Marketing Class Project about GW

1 pages Page 1
ohyo
ohyo
Ascalonian Squire
#1
My Marketing teacher has agreed to let me do my main project this semester on Guild Wars. It'll take a lot of work: at least 25 page paper, at least 20 minute presentation (most are doing PowerPoint, but I'm bringing a Laptop/Projector to demonstrate In-Game transactions). I have one partner who will help me with this project that doesn't play GW but likes the idea.

We've read:
http://www.guildwarsguru.com/content...ned-id1494.php
and
http://www.guildwarsguru.com/content...y-2-id1505.php
They are old i know but they hold some precedence though; some sound facts.


Basically the project consists of making a 'formal' Marketing Summary and Market Plan for XYZ business or w/e. There is an option of using data as if your business has been around for over a year. (GW's been around 2+ years so we may just use that)

We can write most of the paper with the information we already have, but we still need your help. Our paper will be in this format:

Market Summary
Organization Objectives
Service/Products Offered
Key Differentiators
-SWOT analysis (Strengths vs Weaknesses; Opportunities vs Threats)
Value Proposition
-Goals
Competitive Forces
Target Markets
Marketing Objectives
-Yearly (periodically)
Projects
Critical Success Factors.

We've realized a few things while studying this data:
*People/Gold/Items make or break the economy.
*Items are in a constant decline in value, but can be held back slightly by the consumption, "Gold Sinking" or high demand of the item.
*Gold can inflate and some players see this and act accordingly.
*We must "Climb the falling ladder" meaning as we invest in one item, we must generate a higher return even though the value of that item is in a constant decline.
*Customers can be our employees too if we enlist them for commissions when they find others who want to buy/sell with us.
*We can use other modes of advertising and sale than being in-game (Forums/Trade sites/Chat/etc)
*Both market share and competition includes practically everyone else who plays GW.
*Market share can be split into a more specific market group ("demographic")
(So far we've split the market share into "Those who have money" (Ebaygold/or self-earned) vs "Those who don't have") We're trying to make it more specific

1. Ask any questions about the project you want
2. Have you done a project like this, if so, what/how'd it go?
3. Any information pertaining this topic is greatly appreciated
Anything to show my class/teacher that GW is a good example for marketing.

Project is due 11/26 or 12/3

PS. I emailed Anet a while ago and they said they already get plenty of questions about economic/marketing information per week, but their busy making GW2! Check the forums instead.
Silly Warrior
Silly Warrior
Hold it!
#2
Interesting.

At the same time, very nerdy

Good luck!
lyra_song
lyra_song
Hell's Protector
#3
nerdy is good!
V
VanDamselx
Wilds Pathfinder
#4
Keep us updated; this sounds interesting!
The Real Avalon
The Real Avalon
Desert Nomad
#5
does this mean, if interpreted right you're making the guru community a little guide to making money?

good luck on the whole thing btw
ohyo
ohyo
Ascalonian Squire
#6
Quote:
Originally Posted by The Real Avalon
does this mean, if interpreted right you're making the guru community a little guide to making money?
It wasn't my original goal, but that seems like something this project could serve as after I get my grade.

Also thankyou everyone for the "Goodlucks" but It'll take knowhow and facts to get an A. (besides in I'm not even R1 in Lucky title track)
Mr. G
Mr. G
Desert Nomad
#7
Quote:
We must "Climb the falling ladder"
heh i like that...be sure not to use it though - thats a no-no in professional writing...=P
xReLx
xReLx
Frost Gate Guardian
#8
Nerdy,yet interesting.
K
Keifru
Frost Gate Guardian
#9
I find it interesting a class is letting you use a game...
One more step for games=good? =D
Lonesamurai
Lonesamurai
Furnace Stoker
#10
I'd be very interested to see how this turns out
Shadowfox1125
Shadowfox1125
Forge Runner
#11
Very interesting... good luck.
I
Inde
Site Contributor
#12
The Daedalus project is a great way to gather some stats for marketing and demographics. I realize there's an arguement over whether GW is an MMOG but it as close to one as you'll get. You can check over some of their surveys, graphs and information here that may be helpful:

http://www.nickyee.com/daedalus/gateway_intro.html
kartmaster
kartmaster
Academy Page
#13
Might be worth mentioning that NPC Traders effectively set a price floor/ceiling for certian items like runes, dye, crafting materials, etc at any given time.
S
Sniper22
Wilds Pathfinder
#14
Not quite sure if this is the best idea only because not every classmate or teacher will know what Guild Wars really is and it could be hard to communicate with your class when you talk about ectos and green weapons :/, but if you can get passed that then you should be fine.
I Phoenix I
I Phoenix I
Jungle Guide
#15
Quote:
Originally Posted by ohyo
besides in I'm not even R1 in Lucky title track
Haha, love that last part there.

Good luck with your project!
e
englitdaudelin
Krytan Explorer
#16
Quote:
Originally Posted by kartmaster
Might be worth mentioning that NPC Traders effectively set a price floor/ceiling for certian items like runes, dye, crafting materials, etc at any given time.
I thought I read somewhere that these NPC traders do not establish a price themselves, but react to market prices somehow, some way? If that's true--who's monitoring them? How were they programmed to set a market price?

Anyhoo--subgroups within the market: each class, first of all, probably deserves a group--Why are mods for swords more expensive than mods for bows? Etc....
What classes are largely out of luck in the market?
Also, NF players vs. Non-NF players--does having heroes affect market activity?
And regarding competition: certainly, every GW player is possible competition for selling an item--but are there factors that limit competition? And what factors have come together to set what seem to be pretty hard floors on the values of some things? (I.E. Kuunavang has been advertised (WTS) at100k+10 ectos for a while now).

Sounds like a pretty cool project. Have fun.
RPGmaniac
RPGmaniac
Desert Nomad
#17
The NPCs don't set the prices themselves but they do have minimums and maximums. Have you ever noticed that the price of a rune at the Rune trader never goes below 100g?

And an idea for the "demographic" thing you mentioned; you could divide the categories further by how much money a person has in platinum and alternative currency (ectos, shards, lockpicks perhaps, etc). Or even by moneymaking habits like: power trader, dedicated farmer, tightfisted, loose pockets, etc.

Just throwing ideas around, good luck with your project!
ohyo
ohyo
Ascalonian Squire
#18
Quote:
Originally Posted by kartmaster
Might be worth mentioning that NPC Traders effectively set a price floor/ceiling for certian items like runes, dye, crafting materials, etc at any given time.
I think this is part of what we call the "Gold Sink". even though the sink 'drains' cash out of the economy, it sets that ceiling yur talking about; we will mention this in our presentation.

Quote:
Originally Posted by Sniper22
Not quite sure if this is the best idea only because not every classmate or teacher will know what Guild Wars really is and it could be hard to communicate with your class when you talk about ectos and green weapons :/, but if you can get passed that then you should be fine.
our 20 minute+ presentation will be adequate to get everybody on the ball. The presentation isnt just the marketing part (our paper is); this establishes how our marketing helps our business grow and how the game is important to this.

Quote:
Originally Posted by englitdaudelin
I thought I read somewhere that these NPC traders do not establish a price themselves, but react to market prices somehow, some way? If that's true--who's monitoring them? How were they programmed to set a market price?
Afaik, when you sell cloth to a material trader, the price of the cloth at any material trader goes down (surplus of supply vs demand). Like the one time SomethingAwful guild bought millions of gold worth of yellow dye before NF came out so all the noobs would think that yellow dye was rare.
Cale Roughstar
Cale Roughstar
Desert Nomad
#19
Quote:
Originally Posted by ohyo
Like the one time SomethingAwful guild bought millions of gold worth of yellow dye before NF came out so all the noobs would think that yellow dye was rare.
never heard about THAT one. Might be worth mentioning?

Anyways, is this project about Marketing Guild Wars itself, or marketing In game?

If its in game you can go into all sorts of lovely tactics people use to sell things.

"Ahem, here is our next slide, which outlines the basic points of a tactic known as spamming.

Fig.1

WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!
WTS REQ11 ELEMENTAL SWORD PERFECT PM OFFERS NO NOOBS PLEASE!!


"As you can plainly see, it is a guerilla marketing tactic and is meant to grab the consumer's eye by being as repeteitive as possible."

"Any questions?"

"Moving on to our next slide you can see..."




Good luck on the project!
S
SuperStretch
Pre-Searing Cadet
#20
Hey bro- good luck. As you know.. I'm the merchanting occifer in the guild.

And to the naysayers- OhYo didn't mention his cinematography class or whatever where he frapsed Gary's Mod. If you want to see: http://youtube.com/user/ohyot (look for Potato and Yes Man)