use in HM as it is to interruptable especially in areas that have D-Shot around.I would use the old standby heal party along with GoLE.
Quote:
Originally Posted by Grammar
I stand by what I said here; there truly are zero viable replacements for LoD. You either continue to run LoD, or you drop party heals all together.
HBoon + GoLE + Heal Party as already suggested works out just fine except for the bar decompression factor.
Otherwise, dual WoH hybrids works out alright.
Otherwise, dual WoH hybrids works out alright.

