Ele build against destroyers

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jbwarrior
jbwarrior
Wilds Pathfinder
#1
Hi there,

I like to play with my ele again, but what kind of build is very effective against the destroyers, because of their inmunnity for burning, so SF doesn't work well....
Earth, air, water, fire (alternative build from SF).... pls if you have some advise, post it here.

tnx.

Mr Jorgen
Sir Pandra Pierva
Sir Pandra Pierva
Forge Runner
#2
Lack of search for tenshis old anti destroyer thread/10

OgVDMzyMTVDiNjiRitThVIDYcA

use that one. I don't feel like postng the skills.
Ministry Of Peace
Ministry Of Peace
Krytan Explorer
#3
air magic + alkars alchemical acid is nice :P
tmakinen
tmakinen
Desert Nomad
#4
Yes, it takes a small mental adjustment to switch from a pure damage dealer to a primarily defensive character. While I cannot check the already posted template right now, I would personally bring something like:

E/Me Air Conditioner

14 (12+1+1) Air Magic
11 (10+1) Energy Storage
9 (8+1) Earth Magic

Alkar's Alchemic Acid (only against Destroyers, otherwise take Shell Shock)
Blinding Surge
Enervating Charge
Epidemic
Ward Against Melee
Glyph of Lesser Energy
Air Attunement
Resurrection Signet

and let the high DPS characters do the hard work
Sir Pandra Pierva
Sir Pandra Pierva
Forge Runner
#5
It's a water spiker build. Pretty good dps and slows down destroyers like mad.
Sir Pandra Pierva
Sir Pandra Pierva
Forge Runner
#7
Lack of acid/100000000000000000000000000000000000000

Seriously it really puts the hurting on destroyers cracked armor ftw
MBP
MBP
Krytan Explorer
#8
until you shoot it into a group of vengeful weaponed 1st wavers then yes it pwns em.
M
Mark Nevermiss
Krytan Explorer
#9
What a coincidence, I just wanted to start a thread about a build I just made because I felt elemental magic in general wasnt effective against the detsroyers, even with cracked armour which I infliced on them via [skill]shell shock[/skill] , which is a great skill in its own right.

Anyway, I came up with this build to use in my H/H group

Illusion magic 12, rest in Energy Storage

[skill]conjure nightmare[/skill][skill]conjure phantasm[/skill][skill]images of remorse[/skill][skill]accumulated pain[/skill][skill]clumsiness[/skill][skill]ether prism[/skill][skill]aura of restoration[/skill][skill]resurrection signet[/skill]

the template code is : OgVCEMzzW7DM44grgwKtAjD

Once your energy drops to about 60 use [skill]ether prism[/skill] to return to full energy. Skills have low recharge so you can spam them to your heart's content.

If someone had suggested it sometime, my apologies.
x
xDusT II
Wilds Pathfinder
#10
Either run:

-A Mind Blaster powering out Blinds, Wards and PvE Skills
-A Blindbot with B.Surge that can apply Blind and weakness on demand, as well as cracked armor (AAA, Shell shock)
-A Water Elementalist with Blurred Vision, possibly some snares. As for elite take your pick of Shatterstone or Ward Against Harm.
Ensign
Ensign
Just Plain Fluffy
#11
Destroyers have HEV and Shatter Hex, but no Monks. Conditions are a whole lot better than hexes against them.

Think Air with BSurge, Enervating, and Shell Shock if it's a character new to EotN; if you've worked your titles up, consider an energy elite to power your PvE skills. That's about as good as you're going to do, Elementalists suck against Destroyers.
M
Mark Nevermiss
Krytan Explorer
#12
Actually I just did G.O.L.E.M with this hex build and destroyers were melting like hot chocolate
x
xDusT II
Wilds Pathfinder
#13
Quote: Originally Posted by Mark Nevermiss
Actually I just did G.O.L.E.M with this hex build and destroyers were melting like hot chocolate At some point, excessive hexing will just overpower what hex removal they have available. I also don't remember any Mesmers in that mission, although I could be wrong.
Hexes will still negate and cause more damage than your party will (Hopefully) be taking from Hex Eater Vorter or Shatter Hex.
M
Mark Nevermiss
Krytan Explorer
#14
Quote: Originally Posted by xDusT II
At some point, excessive hexing will just overpower what hex removal they have available. I also don't remember any Mesmers in that mission, although I could be wrong.
Hexes will still negate and cause more damage than your party will (Hopefully) be taking from Hex Eater Vorter or Shatter Hex. Let them use their hex eater vortex, the only thing that will be damaged thereby are Olias's bone minions, and you know what? they have Death Nova on them
the Puppeteer
the Puppeteer
Jungle Guide
#15
What about an Ele that uses Rit channel spike skills like spirit rift & Ancestors' Rage? The dmg out of them are still 113 & 110

If Mesmers can use Eles for their "fast casting hokus pokus" so can we take other classes.
Div
Div
I like yumy food!
#16
Quote: Originally Posted by the Puppeteer
What about an Ele that uses Rit channel spike skills like spirit rift & Ancestors' Rage? The dmg out of them are still 113 & 110

If Mesmers can use Eles for their "fast casting hokus pokus" so can we take other classes. You'd be able to do more with air magic with some nice PvE skills tossed in there since the blinds and weaknesses provide nice defense that frees up some slots from other characters hopefully.
O
Omniclasm
Jungle Guide
#17
Quote: Originally Posted by holymasamune
You'd be able to do more with air magic with some nice PvE skills tossed in there since the blinds and weaknesses provide nice defense that frees up some slots from other characters hopefully. [skill]Splinter Weapon[/skill] is unbeatable damage wise in PvE.
x
xDusT II
Wilds Pathfinder
#18
Quote: Originally Posted by Omniclasm
[skill]Splinter Weapon[/skill] is unbeatable damage wise in PvE. Post-Nerf it is now very beatable.
tenshi_strife
tenshi_strife
Desert Nomad
#19
http://www.guildwarsguru.com/forum/s...php?t=10200368

ja there she be, but granted like i said in there you need some intellgence to run this build IE when your energy hits about 50 hit the elite.
Ensign
Ensign
Just Plain Fluffy
#20
Quote: Originally Posted by xDusT II
Post-Nerf it is now very beatable. Do tell what outclasses Splinter Weapon now.