Profession: A/W
Name: Shadow Prison Assassin
Type: Competitive PvP
Category: Spiker
Attributes:
Critical Strikes- 11 + 3 + 1
Dagger Master- 10 + 3
Deadly Arts- 10 + 3
Skills Set:
1.) Shadow Prison [Elite, deadly arts]
2.) Iron Palm [deadly arts]
3.) Tiger Stance [strength]
4.) Falling Spider [dagger mastery]
5.) Horns of the Ox [dagger mastery]
6.) Black Lotus Strike [critical strikes]
7.) Twisting Fangs [critical strikes]
8.) Dash [no attribute]
Summary: The goal is simple- an absoloute spike that will take out any build. The tactics are the trick. Here is a basic walkthrough.
-Stay at the back of your team as you enter battle
-Pick your target in order of importance (Monk, Ritualist, Mesmer, Necromancer, Assassin, Elementalist, Paragon, Ranger, Dervish, Warrior)
-Wait until target is not adjacent to any allies for maximum spike (good for healers or curse/ blinders)
-Use Shadow Prison to slow them, then iron palm immediately for knockdown
-hit tiger stance and falling spider at the same time for max speed, then complete combo (note that combo can be performed at 30 energy, but an extra 5 is at your disposal)
-use dash for a quick escape to regenerate
-dash is also useful for solo work 1v1 or if your team is dead
Notes & Concerns: Obviously this build is very fragile and goes down easy (you only have 305 hp and 35 energy), so timing is critical for success. In addition you should equip the following-
1.) All radiant ensignias
2.) A Superior Vigor Rune, Extra rune of energy for last slot
3.) Zealous Daggers of Defense "Too Much Information" (-1 energy regen, +5 defense, +15% damage against hexed foes)
Credit: The Shadow Prison Assassin is one of the most over-used noob builds that has lost its value from improper use. After some experimentation I found it to be one of the best spike builds with a little modification and perfect timing. This is my original take on the SP Sin.
M


but don't think that all of my sins are like this. I have a Rt/A with super dps and only 1 sup rune- plenty of hp.