October 25 update

2 pages • Page 1
c
chowmein69
Forge Runner
• #1
When sunlight wanes to shadow
And mists fill nights once clear
'Tis time to think of monarchs
Who visit once a year.

Hail, Thorn, the king demented,
Whose laughter fills the air
Where cunning gifts are given
With wit and deadly flair!

And as the season passes
Remember what you've seen
In Lion's Arch and Kamadan
On this good Halloween.







[edit] Bug Fixes
Fixed a bug that caused the hunt rampage to display an incorrect duration in Hard Mode.
Fixed a bug that prevented the snowmen in the Secret Lair of the Snowmen from using their Hard-Mode exclusive skills.
Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
Fixed a bug that occasionally prevented characters from receiving credit for kills in the Fissure of Woe quest "The Hunt".
Fixed a bug that prevented players from reporting teammates for leeching while in Random Arenas and Alliance Battles.
Fixed a bug that allowed players to have more siege devourers in their group than intended in some Eye of the North regions.
Fixed a bug that allowed players to use Lacerate to kill Polymock opponents.
Fixed a bug that prevented Domain of Anguish bosses from spawning once the quest "Mallyx the Unyielding" had been completed.
Fixed a bug in the Courtyard map of Heroes’ Ascent that allowed the gate levers to open and close the gates faster than intended.
Fixed a graphical bug that caused several character models and armor sets to appear as wireframes.
[edit] Miscellaneous
The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with Tournament prizes.
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
[edit] Guild Wars Wiki notes
Caused duplication of several skills at the Priest of Balthazar[Rewards]:
Anthem of Weariness
Blessed Light
Burning Arrow
Complicate
Crippling Slash
Desecrate Enchantments
Enfeeble
Enraging Charge
Falling Lotus Strike
Flame Djinn's Haste
Glowing Gaze
Insidious Parasite
Liquid Flame
Natural Stride
Pious Fury
Reaper's Mark
Searing Flames
Shield of Absorption
Signet of Lost Souls
Smite Condition
Steam
Sun and Moon Slash
Tiger Stance
These duplicates could be equipped to your bar, excepting Searing Flames, Blessed Light and Crippling Slash, due to their being elites.
VitisVinifera
VitisVinifera
Banned
• #2
siege devourer nerf.......damn

glad we finally get our tourny rewards, although for non-pvpers its useless
hope Hayda gets her face back
lyra_song
lyra_song
Hell's Protector
• #3
Aww...no more multi-siege devourers? how extensive is this?
u
unknown1
Krytan Explorer
• #4
double shield of absorption -> ownage for farming
cosyfiep
cosyfiep
are we there yet?
• #5
Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.

uhm, in town this is NOT helpful....trying to find the dang storage or merchant and now I can barely even see the names let alone read them and I sit not 1 foot from my computer screen!
Hyper Cutter
Hyper Cutter
Desert Nomad
• #6
Quote:
Originally Posted by VitisVinifera
hope Hayda gets her face back
So I wasn't the only one who saw that...
A
AlienFromBeyond
Jungle Guide
• #7
Anyone checked to see what the Snowmen "Hard Mode-exclusive" skills are?
Phaern Majes
Phaern Majes
Desert Nomad
• #8
They should make the fade out optional like they ended up doing with the floating damage character size.
kooomar
kooomar
Lion's Arch Merchant
• #9
The faded letters make me want to punch babies

-Koo Ooomar
Micromaster
Micromaster
Krytan Explorer
• #10
Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
What a horrid update. Kills my eyes. Help us Anet!
p
pablo24
Frost Gate Guardian
• #11
Quote:
Originally Posted by Soulless Warhawk
Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
Yey my Pre Searig bug got fixed
Bryant Again
Bryant Again
Hall Hero
• #12
Damn, Pablo, you're just finding exploits all over the place, huh? /saluteforskillz
Steboy93
Steboy93
Furnace Stoker
• #13
Ahh the snowman lair is going to become harder

Glad i got my title before this update
SotiCoto
SotiCoto
Banned
• #14
So hold on now....

A-Net have nerfed Siege Devourers so they can't be stacked up for farming (bad thing)...
A-Net have nerfed item names outside immediate aggro so they can't be seen (bad thing)...
A-Net have slammed special Hard Mode skills on Snowmen to make it more awkward to farm them (bad thing)...


And what is all this stuff about duplicate skills and accessing storage in Pre-Sear (now fixed anyway)?

It sounds to me like A-Net just like messing up the game...
The only good thing in all that is the fixing of the wireframe glitch.
V
Vulkanyaz
Lion's Arch Merchant
• #15
That double-skill bug was fun while it lasted
Longasc
Longasc
Forge Runner
• #16
Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
I do not get why this was needed or for what it is good for.

Right now it only looks shite.


Besides that, I do not see why it is bad that Siege Devourer abuse has been stopped (Only one per area, or what does it mean?). The same for the nerf of the snowmen run.
Lagg
Lagg
Wilds Pathfinder
• #17
I love the fading names!

However, as was suggested, this should probably be optional for the many here that seem to dislike it.



Thanks ArenaNet for these small improvements you keep making to the game!
Etta
Etta
Forge Runner
• #18
Poor siege devourer, lol at "bug" bit. C'mon Anet just come out and say it. "We don't like you to have (that much) fun". Oh and fix Hayda's face already, poor girl can't put her make up on.
Marth Reynolds
Marth Reynolds
Wilds Pathfinder
• #19
Quote:
Originally Posted by AlienFromBeyond
Anyone checked to see what the Snowmen "Hard Mode-exclusive" skills are?
`

basically all snowmen seem to have mega snowball now as well, some snowmen can now use ice fort and avalanche is a lot more common

it's not that fun standing between 20 snowmen suddenly doing a kd chain with mega snowballs ...
i'll have to remake my build to farm better there (atm i can just survive big mobs with a lucky spell breaker recharge)
Inniss
Inniss
Academy Page
• #20
Quote:
Originally Posted by VitisVinifera
glad we finally get our tourny rewards, although for non-pvpers its useless
Not completely, The points can be exchanged for a Flame of Balthazar, the faction from which can be used to unlock skills for one's heroes.