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Originally Posted by Isileth
I really must disagree with you booooYA, there is no way the AI hench or hero can compare to a decent player.
Heroes stand in AoE
Heroes dont kite
Heroes waste interrupts on skills like flare then let MS cast
Heroes will waste skills like MS when there is only 1 thing left alive
Heroes cant combo skills
Heroes cant automatically maintain enchantments
Heroes cant use some skills properly (Skills with conditions such as ZB, WoH, SoS etc)
Heroes cant use pve skills
Heroes dont remove the more powerful hexes and conditions first, they will happily remove bleeding from a backline while a frontline is blind.
Now im not saying you cant complete the game with h/h, I have completed all 3 campaigns and GW:EN with h/h. That doesnt change the fact that there is still a disadvantage.
However when you enter HM you start to see it. That charge warrior really starts to become a huge disadvantage. Having to take an extra monk just because you want some condition removal. Taking an SS warder even though you really want a BS. Having monks blow their energy in seconds because they dont know how to use ZB and then having no form of energy management at all.
The list of reasons goes on.
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Now im not saying you cant complete the game with h/h, I have completed all 3 campaigns and GW:EN with h/h. That doesnt change the fact that there is still a disadvantage.
However when you enter HM you start to see it. That charge warrior really starts to become a huge disadvantage. Having to take an extra monk just because you want some condition removal. Taking an SS warder even though you really want a BS. Having monks blow their energy in seconds because they dont know how to use ZB and then having no form of energy management at all.
The list of reasons goes on.[/QUOTE]
Obviously that's your opinion. I roll as a monk so the monking issue doesn't bother me at all.
I'm certainly not comparing the AI with real players. Heroes and henchmen were meant to be a substitute for real people and that's exactly what they are. I'm not by any means saying they're equivalent, but if you can't find a monk and you just want to get rolling, you add a hero. Any competent player should not have a problem rolling with henchmen/heroes.
You may see a disadvantage, I do not. As I said previously, 7 heroes would make PvE even easier than it already is. You're arguing why there should be 7 heroes but then you're saying why they suck. Obviously the reason you stated above is why you have to micromanage some heroes, it would be hell to micromanage 7 of them and worry about your own bar at the same time.